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Do you like medeval maps? Good Opensource Music? Varied Weapons. Lightning gun?

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  • #46
    v65: BileDemon and Dragons added etc.

    (upgrade zzzzz9999 pk3 at the usual place)

    ISO info:

    8040e190c6852a4dead8a02a645bb9a6 XonoticChaosEsqueAnthologyREL65.iso

    4662540288 Sep 9 11:53 XonoticChaosEsqueAnthologyREL65.iso

    Direct download link: Download ChaosEsqueAnthology from SourceForge.net

    Comment


    • #47
      Release 66

      Release 66:

      New Weapon: Shiningstar mace (all metal spiked mace, lighter but longer spikes)
      New Creature: Seraph (Angel). Hates undead and demons, will seek the out and kill them
      New Capabilities: Ability to set foliage, creatures, buildings to one side of the map (base) in team games that have bases.

      +Various bugfixes etc.

      Size and md5sum output: (I don't think any is cut off, if a digit is it's
      cut off at the beginning (c25) etc)

      4667584512 Oct 1 06:43 XonoticChaosEsqueAnthologyREL66.iso

      c25aa26b4a2bf9fcbb8a61cf792c42ea XonoticChaosEsqueAnthologyREL66.iso

      Download ChaosEsqueAnthology from SourceForge.net


      ----

      Your thoughts?

      Comment


      • #48
        "not fight with Social Justice Warriors on a Mission endlessly"


        That's hillarious!

        re:xonotic kicking lh to curb

        You don't see yourself as a SJW or you just dont want to fight with them?

        Comment


        • #49
          Originally posted by Anubis View Post
          "not fight with Social Justice Warriors on a Mission endlessly"
          You don't see yourself as a SJW or you just dont want to fight with them?
          Don't want to do neither.

          There was a story about this game/mod/fork on phoronix awhile ago.
          Then someone tipped off Mr Larabee that a contributor was not a SJW,
          and Larabee immediately took down the story. Hard to get media thusly
          (also not good at getting it in the first place).

          Comment


          • #50
            V67:
            New Weapon: PoleAxe
            New Spells: Cancellation, ManaShield, HolyWord, StoneRain
            Max Inventory Limit (Default 500), Per-Weapon Inventory Size (bigger weapons take up more space)
            F+Backspace you will drop some ammo of the weapon you are using (thus can free up space)

            ISO Size: 4668416000 XonoticChaosEsqueAnthologyREL67.iso
            ISO md5sum XonoticChaosEsqueAnthologyREL67.iso
            17f6829896e14546963fe829968f219c XonoticChaosEsqueAnthologyREL67.iso
            ISO Download Link: Download ChaosEsqueAnthology from SourceForge.net

            We now have 28 spells, 23 monsters, 40 vehicles, 16 mounted guns, and 80 weapons.
            (Plus somewhere over 100 maps. (104 DeathMatch maps in the list )

            ISO, zzzzzz999999 update pk3, and git all updated.
            Screenshots etc: ChaosEsque Anthology | Linux game database



            Your thoughts?

            Comment


            • #51
              Release 68

              This is a pretty big release code wise, it adds the ability to make the gameplay
              more "diablo like" or "quest like"

              The new Item options are in the mutators button/menu and all next to eachother
              near Pinata so you can quickly set the options if you want to play a quest,
              the maxlives option is in the same column (Multiplayer>Create>Mutators, first column)

              Players that die but have expended their maxlives (if set) and disconnect
              and then reconnect still will be at maxlives and won't beable to respawn
              (uses the code for stonecurse, permblind, etc in qcsrc/server/cl_client.qc)
              (only negatives are recorded there, if you leave the game you lose your
              positives (inventory etc))

              This allows you to set up a game where one is not cavalier.

              New Weapon: Yumi (Japanese Assymetric bow)
              New Spells: CastFromLife, MagicBullets
              New Options: max lives, permanent items (don't dissapear when dropped, don't respawn) with ability to set exceptions for powerups, health, ammo, etc
              option to only start with starting items once, monster drop weapons (medeval, future, modern seperate variables)
              option to ignore bots for maxlives and no-start-items-after-once.
              New Gameplay mechanics: explosions can leave you hobbled and/or mangled.
              (and cvar to disable this, ofcourse, if you wish)
              Ability to permanently hobble/mangle chained prisoners (just like blind, etc)
              Bugfixes.

              Enjoy Release 68:
              Download: Download ChaosEsqueAnthology from SourceForge.net
              Size: 4670765056 XonoticChaosEsqueAnthologyREL68.iso
              md5sum: bdda7ac5c878b4e3a9e10e0b8caf8229 XonoticChaosEsqueAnthologyREL68.iso
              Project page: ChaosEsqueAnthology download | SourceForge.net

              We now have 30 spells, 23 monsters, 40 vehicles, 16 mounted guns, and 81 weapons. (Plus somewhere over 100 maps. (104 DeathMatch maps in the list ) ISO, zzzzzz999999 update pk3, and git all updated.
              If you allready have a recent ISO and just want to update the code etc,
              place the zzzzzz99999999bla.pk3 in you XonoticChaosEsqueAnthology/data/ directory
              (

              Comment


              • #52
                Release 69.
                This is a heavy code update and map update release.
                FrankishTowers, OpposingCastles, DesertCastles now have working
                jails / chambers of torment (to be used with the shackles).
                (In addition to Darkhold and KrillDonjon which had them working for a long time)
                (These other maps were built before the prison/etc system was coded in)
                Multi-tool/Utilitool additions:
                -Built housing now adds to your housing worldinventory
                -Knights, Royal Guards, and Soliders can be recruited (trained) via
                -building a recruitment post (flag) near an appropriate building
                -(barracks, stronghold, small castle, glass base, security building)
                -You need to have enough housing and food (grains, greens, etc)
                -F to enable/disable recruitment post
                Mutators:
                Options to set turrets to not respawn, or only player built turrets to respawn.
                Options to allow the rebuilding of turrets (Press R on multitool or utilitool).
                Bugfixes.

                ISO Download: Download ChaosEsqueAnthology from SourceForge.net
                size: 4673075200 XonoticChaosEsqueAnthologyREL69.iso
                md5sum: 255f94a94f1bd99cfa53e256b1c11380 XonoticChaosEsqueAnthologyREL69.iso

                Iso is somewhat recommended for this release as it's about 5 packages changed
                (easier if you have the bandwith).

                If you want to upgrade by updating things in /data/
                xmod-chaos-esque download | SourceForge.net
                zzzzzz999999_xmod-chaos-esque-xonotic-full_source_and_exec_binaries.pk3
                z9_buildable_buildings.pk3
                zz99-xmod-chaos-esque-xonotic-map_resources.pk3

                (remove old frankishtower, opposingcastles, and desertcastles)
                xmod-chaos-esque-media download | SourceForge.net
                frankishtowerctf17.pk3
                opposingcastles19.pk3
                desertcastles8.pk3

                So to recap: Various medieval maps now have functioning jails,
                you can train monsters like in a real time stratagey game using
                the buildings you build via the utilitool and multitool,
                and some more mutator options have been added.

                This was alot of coding for these features, especially the building related things.
                Total time spent was 3 days on the map work, about 2 on the code.
                (Including 1 absolutely full day on implementing the building additions)

                Enjoy. ("Release early, release often")

                For info, links, etc: ChaosEsque Anthology | Linux game database

                Comment


                • #53
                  ChaosEsque Release 70

                  We now have 86 weapons, 30 spells, 23 monsters, 40 vehicles, 16 mounted guns. (Plus somewhere over 100 maps. (104 DeathMatch maps in the list )

                  ChaosEsque Release 70
                  New videogame release, in freedom.
                  This release adds new weapons, new things to build, and improves the RTS elements
                  of the game.

                  Release 70
                  New weapons: GreyIron Mallet, Iron Knife, Dagger
                  New Buildables: Trap floor, trap grate (for your castles)
                  Oil prospecting. Solar panels check if they are not blocked (by map, shields,
                  celings etc) before producing energy, also check time of day if skycycles
                  mutator is enabled.
                  Items such as potions, coins, gems, scrolls, spellbooks, food, now have
                  their own respawn times.
                  Misc bugfixes (fixed furnishings changing color at capture when not set to player/team color)

                  ISO Download: Download ChaosEsqueAnthology from SourceForge.net
                  md5sum: bcdcdede61dd0651a80724f28055a289 XonoticChaosEsqueAnthologyREL70.iso
                  size: 4674969600 XonoticChaosEsqueAnthologyREL70.iso

                  ----
                  If you want to upgrade by updating things in /data/ from version 69
                  rather than downloading the ISO you need to update 2 packages:
                  xmod-chaos-esque download | SourceForge.net
                  zzzzzz999999_xmod-chaos-esque-xonotic-full_source_and_exec_binaries.pk3
                  z9_buildable_buildings.pk3

                  (If you're at an earlier version, there are more packages you'll need
                  to update (see earlier posts), or just get the ISO)
                  ----

                  Enjoy

                  Comment


                  • #54
                    Reasons to play:


                    It's fun on a lan and offers sufficient features that you can play out the scenario you wish.

                    There are per-team starting weapons, *spells, *vehicles, *grenades,landmines, etc

                    There are over 80 weapons, which include medeval, modern, and futuristic.

                    There are WWI, fururistic, and medeval mounted guns.

                    There are WWI era, medeval, and futuristic vehicles.

                    There are medeval, modern, and futuristic monsters.

                    There is RTS style buildable buildings (medeval: multitool, futuristic: utilitool).

                    There is SimCity-Esque city generation.

                    There are Sonic-style bumpers, baloons, spike chain balls, and spikes.

                    There is a foliage system.

                    These can all be spawned in at the begining of a match, including just on one side for city, foliage, monsters, etc (think gate)

                    There's nuclear weapons that can wreck the cities and buildings.

                    There are jails and medeval chambers (need shackless weapon to capture)

                    There are miniguns and gau guns etc.

                    So you can set up whatever scenario you want to play against your friends. Like the HTML of FPS match making.

                    You don't have to code your own game to do it. The options are allready there.

                    Comment


                    • #55
                      Any thoughts? Anyone play this on lan?
                      How was it? What modes and mutators did you use.

                      Comment


                      • #56
                        Release 71
                        This release has a heavy focus on the building system
                        (multitool), allowing the player many more options in
                        building castles. From desert style castles to french style white walls,
                        it is now supportd.
                        New weapons: SpikedClub
                        New buildables: various colors for your castles etc.
                        Maps can set default castle(and other building) color/style
                        ISO Download: Download ChaosEsqueAnthology from SourceForge.net
                        size: 4664381440 XonoticChaosEsqueAnthologyREL71.iso
                        md5sum: 4af54e14c869ebaf7d649a3197609c34 XonoticChaosEsqueAnthologyREL71.iso


                        ----
                        If you want to upgrade by updating things in /data/ from version 70
                        rather than downloading the ISO you need to update 7 packages
                        (including a texture pack added):
                        xmod-chaos-esque download | SourceForge.net
                        zzzzzz999999_xmod-chaos-esque-xonotic-full_source_and_exec_binaries.pk3
                        z9_buildable_buildings.pk3

                        xmod-chaos-esque-media download | SourceForge.net
                        zz99_filth.pk3
                        tundramagi11.pk3
                        desertcastles8.pk3
                        frankishtowerctf17.pk3
                        expanse2.pk3
                        ----

                        Enjoy

                        Comment


                        • #57
                          Release 72: New weapon: SKS Rifle.
                          New Features: Friend system: if the server admin allows it (g_allow_friends, or click the button in "advanced" menu under create match) you may set other players as a friend when executing the "friend" command while looking at other player (within range). Friends may (in non-team games) enter your doors, and your turrets you build and your soliders you recruit will not attack the friend. In team games only team mates are allowed to be friended. It is mainly a feature for non team games.
                          New feature2: Map Torches etc are given dynamic light when the skycycles mutator is enabled (as are starburst entities) (can be disabled g_skycycles_nodynamiclight). Quake1 map entity of trap_shooter etc now supported so quake 1 maps will be more complete if played (for quake3 compiled maps use misc_fire_crossbowbolt (0-19 different emissions) as it has more options (see spikerailpath map for example).
                          Various other bugfixes aswell.

                          Comment


                          • #58
                            Size: 4667750400 XonoticChaosEsqueAnthologyREL72.iso
                            MD5Sum: a219b37a5044b32f42b196c14ee03af3 XonoticChaosEsqueAnthologyREL72.iso

                            Download ChaosEsqueAnthology from SourceForge.net

                            Comment


                            • #59
                              Was banned.

                              Anyone like the game?

                              Comment


                              • #60
                                Originally posted by ChaosEsqueTeam View Post
                                Was banned.

                                Anyone like the game?
                                I do, and I will post in every thread you make on /n/ when I see it while everyone else is salty. Ganbare~
                                Last edited by Ebisu; 11-14-2015, 03:50 PM.
                                Quake is for nerds.

                                Comment

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