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  • #16
    Originally posted by scar3crow
    "thats what the hook is for"
    Until you get to some corners. Jumping is a much faster and slicker way to maneuver those. I 've had a grapple mod installed for years, but I eventually just stopped using it.

    the constant "hunh! hunh! hunh! hunh!"... sounds too much like my neighbors each night around 2am.
    get some speakers, turn them up really loud and play them a speedrunning demo.

    Friends of mine have already been "amazed" by the sounds. :-)
    Scout's Journey
    Rune of Earth Magic

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    • #17
      Originally posted by golden_boy
      That may have to do with map choice; when I spectated (rode) some RQ matches, the maps used were stuff like Azure Agony, Nameless City etc.
      Yeah, the big ID maps absolutely rock in Rune Quake. Azure Agony and Nameless City kick ass in Rune Quake.

      Yeah, I'll ask there and perhaps on quakeworld.nu. It's interesting that NQ online players (what do you ppl play mostly, RuneQuake?) seem not to use advanced jumping much.
      For whatever reason (I'd attribute it to fun), there were 4 communities that remained strong thru probably the beginning of last year.

      IHOC = fulltime + jet + unlimited ammo + strength/regen/resistance. That community eroded to some degree mostly due to the players moving to other games (Unreal Tournament, Worlds of Warcraft and what not) or real life.

      CTF. There was a CTF server called Trinicom that was constantly busy until the server went down for an extended period of time last year. It looks like CTF is starting to build up again, but it's nowhere near the old levels.

      Clan Arena. It was based around the Max server that went down 2 months ago. They tend to play in the evenings regularly on other CA servers now.

      Rune Quake. Long history, very deep player pool and no one ever seems to quit. We get players coming back from months to years of not playing.

      None of these mods are your traditional vanilla DM. Rune Quake has a very high rate of speed, it is not uncommon for an elite player to frag 6 to 8 players per minute on some maps.

      With ONE jump? Unlikely. You mean bunnyhopping I guess. Do you keep pressing forward during that?
      Ah ... no. Not 1 jump, hehe. I didn't read your question correctly.

      If you ever find out, let me know. I noticed Jozsef made JoeQuake 0.15 not support aliases that are cheats in speed running, I was going to play around with some of those and see how fast I could move :d

      Guess not, heh.

      e4m3 is notorious for ridiculous speed. I saw ppl get over 1000 there (bhop with rocket start or spawn boost.) Long wide corridors = insane bhopping.
      Quite true.

      But I understand that in RuneQuake, large maps are popular (many players). However, many players in a map will make all kinds of sounds; I would guess that this makes it less likely for your jumping sounds to be fatal
      No, it's very deadly actually. Many of the better players have played for years and one goal, like regular DM of course, is to establish a zone of control.

      If a good player hears a click, they will shoot rockets at the entrance of an area. To makes matters worse, a strong player will always have something like strength or an equivalent. First damage is critical.

      Also the speed of the game and the 3rd dimension with the entry of the hook can lead to some comical situations. It's not uncommon for a skilled hook player with great aim to enter an area with 6 players and frag them all within a matter of seconds. Most of the best hook players are virtually unhittable with rockets to an average player.

      However, one thing is a little overstated. There is a significant pool of players that would rather play something other than Rune Quake but play it anyway and hope for other multi-mod players to show up to play somewhere else.

      I guess due to the long term stability of the main Rune Quake server, being essentially 8 or 9 years old, it is the defacto place to recruit players for other games or hang out until someone you know shows to ask you to play something else.

      This will change shortly and there will be more diversity of popular places to play and the funny thing is that it won't affect the number of players that play Rune Quake. That server hits 16/16 all the time in the evenings, heheh
      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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      • #18
        Originally posted by Baker
        No, it's very deadly actually. Many of the better players have played for years and one goal, like regular DM of course, is to establish a zone of control.
        clear

        If a good player hears a click, they will shoot rockets at the entrance of an area.
        Clear too. However, a good player should make use of prediction shots anyway - clicks or not. You'll always have to deal with that (as an attacker.)

        When you attack an item/position that someone else times/controls, you're right that silence is good. But in the end , the more tools you have, the better. It can't hurt when you can jump. Jumping can make you harder to hit and get you in close range (or out of danger) faster. Of course when you have a grappling hook, it's understandable that you would rather use that.

        But a hook isn't silent, either.

        To makes matters worse, a strong player will always have something like strength or an equivalent. First damage is critical.
        ah, of course the runes figure into it, too. should have thought of that.

        It's not uncommon for a skilled hook player with great aim to enter an area with 6 players and frag them all within a matter of seconds. Most of the best hook players are virtually unhittable with rockets to an average player.
        Again, jumping could help them to escape. So could the hook, but I maintain that clean strafe jumping gives you more efficient movement than a grapple (at least in areas without high ceilings, which is exactly where I would go when a "hooker" was after me.)

        I need to watch RQ more often :-) What you describe sounds entertaining.
        Scout's Journey
        Rune of Earth Magic

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        • #19
          To start off a jump, you have to angle your jump.

          For example you must press your forward key and your left strafe key while turning you mouse left a little. Then for the next jump you have to press forward key, right strafe key, and quickly turn you mouse right a little.

          The reason you never see bunny hoppers jump in a straight line is because you only loose speed. They always hop back and forth.

          If done correctly you can gain a ton of speed on the first jump. I can easily gain speed bunny hopping if I play quake on my computer with a 0 ping, but it isn't so easy with my 200 ping online.

          Also I use a technique in dm that makes you run a bit faster. If you run in a straight line then alternate between pressing the left and right strafe key. You will run faster.

          Bam

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          • #20
            Originally posted by Bam
            If you run in a straight line then alternate between pressing the left and right strafe key. You will run faster.
            0_o that was supposed to be a secret! NOW EVERYONE KNOWS

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            • #21
              Bam is the master. When (or if) he gets a high-speed connection, we will all be fucked. Even Tical may have a hard time.

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