Well, personally I think it was a little bit too dark (Doom 3-ish dark) I didn't like that one. Also the video already gave me motion sickness, while original Quake II doesn't, wonder if the actual gameplay on the engine will too
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You said you make fake AO for engines that don't support it but I didn't see any info on your method...
I'm assuming you simply layer the AO and the texture and use multiply or some such thing to combine them...yes?
Real good work on the textures, as usual. I feel like a broken record telling you that, though. If I ever think of something uplifting to say that isn't the same thing I always say, I'll let you know.
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All the time you have spent complaining about not being able to make stand poses, you could have already completed one or two. I say this because I made an entire rig from scratch last night. A semi-complex one, at that. You have been voicing your disdain for not being able to create stand poses for more than one night.
Focus your energy on accomplishing the goal, man. Your mentality shouldn't be: "[sourface] :sigh: all this crap I gotta do."
it should be: "I'm an intelligent and talented guy. Let's get it done."
i have now some problem since one or two moths
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I told you and told you to use duplicates, mayne! I even explained why. Now you know first-hand why.
Cmon brah. I'm not a pro but I'm not inexperienced either.
Then again, why does it matter that you foked a frame in this model? The only point of what you are doing is to make a new texture so, just apply the texture when it is done to an unfoked version of the model file....right? Of course it's right.
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