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  • #16
    Originally posted by the_f0qer
    Bank must have registered a whole bunch of times as different people
    You're just in denial. And it wasnt a user-poll, if you actually took time to read it, you'd see that it was between the admins of the site.
    "It's called being awesome, maybe you should try it." -Bank

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    • #17
      I�m very biased about this one, DooM has awesome slaughter maps with thousands of monsters, megawads like Alien Vendetta or Hell Reveaked 1/2 are just legendary, and it also has some of the largest maps I�ve seen.

      But Quake has awesome physics, precise aiming and a great dark mood, sometimes I really hate Quake, only to start it up 5 minutes later lol.So I voted for the Q.
      (btw what really turns me off of DooM is the fiddling with ports, compat options, reading every txt if jumping or mlook is required blah...)

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      • #18
        Originally posted by sielwolf
        I´m very biased about this one, DooM has awesome slaughter maps with thousands of monsters, megawads like Alien Vendetta or Hell Reveaked 1/2 are just legendary, and it also has some of the largest maps I´ve seen.

        But Quake has awesome physics, precise aiming and a great dark mood, sometimes I really hate Quake, only to start it up 5 minutes later lol.So I voted for the Q.
        (btw what really turns me off of DooM is the fiddling with ports, compat options, reading every txt if jumping or mlook is required blah...)
        Mlook and Jumping should be enabled for most modern maps, and most DEH maps can set it to the proper configuration if required. As a word of thumb, jumping cant ruin post-1995 maps, it's only the few that were before the advent of DOSdoom and Boom (the base of most current sourceports).

        Really, the only sourceports you'll ever need are GZdoom (or Zdoom if 3D maps arent your thing *the same way I feel*) and Legacy. Zdoom especially because it can play all doom engine games. But if you hate sourceports so much, why do you play quake?
        "It's called being awesome, maybe you should try it." -Bank

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        • #19
          Thing is, DooM with mlook/jumping just doesn�t feel like DooM, more like a cheap version of Quake (IMO).*
          As for ports, I don�t hate them, but engines like Fitzquake run totally stable for me and I don�t need to screw around with compat options(and there are alot of wads which need that to be playable or work in this port but not in the other one, tires me, I just want to play)
          Also, of the ports you mentioned only ZDooM runs satisfactory for me, and in general I have to say I�ve never seen so much crashy junk like some DooM ports

          *Edit: and most wad authors don�t even bother to write in the txt which options are required, like most ZDooM mappers assume that players use mlook/jumping etc. I don�t like to try to solve a puzzle and then discover that I need an "port-specific" option turned on.
          Last edited by sielwolf; 07-10-2006, 07:23 PM.

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          • #20
            You obviously havent read an idgames archive readme. Whenever you use Zdoom, it's only logical that you turn those options on. Quake out of the box doesnt automatically have mlook selected, which could mess up some puzzles, so it's pretty much a null argument.

            http://www.doomworld.com/idgames/ <-- Probably the best archive still around

            And yes, mlook in Doom is out of place, because Doom doesnt have a Y axis in conventional terms. It's *there*, but looking down and up actually doesnt move you up on the Y axis, it just stretches and skews the view so that it's acceptable for a 2.5D game. There's no true way to look up in Doom unless you use Jdoom/GZdoom.
            "It's called being awesome, maybe you should try it." -Bank

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