I'd love to see a Quake 5 have mixed elements of the original with enhancements, but also some elements of newer games. I don't mean "new" games per se, they suck a lot, but I'm talking post 2003/4 era new games. No super linear crap, still exploration-oriented levels, but add in a decent story.
I like Valve's approach to storytelling in the sense that they always keep it from the player's view, never a cutscene. I think that would fit perfectly for Quake 5, because it would be the best way to add a story without making it that different from Quake 1 (Q1 had no cutscenes) Of course story wouldn't really matter if the game is that fun, but I think having an absorbing story that unfolds through only the player's eyes would make the game a lot better too.
IMO Quake 5 should NOT be exactly the same as Quake 1, because if that is the case - I would definitely go back to Quake 1 after I'm done with it. If it's the same, what would keep me from going back to Quake 1 - the graphics. And I don't give a shit about graphics, and on top of that I'm nostalgic so if it really isn't that different Q5 would probably die out for me.
I think a good example of a sequel is Half-Life 2. HL1 is one of my favorite games (still way below quake) but HL2 was a really good game too. It was a good sequel because it was very different from HL1, but it still had similar gameplay - but a ton of changes that made it different, but they weren't bad changes. Playing HL1 and HL2 give me a different feeling, but they both feel like Half-Life to me.
I want Quake 5 to have that kind of feeling, that it's different but it's still Quake.
I liked Quake 2 but it just did not feel like Quake (1) to me.
Oh, and it needs Trent Reznor's music and sound design, and a dynamic dismemberment system where you can shoot off a monsters legs and they will crawl, shoot a grunts arm and he drops his shotty, blow off a zombies head and he still shambles toward you, etc. And maybe a nice interactive melee system for the Axe where it can get stuck in enemies and you have to pull it out.
I like Valve's approach to storytelling in the sense that they always keep it from the player's view, never a cutscene. I think that would fit perfectly for Quake 5, because it would be the best way to add a story without making it that different from Quake 1 (Q1 had no cutscenes) Of course story wouldn't really matter if the game is that fun, but I think having an absorbing story that unfolds through only the player's eyes would make the game a lot better too.
IMO Quake 5 should NOT be exactly the same as Quake 1, because if that is the case - I would definitely go back to Quake 1 after I'm done with it. If it's the same, what would keep me from going back to Quake 1 - the graphics. And I don't give a shit about graphics, and on top of that I'm nostalgic so if it really isn't that different Q5 would probably die out for me.
I think a good example of a sequel is Half-Life 2. HL1 is one of my favorite games (still way below quake) but HL2 was a really good game too. It was a good sequel because it was very different from HL1, but it still had similar gameplay - but a ton of changes that made it different, but they weren't bad changes. Playing HL1 and HL2 give me a different feeling, but they both feel like Half-Life to me.
I want Quake 5 to have that kind of feeling, that it's different but it's still Quake.
I liked Quake 2 but it just did not feel like Quake (1) to me.
Oh, and it needs Trent Reznor's music and sound design, and a dynamic dismemberment system where you can shoot off a monsters legs and they will crawl, shoot a grunts arm and he drops his shotty, blow off a zombies head and he still shambles toward you, etc. And maybe a nice interactive melee system for the Axe where it can get stuck in enemies and you have to pull it out.
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