Originally posted by Lerster
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Chasm: The Rift
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Chasm released after quakeHexen:Edge of Chaos: News - my most awaiting game
Qtracker - for easy searching of Quake and HeXen II servers
HeXen II: All Source Ports List - i am collecting everything for HeXen II
HeXen II Files - under development
Me at Facebook - want play hexen2 multiplayer write me
hexen2 ftp
hexen2 maps, mods, addons, etc, torrent
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Ha! I played this the other day via DOSbox while I was revisiting some old raycasting-era shooters.
It's a very blatant Quake-ripoff and the influence is obvious, especially in the texturing, color choices and overall design. But it's very well executed.
Interesting is that the engine, being software-based, could do a few things Quake couldn't like transparent glass. Still, the engine is more of the raycasting-type as in Doom or Build-engine based games, it's not really 3D.
I think Chasm: The Rift is one of the most moronic titles for a game ever (Quake: The Tremor, Doom: The Disaster, Hexen: The Witches), but maybe that's just me.
Anyway it's an interesting game and worth a look.The more they [computers] know, the slower they get � as opposed to the human mind, which has the opposite property. David W. Hillis
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Oh man do I have memories of this. Downloading the 2 meg beta on a 14.4 modem in 1997. It was like a slightly 'wackier' quake. Not quite as grim or foreboding, but I loved that it rewarded you with decapitations if you landed headshots and took off limbs.
In ways it was ahead of Quake1's tech while still being a 2.5d engine like doom1/duke3d. The software renderer did some really cool real-time distortion effects with smoke too i've never seen anywhere else.
I'd really love to see the engine go opensource so it could be ported to modern OS'es. It was to Quake what ROTT was to Doom.
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That game is older than that guy trying to sound older...
Did he SAY "gooder?!"
nah hes a cool kid just trying hard..
wish more peeps would expose them those that be, like this for Quake yo!
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