Any thoughts?
Announcement
Collapse
No announcement yet.
Do you like medeval maps? Good Opensource Music? Varied Weapons. Lightning gun?
Collapse
X
-
Bot code updates
For anyone that wants an update between versions, a contributor has uploaded the files you need.
Here is a latest code update where the bots now know about grenades etc: they will throw grenades, flashbangs, smokegrenades, place landmines and ATmines, and also bury mines (if they can (if a mine in on ground, grass, snow, sand, dirt, etc it can be buried with the bury command))
Makes the game more fun
And hard to assault a base.
Flashbangs really blind you blanca for awhile.
These files go in the directory:
XonoticChaosEsqueAnthology/data/
340MB Download xmod-chaos-esque from SourceForge.net
34MB Download xmod-chaos-esque from SourceForge.net
(You may also wish to get these small files which are seldom updated aswell
94MB Download xmod-chaos-esque from SourceForge.net
300KB: Download xmod-chaos-esque from SourceForge.net
Comment
-
Release 55:
This update has been a polishing update, with a new feature aswell:
Oil ocean mutator: you can now set oil level, if near the vapour level of
the oil, enflamed things will spread fire on the oil. The rate is settable
by cvar, currently set to a global max of 10 spreads per second, a per-entity
think interval of 2 seconds, and a 30 percent chance of deciding to spread
per think interval (0.1, 2, 0.3);
Bugfixes for mines: A bug that has been in xonotic for along time (since
it had mines) has been defeated. The bug was that if a mine was following
(ie attached to a vehicle or mover etc) something and that something dissappeared
the mine would then unfollow it and just stay static. Now for map movers of
the map this might have been fine, their coords are global (IIRC, might be wrong).
For sticking to vehicles, trees, etc, this caused the mine to appear
at 0 0 0+ offset origin, which made life there troubling. When the minelayer
was added there weren't many (or any?) vehicles in xon, and no foliage system/mutator
so testing wasn't done for that. Now the mines (minelayer, landmine, atmine)
if they lose what they're following/attached to remove themselves in 0.1 time.
Bot ai code work: bots know how to throw grenades, drop mines, bury mines if
grenades and mines are enabled. This includes flashbangs and smoke grenades.
Some Gimp work, creating an oil texture and adding it to the caethaver2 tex pack.
,norm map for a wall used in sideloop map, etc.
Misc Updates (ex: to bury a mine press J (it must be on ground/snow/grass/dirt/etc).
Download: Download ChaosEsqueAnthology from SourceForge.net
----
For those wishing to update rather than download new ISO image:
For those updating from v54, these files will need to be replaced in your
XonoticChaosEsqueAnthology/data/ directory.
Download xmod-chaos-esque from SourceForge.net
Download xmod-chaos-esque-media from SourceForge.net
For those updating from v53, this additional file is needed:
Download xmod-chaos-esque from SourceForge.net
-----
Download Full game:
Download ChaosEsqueAnthology from SourceForge.net
Comment
-
Release 56.
New Features:
Containers, commands: put, take (in addition to drop)
(you can put or take from a container or chained prisoner)
New command: search (you can search a container or a handcuffed or chained prisoner)
Buildable Furniture, Archive utilitool block (container).
Builabale Doors auto-center in halls and doorways.
So you can now take over a house and fortify it.
Bugfixes having to do with oil fires, tanks, etc.
Misc bugfixes.
Raptor rotors now have code for gibbing, as the helicopter rotors did for
a long time.
When throwing nades or mines, the other type will not be autoselected if you run
out (only nades with other types of nades, and mines with other types of mines)
Additional water for waterlevel mutator.
BASED option for water, oil, etc spawning (will base it to height/depth of map,
sliders as percentage, all the way to the right = all filled up).
Download:
Download ChaosEsqueAnthology from SourceForge.net
For those wishing to download only updates, these can be placed in you XonoticChaosEsqueAnthology/data/ directory
---------------------
Download from SourceForge.net
Download from SourceForge.net
Download from SourceForge.net
Download from SourceForge.net
(I think that's all of them)
-----------------------
Download:
Download ChaosEsqueAnthology from SourceForge.net
Comment
-
Release 58, 59
They say "release early, release often"
Members of the team have been working on the build-able building system this past week, adding some more pieces you can use to build your castles, and another stand-alone building for the multi-tool where you can imprison other players in if you have the shackles weapon.
Release 59:
New buildables: Multitool: Gaol (similar to security building in function,
you can jail players in it if you have the shackles), Alcove, Alcove top, castle window, castle
arrow loop, castle arch, castle arch+bars, castle door two, castle door side.
58:
New weapons: Mini-Uzi, Micro-Uzi
New buildable buildings:
Utilitool: HighTensionWireTower, Energy Bridge, Energy Bridge Control
Multitool: Curtain,Castle,Polish Stairs (like a tower to next level, so
you can more easily build multi story duengons/castles.
Curtian,Castle,Polish interior door wall.
Misc New: white and black pearls as a pickup.
New Reticle for Mac-10 (more like its real iron sights)
Ak's have been moved to button 6 for selection from button 3.
What you can do with the new stuff: build a futuristic base with an "energy"
drawbridge that can be toggled by pressing F in the center control area
of a control bridge section. Remeber to lock-down the area with garrisions
or control bases so the other team may not build their own control bridge
buildings. Also remember the multitool lockz commands to make building
easier. Build a hightensionwire tower for sniping or placing cannon on
(remeber to set multitool blocktype so you may build buildings upon buildings
if you wish to do this). Build a multistory castle of your own design with
vaults, stairs, interior walls and doors, and furnishings aswell. Build these
around your flag base to make capture very difficult.
Equip uzi to feel like the Arnold Schwarzenegger in the Terminator if you wish aswell.
Remeber, this game is fully free, opensource, etc. Code and media. Enjoy!
The utilitool and multitool are what you use to build. A hammer or kiduchi to construct from the scaffolds. Check out all the options in the input menu for commands to use.
Download: Download ChaosEsqueAnthology from SourceForge.net
Screenshots: ChaosEsque Anthology | Linux game database
Give feedback please.
Comment
-
If you want this packaged in debian: https://bugs.debian.org/cgi-bin/bugr...cgi?bug=770314
https://bugs.debian.org/784287
email [email protected]
Comment
-
Version 60
Version 60:
This version adds a good amount to the game, including a new armored truck
to move alongside your tanks, a missle attack raptor variant to destroy enemy
tanks, tankresists to make tanks more tank like, covered garage to protect your
tanks when in storage if you are building, and a small jail to build to perm
imprison players who try to destroy your city that you have built. The menus have
been updated to include the new options of spawning these new vehicles. The
misc-items mutator can spawn the new buildings if you wish your map to be populated
randomly by a city at start.
New Vehicles: LightAPC (Armored Personell Carrier) with 2 turrets, for transporting team mates.
M-Raptor: Missle Attack Raptor flying vehicle.
New Builables: Small Jail, APCPad, Covered Garage, (furniatureBookshelf, Emptyshelf
Various fixes and improvements (such as: imprisoned players, if respawning imprisoned
will not spawn with grenades, ammo, armor, etc. Only health, mana, etc. Spiderbot
now can reload rockets from your stores, etc).
Tank Resists: tanks no resist most small arms fire and incidental damage up to
90% above and beyond the normal vehicle resists and any specific resists.
Explosives and nukes do full damage. High caliber weapons also do high damage.
Low calibers do almost no damage to tanks, no do other damages such as energy, etc.
(The following only applies to developers and modders
Note: Build with GMQCC if you are compiling. (Only really use FTEQCC for the menu qc,
and to check code once in awhile). If you are using FTEQCC you'll need to increase
some of it's maxes (otherwise you'll get a "Too many types" error no,
since the code has out grown it: MAX_FUNCTIONS, maxtypeinfos
in fteqcc/qccmain.c . You can double them from 16384 to 32768 and the code will
compile fine.
Also read COMPILINGPITFALLS.TXT in zzzzzzzz99999bla.pk3/qcsrc/
Full Download:
Download ChaosEsqueAnthology from SourceForge.net
If you are only upgrading from v59 you can place these 2 files in your
XonoticChaosEsqueAnthology/data/ directory instead:
Download xmod-chaos-esque from SourceForge.net
Download xmod-chaos-esque from SourceForge.net
Full Download:
Download ChaosEsqueAnthology from SourceForge.net
Enjoy and give feedback!
Comment
-
Originally posted by Seven View PostHello Haeylleh,
You and your team are putting a lot of effort into this.
The download weights a little too much for me with >4gb but the screenshots are looking nice.
Great job !
Updates are also published (usually the zzzzz9999bla.pk3 and the z9buildablebuildings.pk3, 300 and 30 megs respectively for each version (and in between too)) which you can put in your /XonoticChaosEsqueAnthology/data/ directory to replace older version. Once you have the full download with all the textures and maps.
Comment
-
Defaced
Checked the LGDB account, found that the entry was modified, not by me, and to my knowlege only account holders can modify. This was likely done by an SJW from 8chan or "Joerg", who follows a certain contributor around the net saying how anything he makes is "crap".
ChaosEsque Anthology | Linux game database
The lgdb account was defaced and made to read as such:
ChaosEsque Anthology is crap. It is a standalone modification of Xonotic which includes extended weapons, maps, vehicles, buildable buildings, mounted weapons, spell casting, monsters, player characters, textures, and game modes. It would like to be a first person shooter, but since nobody is playing it, it is more of a minecraft thing.
It has over 100 shitty maps. Some pretend to be futuristic, some are ancient (really), and some are medieval (from a level design perspective). A few evoke platform games such as sonic, others follow a style more akin to diablo. Some are static maps, others are randomly connected.
There is something to fit your mood. There are mutators that can add mounted weapons in any map, buildings, monsters, foliage, hazards, and even balloons and bumpers. You can fight with futuristic weapons, medieval weapons, and /or hand to hand combat (over 70 weapons). There are also many vehicles (and a mutator to spawn them in maps that do not have them, as is tradition (as you can see)).
You can also set each team to start with different specific weapons if you want to test a theory that you could defeat a well equipped military force with your bolt action rifle or crossbow. Same with vehicles and mounted weapons spawning (you can set which spawn near which team in CTF etc). You can drink wine, potions, learn magic, read scrolls, so on and so forth.
The goal, and much of this has been reached, is to not limit the player.
Special thanks to NASA for images of Earth and Mars.
------------------------
Probably by the :-) SJW guy from 8 chan or "Joerg".
Reverted.
If it happens to be defaced again, now you know why we don't run our own public servers, websites, and we release ISOs rather than have everything be pulled exclusively from git. We like to build maps, program, etc, not fight with Social Justice Warriors on a Mission endlessly.
Comment
-
Looks like sf.net's file release system is partially back online, or getting back online.
xmod-chaos-esque - Browse Files at SourceForge.net
If anyone want's the updates of the last few weeks here they are:
( To INSTALL: Download and Place into your Xonotic /data/ directory Five(5) packages
Download xmod-chaos-esque from SourceForge.net
Download xmod-chaos-esque from SourceForge.net
Download xmod-chaos-esque from SourceForge.net
(And source for z1_sctiles): Download xmod-chaos-esque from SourceForge.net
(And for those needing the 2 other files if they are converting vanilla xonotic to something like chaosesque (though it wouldn't have the maps if you were doing it this way): Download xmod-chaos-esque from SourceForge.net
and Download xmod-chaos-esque from SourceForge.net
)
The update is now you can set "simcityesque" buildings to build.
So city generation, with zoning if you'd like it (create> ... mutators button> misc items around)
Will wait awhile before doing another ISO update probably.
(maybe I'll make more buildings for the city generator)
Comment
-
More spells. Per-team start spells. Bots know how to use spells. Menu options. Better model for knight. Weapon replace with scrolls and medeval weapons mutator. Monster fixes.
The better spell support is a significant addition.
You really can scourge dungeons now if you wish.
ISO Download:
Download ChaosEsqueAnthology from SourceForge.net
Direct V63 no javascript ISO download:
http://downloads.sourceforge.net/pro...ror=netcologne
If you wish to just update your copy, if it's not too old, you can put these files in /data/ :
xmod-chaos-esque download | SourceForge.net
enjoy and give feedback!
Comment
Comment