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Quake 2 Machine gun model

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  • #16
    MadGypsy I'm sorry for my post,
    please belive me that I didn't wonted to be disrespectfull to you!

    I just wanted to say that talking of polys or vertices doesn't make to much difference
    since they are correlated.

    In my previews post I just wanted to say that even CPU that can be considered old can handal this amount of vertices with no hassle.

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    • #17
      uhhh. you weren't disrespectful. Not even a little. Maybe I sounded offended, who knows...Happy Christmas.

      aside: You should build a cannon that you push in front of you. Summin' like this



      I've never personally seen a FPS where you push around a cannon.
      Last edited by MadGypsy; 04-07-2013, 10:03 PM.
      http://www.nextgenquake.com

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      • #18
        Lol, Serious Sam has a cannon. You don't push it around unfortunately.
        I remember the first time I encountered it in the game. Had to laugh pretty hard at the bluntness of it all.

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        • #19
          I found this awesome cannon reference sheet

          Jon Lehr 3D Modelling/Texturing: Cannon - Reference Sheets

          and



          and



          and



          There are all kinds of ways this information can be chopped up and combined differently to make some bad-ass cannon, small enough to push all over the place.

          *images link to their source page
          Last edited by MadGypsy; 04-08-2013, 10:40 AM.
          http://www.nextgenquake.com

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