Talisa, the BSP2 toolchain doesn't support Hexen 2 (the additional hulls etc).
A real programmer would have to either add BSP2 support (and .lit support) to a Hexen 2 engine and toolchain, or Hexen 2 support to the BSP2 toolchain. I'm not a real programmer, I'm more of an artist who doubles as a hacker in a pinch.
As Spike pointed out, the added clipping hulls mean that a Hexen 2 map can hit the limits much faster than a Quake map. My experience would seem to confirm that - I hit the BSP limit in just three days and with only 1700 brushes. It took more than 10,000 brushes to hit the same limit in Quake (in RMQ).
A real programmer would have to either add BSP2 support (and .lit support) to a Hexen 2 engine and toolchain, or Hexen 2 support to the BSP2 toolchain. I'm not a real programmer, I'm more of an artist who doubles as a hacker in a pinch.
As Spike pointed out, the added clipping hulls mean that a Hexen 2 map can hit the limits much faster than a Quake map. My experience would seem to confirm that - I hit the BSP limit in just three days and with only 1700 brushes. It took more than 10,000 brushes to hit the same limit in Quake (in RMQ).
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