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How fast can you jump?

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  • How fast can you jump?

    I've been practicing jumping a lot lately, especially acceleration jumps.

    I'm somewhere around 410-430 on JoeQuake's speedometer (show_speed 1). Sometimes 440-450, but not more. In speedruns, you can see people reaching over 480 (!) with one jump (often the first jump of a bunny, which will then go over 500).

    I just watched Timo Nieminen's Easy 100% run of Episode 4, over at SDA. That guy's movement is insane. How can he be so fast? I'm glad when I reach 420 consistently, but those runners jump like there's no tomorrow...

    I was wondering how good other mortals are, which leads me to the question:

    What speed can you consistently get with accel-jumping (only one jump)?

    Also please tell how you bunnyhop in NetQuake, I can't seem to do it right. It seems I have to press forward all the time, as opposed to Quakeworld, where you just press jump and the strafe keys. This (pressing forward) can't be right because it doesn't make me faster.

    I'd like to hear answers from speedrunners, too (Lardarse?)
    Scout's Journey
    Rune of Earth Magic

  • #2
    I dunno, I never time my bunny-hops. But I guess I can get 450+. Tical probably gets 1000+

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    • #3
      I am the king of jumping, I don't know to much about what yall are talking about but I jump all of the time, it is the basis of my game.

      I use mouse/keyboard combo, and on the keyboard I use the number pad on the right, where the enter key is my jump and the Ins (0) key is my mouselook key, although i have mlook on, I have to keep one finger on the insert key to know whats going on.

      Yes, jumping is definitely an advantage especially when playing RA. It makes you speedier when strafe jumping, and it confuses your opponent. It also gives you a better angle for your rockets to hit your opponent. Oh yeah, I'm left handed as well.

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      • #4
        I know not of this jumping you speak of.
        "It's called being awesome, maybe you should try it." -Bank

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        • #5
          If I see someone, I shoot them. Then they stop jumping.
          Inside3d - Because you can't be Outside 3D!

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          • #6
            I understand. How about this:

            Originally posted by golden_boy
            Also please tell how you bunnyhop in NetQuake, I can't seem to do it right. It seems I have to press forward all the time, as opposed to Quakeworld, where you just press jump and the strafe keys.
            that means I want an explanation about correct bunnying in NQ as opposed to QW.
            Scout's Journey
            Rune of Earth Magic

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            • #7
              The fine people at the SDA probably could best explain how to do this well in NetQuake.

              I can get up to speed 500 when I mess around, using a method not so unsimilar to what you describe.

              I think I saw a demo once where Chuck got up to 800 on E4M3 just being funky.

              Needless to say, on NetQuake servers about half of them have the grappling hook (speed 800-1000) and the CA ones have self damage off (so rocket-assisted movement = no penalty) so bunny hopping isn't widely employed except by smart players who might use rocket splash damage to leave the scene in a hurry or take advantage of certain maps.

              Plus jumping gives away your position, of course.
              Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

              So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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              • #8
                Originally posted by Baker
                (Plus jumping gives away your position, of course.)
                That's a good thing 8^)

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                • #9
                  Yeah, I don't jump too much. (except in runequake when i bunny-hop through the halls) It gives away your position and doesn't really help you in combat much at all IMO.

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                  • #10
                    Again I'm biting my tongue :S

                    I used to be good at bunnyhopping but I havn't practiced that for a LONG LONG time :S I try pulling rocket tricks here and there during DM

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                    • #11
                      After playing Quake for several years I still feel like a noob when it comes to strafejumping, some SDA players have indeed amazing movement.

                      Basically I keep pressing forward and the strafe keys and it works but I�m nowhere near the elegance of some speedrunners (I blame it on vanilla Q3).

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                      • #12
                        Try playing 3wav ctf without bunnyhopping. You'll be owned by all the regulars.

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                        • #13
                          I really do just find it kind of silly in a way... in the case of CTF, my thought is "thats what the hook is for".

                          Of course this is partially because I cant do it, but the constant "hunh! hunh! hunh! hunh!"... sounds too much like my neighbors each night around 2am. I think Im just content enough with Quake's speed, and if I really wanna go faster... hook or a lateral rl does the trick.
                          Inside3d - Because you can't be Outside 3D!

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                          • #14
                            Originally posted by Baker
                            The fine people at the SDA probably could best explain how to do this well in NetQuake.
                            Yeah, I'll ask there and perhaps on quakeworld.nu. It's interesting that NQ online players (what do you ppl play mostly, RuneQuake?) seem not to use advanced jumping much.

                            That may have to do with map choice; when I spectated (rode) some RQ matches, the maps used were stuff like Azure Agony, Nameless City etc.

                            On those large maps, trickjumps (strafe/accel jumps) are less useful than on DM4 or DM3. Plus, like you say, there is the grapple. People were "bunnyhopping" a bit (large maps), but they may have used the grapple or a rocket boost for speed.

                            In QW, trickjumps probably give you more of an advantage (for example the numerous shortcuts on DM4, a few spots in DM2, etc) and you get better movement.

                            I can get up to speed 500 when I mess around, using a method not so unsimilar to what you describe.
                            With ONE jump? Unlikely. You mean bunnyhopping I guess. Do you keep pressing forward during that?

                            I think I saw a demo once where Chuck got up to 800 on E4M3 just being funky.
                            e4m3 is notorious for ridiculous speed. I saw ppl get over 1000 there (bhop with rocket start or spawn boost.) Long wide corridors = insane bhopping.

                            Needless to say, on NetQuake servers about half of them have the grappling hook (speed 800-1000) and the CA ones have self damage off (so rocket-assisted movement = no penalty)
                            I see. That means you don't have to master accel-jumping because you have better means of getting speed (hook, rocket boost). That explains some things.

                            Plus jumping gives away your position, of course.
                            A good player will always have an idea of your position. Plus you can't avoid making sounds. On small maps like DM4, a) your opponent knows where you are 99% of the time and b) jumping gives you more advantages (efficient movement, quick escapes) than not jumping.

                            But I understand that in RuneQuake, large maps are popular (many players). However, many players in a map will make all kinds of sounds; I would guess that this makes it less likely for your jumping sounds to be fatal. Plus, when you are hopping at that speed (500+), knowing where you are isn't enough. They would first have to catch you... anyway, thanks for the insight Baker.
                            Scout's Journey
                            Rune of Earth Magic

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                            • #15
                              Originally posted by sielwolf
                              After playing Quake for several years I still feel like a noob when it comes to strafejumping, some SDA players have indeed amazing movement.
                              what you see in speedruns, movement-wise, is almost all accel-jumping (getting around 450 speed with ONE jump) plus good air control plus routine.

                              The rest is bunnyhopping (an accel jump followed by a few hops), again with amazing air control.

                              Boost jumps (rocket, grenade, monster boost) are rare in comparison.

                              Most of those jumps are planned (bunnies around a series of corners, for example) and involve air control (turning while in the air.)

                              Their speed allows them to make optimal use of powerups (encounter more monsters while the Quad lasts), which in turn makes it easier to get monsters out of the way. An extreme example is Hell's Atrium (how many quads does that map have?), where you get the impression that the guy is somehow spawning quads and pents.

                              Basically I keep pressing forward and the strafe keys and it works but I�m nowhere near the elegance of some speedrunners (I blame it on vanilla Q3).
                              this is the point where I'm unsure. I can do basic "hopping" with that method and about keep my speed, but no more than 2 hops or so. After that, I get slower. And air control is much better when you do NOT press forward... but then you lose speed.

                              I can't increase speed while pressing forward. You're supposed to get _faster_ by bunnying.

                              Did you see the "bunny comparison" demos at SDA? It's amazing.
                              Scout's Journey
                              Rune of Earth Magic

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