Announcement

Collapse
No announcement yet.

Quake 2 Machine gun model

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Quake 2 Machine gun model

    After finishing my first model attempt with the super shotgun I decided to start a new project.

    This time, I will try to redo the Quake 2 machine gun.

    So here you have the finished high poly model. I didn't try to stay faithful to the original model as to get a realistic and as much as possible organic model.





    So please any sincere critic or suggestions are always welcomed.

    Till next time cheers!

  • #2
    it looks really good the model, i gotta give you that. you made amazing progress in your ability to model since the SSG.

    just erm.. i know you said you didnt try to stay faithfull to the original quake2 machine-gun, but that one looks absolutely nothing like it.
    looks great but it nothing about it looks like the quake2 machine-gun at all, i think it would look very out-of-place in quake2 cuz it looks like a generic machine-gun that ever other shooter out there has

    again, not saying your model isnt good. quite the opposite, it looks fantastic.

    it just looks like a generic machine-gun that every modern war-shooter has, and nothing about it says quake2.
    im sure it would be really great though for other games. i personally wouldnt want it in quake2 though myself cuz it looks like a generic machine-gun, while the charm of ID-games is that their weapons are so unique-looking
    .
    are you curious about what all there is out there in terms of HD content for quake?
    > then make sure to check out my 'definitive' HD replacement content thread! <
    everything that is out there for quake and both mission-packs, compiled into one massive thread

    Comment


    • #3
      yeah i think it would be better to make something that fits in with the q2 universe. Good work though.
      My Avatars!
      Quake Leagues
      Quake 1.5!!!
      Definitive HD Quake

      Comment


      • #4
        @splitterface, @syluxman Thanks for your sincere opinion on the model. I have to state that when I started working on it
        I decided to go the route of reality against the id's atmosphere and style.

        So please bare with me that throwing away a lot of time and not even try to finished the work is not my stile.

        So here you have two picture of the finished low poly model and baked normal maps.





        I olso strated with the damage model and diffuse maps as you can see in the pictures.

        So If you are still around here please make some thoughts on the difusse atc.

        THX and cheers!

        Comment


        • #5
          looks good!
          My Avatars!
          Quake Leagues
          Quake 1.5!!!
          Definitive HD Quake

          Comment


          • #6
            yeah of course, the model does look really great, and i agree it would be a complete waste
            to put so much work into such a great model and then not finish it.

            i think its looking really great personally

            just cant really think of any game or such you could use it in
            .
            are you curious about what all there is out there in terms of HD content for quake?
            > then make sure to check out my 'definitive' HD replacement content thread! <
            everything that is out there for quake and both mission-packs, compiled into one massive thread

            Comment


            • #7
              Ok, this is it.

              I finally finished the whole animation thing and can share with you the model.

              It tooke me some time to proper learn how to do a bone rig with controllers etc.,
              but at the end I'm realy satisfied with the animation. Please don't get scared cos it's
              very different from the original. I hope that after some time you get along with it!





              http://www.freefilehosting.net/quake2machinegun4413

              Please feel free to post your comment's and suggestion...

              Cheers!

              Comment


              • #8
                Hey good job on the model; better than I can do at this point (but I'm practicing while I'm putting my mod together). I do have a few nitpicks though - not about putting realistic weapons in Quake (that's the choice of the person that uses it anyway) but about the realism of the model itself.

                1. Even for an M4 that seems a bit short looking. I think the size of the muzzle makes it look stubbier, and I think the in-game screenshot might have a wide FOV?
                2. The sight on the top is modeled after an EOTech it appears (I've used them). The blue "radar" screen looks really weird to me - too large of the coverage and just out-of-place, it'd be better to make it just "empty" so you can see the inside I think.

                That said, it's still a great model. How many polygons did you get it down to after baking the normals?

                Comment


                • #9
                  Hi Hectate and thank's.

                  For the first question I can say that the model is pretty close to an original model in size,
                  but in game the look changes depending of the distance from the fps camera point.

                  Reguarding the second question I would realy like to make it transparent, but I don't know how to do it in Quake 2 to get a glass feeling out!

                  The final ingame model consist of 5600 poly's hands not included....

                  Cheers!

                  Comment


                  • #10
                    wow thats a crazy amount of polys for a gun. Are you using any maps too (norm, spec, etc)? I read somewhere that the engine has to calculate vertices for the original model and once again for each map. So a 5000 poly model using 2 maps actually turns into a 15000 poly model in calculations. I'm not sure what i just said is 100% accurate, but I'm in the ballpark of truth.

                    Nice gun btw, it reminds me of one of the Halo weapons a bit.

                    just cant really think of any game or such you could use it in
                    LMAO! - Yeah I can't think of any game you can use a gun in either
                    Last edited by MadGypsy; 04-05-2013, 02:29 AM.
                    http://www.nextgenquake.com

                    Comment


                    • #11
                      Hi MadGypsy,

                      I'm shure that you read that somewhare, but that was 10 years back.
                      Think, that today's game like Mass effect as a console game uses for the main characters 25000 polygons, Crysis 2 50000 polys.

                      But in the end your wright, few polys the better, but to keep the esencial form of the low poly model I hed to stuck at 5000 polys!

                      Cheers!

                      Comment


                      • #12
                        i dig the gun! how long have you been modeling? if it was me i would set it up to shoot exploding nails!

                        Comment


                        • #13
                          I started on the second of january this year...

                          About the exploding nails, nice idea but I know nothing about programming so...

                          Comment


                          • #14
                            Inside3D - Quake Community - I only had one officer, Mr. Keg

                            check this out! wow seems like you you have modeling down!

                            Comment


                            • #15
                              I'm shure that you read that somewhare, but that was 10 years back.
                              no it wasn't ten years ago. It was like 6 months ago. I am going to go find that article right now. It was so short of a time ago that I even remember what I was googling when I found the data. I will edit this post when I find the info

                              edit: Grr I can't find it. I know I am hot on it though cause I found this and I remember reading that page when I found the other page.

                              edit 2: my original search (6 months ago) was for vertex (not poly) count of a character model. I am looking for a thread that is asking this question and a response similar to

                              "Well, that all depends, are you using any surface maps. If so...blah blah blah"

                              The problem is, I think this particular topic has been covered to death even more in the last 6 months and buried the tiny article I am looking for. Of course I could just google the information that I am trying to share, but that is boring, cause you could do that too.
                              Last edited by MadGypsy; 04-05-2013, 06:31 PM.
                              http://www.nextgenquake.com

                              Comment

                              Working...
                              X