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I watched Griffin vs Joulukuu on dm2. I used to watch QW demos a lot earlier, some Paradoks, reppie etc.
Granted, they're monstrous players and they know dm2/3/4/6/e1m2 by heart.
However, what makes you think that the quality of the playing has anything to do with QW vs. NQ? It doesn't. Paradoks, Lakerman etc. would play just as well on a NQ server, with Qrack as a client, after 1 week of training and conference with the SDA guys and other NQ players.
The differences in game physics (air control etc) are there, but they're minimal. Is that the deciding factor which makes a superb player? I doubt it.
Will it break QW that the jump from the water to the SNG on e1m2 is harder? Or that bunnyhopping is ever so slightly different? I mean, those guys are Quake gods. You think THAT would stop them?
QW is just technology. We all know why QW was invented. Do the same technical reasons apply today? No.
QW is just technology. We all know why QW was invented. Do the same technical reasons apply today? No.
Yes they do!
Like bank said, Quake is Quake but QW is QW and it's not Quake. Quake and QW are two different games that share the same maps, models and enviroment.
The physics and netcode gives QW a total different game experience than Quake. And I'm not saying it's better or worse, it's juts different.
Could Paradoks, Def, Mortuary, Griffin and Reload be gods in Quake? Yes they could! But they could be also gods in Quake III, UT and probably CS too.
Therefore do not expect that a QW player will leave his game to play yours. Cause we don't want to see QW turned into Quake just like you don't want to see Quake turned into QW. But we can still be friends!
Like bank said, Quake is Quake but QW is QW and it's not Quake. Quake and QW are two different games that share the same maps, models and enviroment.
The physics and netcode gives QW a total different game experience than Quake.
Yes we can be friends, but I find what you wrote highly irrational.
Yes, the physics differ in very well defined parts of the gameplay (air control/jumping). Is that enough to define a different game? The netcode, I don't know. I doubt that when you have a fat pipe and a modern machine and constant 77 fps, you'll see differences coming from the netcode.
Have you ever played QW? And if you did so, haven't you get lost in game? Cause I do! And a lot of players that I know has a huge difficult to adapt themselves to the other game (NQ or QW).
Back here in Brazil we have a QW and NQ modification called Total Destruction II, with same weapons and rules for both of them. But even with this similarities, the game play is totally different.
I like to play single player maps at NQ engines, but I feel nothing like QW when I try it for online matches. And I'm not talking about online games over a modem connection, but in a LAN.
So it's not the same game play and for the ones who think I'm oversizing the thing, give a it a try and see it for yourself.
Vegetous is a very honest and noble guy. He's explaining his take on the differences between the physics and how they affect gameplay.
I think the gameplay difference between NQ and QW are so dramatic as to totally change the game.
I think if I liked "traditional play" that I might like QW better.
But I don't like traditional play.
If I play QW, I am playing QW because I love custom maps and am sick of the ID ones. I hate E1M2, DM4, DM2, DM3 because I am so sick of playing the same maps over and over again (DM6 being a sole exception).
Because I like custom maps, I like playing QW occasionally just to escape the damn ID maps.
I think the main reason there is a little bit of an NQ vs. QW thing is that players are scarce and clients don't connect to both.
I noticed that here the CA community is a lot more loose and relaxed now that CA is getting a ton of play. Go back a year ago and they weren't loose and relax and hated that RQ got a lot of play. Point being is that when a game is doing well they don't worry about "vs." stuff.
Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
Have you ever played QW? And if you did so, haven't you get lost in game?
I have both Joequake and Fuhquake installed, and sometimes do little comparisons between the two. I find that the gameplay is 95% identical. The other 5% take a few hours of getting used to. And I'm nowhere near Paradoks status.
Anyway, I didn't want to turn this into a versus thing, quite the opposite actually. I made my points, learned a few things (thank you) and will refrain from discussing this further.
Anyway, I didn't want to turn this into a versus thing, quite the opposite actually.
You didn't!
I made my points, learned a few things (thank you) and will refrain from discussing this further.
I thought you brought up some good points.
What is funny is that if QuakeWorld were a mod or server option instead of another version of the Quake engine there wouldn't be a NQ/QW divide.
But since the only engine that supports both and does it well is DarkPlaces (I tried FTEQW and NQ a week ago with the latest build, it was a very unpleasant experience), it is more of a community divide merely due to engines.
Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
Quakeworld serves no purpose in today's world, because:
Does netquake have master servers? I always see a list of netquake servers while people query qw master servers. Quakeworld has several idsoftware master servers.
I looked in xqf and there are 42 netquake servers and 350 quakeworld servers. Am I missing a master for netquake? I see Net-Tyme's server for netquake so I know I'm on the right track.
Nope. NetQuake doesn't use the master server system.
The full server list on the QuakeOne Servers page shows about double of your count.
Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
Netquake can change physics as well if no one noticed. Quakeworld serves no purpose in today's world, because:
Because you don't read or don't wanna understand what I wrote.
Originally posted by golden_boy
Anyway, I didn't want to turn this into a versus thing, quite the opposite actually. I made my points, learned a few things (thank you) and will refrain from discussing this further.
good night.
You really didn't! Looks like the only one taking this as a versus thing is Bank!
Because you don't read or don't wanna understand what I wrote.
No, really it's purely facts. Quakeworld was made as an alternative to Netquake for players with High Latency or Ping. Maps/Servers/Etc. can ALL be emulated in a netquake inviroment.
Originally posted by vegetous
You really didn't! Looks like the only one taking this as a versus thing is Bank!
That's pretty much damn right.
You need to accept that fact that while QW is all peachy and nice, it's outlived its usefulness, much like the the land-line is outlived by the cellphone.
"It's called being awesome, maybe you should try it." -Bank
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