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Unreal has a great modding community as does games like Far Cry and so on. Of course this is a great community and is for one of the better games around that has a huge amount of mods!
UT2k4 used to have a very active modding community, but that's long since died down, think most of people in that scene also have switched to the standalone UDK. HL2 modding isn't as active as it used to be, but still fairly strong.
Anyone here actually frequent any other active modding/old school communities?
Without open source, can any of the other ones actually be truly interesting?
I'm excluding the other id1 games which are open source, obviously.
Playing in someone else's tiny little corporate sandbox probably gets boring. Which is why engine modification is a critical component of Quake. Almost the entirety of Quake modding and the player community depends on some form of engine modification.
In single player, extended map limits, external .lit files, skyboxes, alpha support or the myriad of things Remake Quake does. Even RQuake as a server requires engine modification. In multiplayer, anti-wallhack, loc support, ping in scoreboard weren't in original Quake and CRMOD would not have been possible without Carmack releasing the source to qcc (the QuakeC compiler).
Without engine modification, ultimately you are riding a tricycle.
Quake, not having these limits being open source, has some very serious modding capabilities.
Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
I wish someone would build the complete and definitive all-in-one Quake developer software. One program, mod everything - models, worlds, textures/normals/gloss/bump, keyframes, sounds, sprites, .ents, .lits, .qcs, .cfgs, shaders - everything. Complete with a clean Quake core source that has all non essential entities removed, but also goes the other way and has all entities (mod or not) included with an on/off system based on a selection box upon compile. I could name about 200 more features, but you get the idea.
Baker I don't get it.. weren't you supposed to come out with something revolutionary for Quake? Did I miss out on something?
I heard when it releases, the earth's magnetic poles will switch and the axis the earth tilts on will be greatly shifted. One thing for sure though, you won't look at Quake1 the same ever again.
Baker I don't get it.. weren't you supposed to come out with something revolutionary for Quake? Did I miss out on something?
If you read some of my activity at this forum and a couple of other related ones, you might be able to discern what I've been doing. But I've decided to upscale the project out of public consciousness.
[If you look at some of the other forums, you'll see I am amazingly active in development thinking and hyperactive in the forum participation and yet remarkably sparse on the specifics. Life is more interesting with surprises.
I now resume lulling everyone to sleep ... ]
If you want to see some boring stuff that might provide some insight ...
Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
I felt the need to explain myself in context, it is a good question. A few months ago, I made the decision to keep scaling the bounds of the project.
The way I feel about the Quake community is that it is a world-unique community. We have something remarkably special on a level that I just do not believe any other community could understand.
But I'm going to do it once. And I'm going to do it right.
If something is worth doing, it is worth being a surprise and unexpected. We've waited a long time as it is. Not that I believe "waiting" is a good thing, but the way I see it why not get it "right".
Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
0h s00n I m4k3 3ng1n3 t0 ban3 k1mp - bak3r circa late 2010
0h is revolutionary project, expect release <insert date here a few months from now> - bak3r 2011
0h s00n everyone forget about it then d0 n0th1ng - bak3r 2012
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