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RuneQuake and You (pt 1)-by Death Knight

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  • RuneQuake and You (pt 1)-by Death Knight

    I figured there are people who can benefit from mod strategies. With a mod as complex as runes, theres always a little something that you didn't know that you wish you knew sooner. Aside from just being an awesome player with great aim and dodging ability, knowing your runes and their full capability can be handy. Some of you have seen Runequake strategy guides before, but I'll try and add some stuff that you haven't seen there.

    Rune of Environmental Protection and the Biosuit-
    For starters, the Enviromental Protection Rune and the Biosuit are almost the same, but not quite. The only differences between them are that the Rune is permiment until you lose it (duh) and instead of just protecting you from Lava, Slime, and drowning, it gradually replenishes lost health! This feature can allow the rune to double as a regen rune, except it doesnt regenerate armor. another thing about the rune that the suit doesnt feature, when you tap your "rune-use" command key, you can perform a high jump out of any liquid you happen to be in at the time. useful for when someone votes Freehook away. things that the environment rune and the biosuit protect from are Lava, lavaballs, Slime, drowning, deathspots, ice traps, fire traps, Blizzard, Switch Rune, Death Orbs, falling, squishing, firewalking, gravity wells, tornados, gas grenades (just the gas, not the impact) Flamethrowers, Lavaguns, radiation, electricity shields, grappling hooks, weirdness bubbles, uncontrolable jumping, exploding barrels, and Kamakazi blasts. knowing all that, this rune is pretty damn handy, especially if there are a lot of trap-happy players on at the time. This is one of my favorite things about Runequake: the Biosuit is actually very very useful :d
    note: players wearing a biosuit or holding an enviro-rune are NOT immune to Shamblers, Zombie Campers, telefragging, the BFG, the Thunderbolt, the Magic Shotgun, Time Bombs, or Sniping (Sniper Rune).
    second note: just because these means protect from MOST means of suicides does not mean all of them. your own splash damage except from flame weapons, "kill" command, and discharging underwater still harm you. this should be quite obvious...

    Human Torch-
    When dealing with players who like the Blizzard rune, having Human Torch can be very helpful if a biosuit or enviro rune are not handy. with Human Torch in your arsenal, you can escape Blizzard and Ice Traps twice as fast as a normal person can. Plus, since the flame traps are instantly active and thrown, rather than placed like other traps, they can double as a powerful weapon when in a firefight, providing you're accurate enough. Thats not all, if you can manage to successfully hit someone with a flametrap as explained above, you can keep throwing them until your enemy is dead, or until you miss 3 times and 3 flametraps are already on the ground. Human Torch also renders the user immune to all sorts of fire, including other players' flame traps, Flamethrowers, Lavaguns, Firewalking, lava balls, and Lava...but you can drown in Lava if you stay down too long.

    Rune of Firewalking-
    Firewalking renders you immune to flametraps and shallow lava. in essence, only your feet are fireproof. This can be a lot more handy than it sounds, especially for maps my E3M6 where there is lots of shallow lava on the ground.

    Rune of Armor Piercing-
    When facing those players that just dont seem to die, Armor Piercing is the way to go. Any good Quake player knows that having 200 red armor at all times is a must. Since Runequake has rotating armor most of the time, Red armor is not exactly hard to come by. With the Armor Piercing rune and some decent aiming skill, you can dominate the map. Just be wary of splash weapons, cause you can just as easily pierce yourself.

    Zen Monk-
    Zen Monk is not as useless as it seems. I know, some of you think "No way! Its a great rune!" Well, I'm not talking about camping one spot the entire map and waiting for suckers to pass by, then blasting them into oblivion. Zen Monk also renders you immune to splash damage, even when moving! Of course, the exceptions are Berserk splash damage and BFGs, but if you have really good rocket dodging skills, keep Zen Monk and you shall fear no rockets!
    Another note on this rune, some people dont seem to realize that you can move very short distances at a time and still keep your relative invulnerability. If you want to move around but fear someone sapping you, just tap the movement key lightly, and you'll have nothing to worry about....until they pull out their BFG.
    Monk's weaknesses are any Berserk damage, even if a Berserking person pushes a button to squish you, it'll hurt. Normally, Monks are immune to even the strongest squishing. Lumberjack axes can kill Monks. Frozen Monks are vulnerable so push them into Ice Traps to weaken them, or blast em with Blizzard. Pushing a Monk into a Deathspot will kill them. Kamakazi attacks will kill them. Telefragging them kills them. Tornados kill them. Gravity wells, Bodychecking and Repulsion dont neccessarily hurt them, but they cause Monks to move, revealing their vulnerability. Last but certainly not least, the good ol' BFG kills Monks with the best of em.
    Sniping, Time Bombs, Strength, and Quad DO NOT harm a still Zen Monk. so dont even bother with those methods.

    Rune of Dual Recall-
    Rune of Dual Recall is not quite the cowardly rune as most people think. Good for more than just for a quick escape, if you time your shifts right, you have a chance at telefragging anyone who was near you before you shifted, especially if they were trying to Grapple you down.

    Rune of Cloaking-
    In the off chance that you are in a 1on1 match with Runequake, Rune of Cloaking can be your best friend. Good players will listen for when their prey is near, then blast the fuck out of em when they come in to view. Even if you are not cloaked at the time, you are still almost completely silent. Only thing you need to be careful about is your grappling hook, which still makes sound. This gives a lot of people away when facing a good listener. Jumping, shooting, picking up items, swimming/falling in water do not make any sound. Especially handy for Time Bombs. The ticking sound effect is removed with Cloaking, so not many people will even notice them. Remember, stealth is power.

    Rune of Vengence-
    Vengence Rune is...well, almost not fair. If the person with vengence has 200 armor and 100+ health, they are next to impossible to take down single handedly. Rune of Self-Preservation, Shielding, Resist, or another Vengence rune are your best bets. Or you can just find someone to tag-team them with Something you can do if you are weilding a Vengence rune, if you just got out of a fight and you only have 10 or 20 health left, your Vengence isnt going to do much to anyone in a firefight. Solution? Find a Deathspot! If you have Vengence, stepping on a Deathspot will kill both you and the person who placed it, regardless of health or armor. If they dont die, they are either already dead, have pent, or Rune of Self-Preservation.
    Note: if you have Vengence and a Pentagram of Protection, you WILL infact do damage to anyone who causes damage to you. So, seek out any flame traps, or deathspots, or people with berserk/quad and let em have it. Sure, it seems unfair, but hey...so does Pent.

    Lumberjack Rune-
    Lumberjack is a GREAT rune. Hey, even if you dont want to use the beefed-up axe, you still get 150 bonus health which doesnt burn off, plus a slight increase in damage from all your weapons. Normally, 250 is the highest you can go, unless you have Good Health. With Lumberjack, you can go as high as 400. Hell, even with just 250 health and 200 armor, you can survive a direct blast from a Quad rocket. How bout them apples?

    Houngan Rune-
    A lot of people dont like the Houngan Rune. What good are a bunch of camping Zombies gonna do? Well, if you're smart, there are two purposes for these things you can implement. 1: protection. If you wanna get away from someone whos tryin to blast you with rockets or whatnot, spawn a trail of Zombies in your wake to take the blasts for you until you can get away from them. 2: trap. if you are in the right map, like E4M4 for instance, find a place with only one entrace and exit that people will spawn into after they die. Then block off the exit with a wall of Zombies. place three on the ground, then grapple above them and drop 2 more on top of them. bam. inescapable zombie wall. then all you gotta do is hide and watch the kills rack up. stay nearby incase one or more of your Zombies falls, but stay out of sight. Another interesting tid-bit of infomation, if you want to use your Zombies as a shield or wall, you can still attack enemies on the other side of them. Catch is, only your Shotgun, Super Shotgun, and Magic Shotgun can safely fire THROUGH your own Zombies to hit enemies on the other side. Any other weapons just hit and knock down your Zombies.
    Additional info: I recently found a way to kill these zombies. Don't let them stand back up...at all! Stand on top of them for a goodly amount of time, and eventually, they'll just fall apart. Nifty.

    (continued on pt. 2)
    Last edited by Shadowswift; 02-14-2008, 07:03 AM. Reason: included missing enviro-rune protection factors - added another vengence rune strategy - added a Houngen Rune strategy - added Cloaking strategy(02/14/08)

  • #2
    RuneQuake and You (pt.2) -by Death Knight

    Shambler Rune-
    Shambler rune is a bit of a double-edged sword. Because most people know that if you stick a few bombs inside a pet shambler, it spells doom for the shambler's owner. The only way to prevent this and still get good use out of your shammy are to find a place to hide him, and then just play as you normally would. then, when you die, your murderer gets a nice surprise. If you want to try and make use of your shammy while you're still alive, make sure you always keep him nearby so that you will notice if someone is trying to bomb him. This way, you can quickly delete the rune and the shambler so the bombs dont follow you.

    Ice Traps and Blizzard-
    If you have a Ice Traps rune, you are immune to Blizzard's effects. If you have a Blizzard rune, you can drain Ice Traps. Each Ice Trap you drain causes your blizzard effects to last slightly longer, and their cooldown times to slightly decrease.

    Death Spots-
    These can be fun and dangerous. Placing them right infront of telepads or around sharp corners is usually the way to go to get easy frags. However, if in a map with telepads that arent used much or one with no telepads at all, placing these traps in high-traffic areas is your next best choice. That way, even if someone doesnt slip on one, you still have a chance of fragging someone when they detonate. This happens more often than you might realize...trust me...I die a lot this way. Because of their volitile nature, placing Deathspots in overly-camped areas is another good idea. That way, if a camper either doesnt see your Deathspot or doesnt know they go boom after a while, they're in for a shocking surprise if they stick around too long. Obvious downside of Deathspots are that they can kill you even if you are still holding the Deathspots rune; and placing a deathspot drains 20 of your own health. also, if a person with Vengence rune slips on your spot, no matter how much health or armor you/they have, you're fucked...unless you have pent or Rune of Self-Preservation. Use these with caution.

    Sniper Rune-
    Sniper rune....two bits of advice. Find a narrow hallway and camp, or find a pent. otherwise, ditch the bitch.

    Rune of Phasing-
    Phasing Rune is really my least favorite rune. One because it only works maybe 25% of the time, if that. Two, because its a really specialized rune, meant to take care of campers who are held up inside a nice little walled-in nest (Happy Bunny). But even then, if you phase in, theres always the good chance that the camper will see you first and blast you to hell before you can put up a decent fight. I hate this rune, and I dont ever recommend using it.

    Rune of Athletics-
    Athletic Rune is another fairly useless rune. The 25 health bonus is sorta useful, but thats about it. Since Runequake has a grappling hook, jumping higher than normal is useless. The extra runspeed is sorta neat, but its only running speed that increases. Turning speed stays the same, and its sorta hard to navigate yourself around. Extra breath when swimming? who needs it.

    Shub-Hat-
    Shubhat is, believe it or not, more useful than the two above mentioned runes. When you're covered up with a giant hologram, its kinda hard to aim at you. This rune is useful when facing enemies who dont have an RL.

    The Four Basic Food Groups-
    With all the specialized runes and trap runes built in to Runequake, you might find that the best runes are the 4 basics. Resist, Regen, Strength, and Haste.
    Resist can turn a soldier into a tank. If you have 100+ health, 200 armor, and resist, you dont have to take shit from anyone.
    Regen is one of the best runes ever. It saves you the down time of having to hunt around for healthkits and new armor, so you can keep the action rolling. Plus, when all hope seems lost in a fight, tap your "rune-use" command key to delete the rune and give you an instant 100 health for that second wind you so desperately need.
    Strength + RL = Ownage. Simple as that. Even if your enemy has 200 armor, it doesnt take very long to destroy them with a strength rune.
    Haste with Super Shottie can do some serious fucking damage. Since Haste speeds up the SSG the most compairatively, its always my gun of choice when I have the Haste rune. Looking at already automatic weapons like the Super Nailgun, Haste has different affects on them. For the Nailguns, the nails dont fire twice as fast, they travel twice as fast. For the Lavagun, the lava spurts fire straight ahead until they hit something, instead of falling to the ground. For the Thunderbolt, the reach of your stream reaches twice as far (very useful). For Mr. BFG, it takes half as long to charge the shot, and the shot flies twice as fast. Downside is, it takes nearly twice as long before you can fire the BFG again.

    Jack of all Runes-
    If all of that sounds good to you, but you cant decide which one you like the best, find yourself a Jack of All Runes. It has the power of all of the 4 basic runes, plus Armor Piercing and Action Movie Ammo and it even gives you a nifty 50 bonus health. Granted, the power isnt as potent as the real runes, but with all this power at your disposal, who the hell cares?! You shoot your weapons 1.5 times as fast, you take 75% damage, you deal out 1.5 times as much damage, youre shots ignore half of your enemies' armor, you regenerate up to 50 health and 100 armor, and you constantly gain ammo when you hold it. All of this power with zero drawback, who wouldnt want one?

    Berserk Rune-
    Berserk Rune, AKA the Rune of Suicide, can be some serious fun :d If you are a careful enough player who hasnt seen their name next to "becomes bored with life" in a while, this might be the rune for you. 6 times as much damage. boy howdy. find yourself a quad damage, you do 24 times normal damage. 1 nail from you can kill an average player. a rocket blast could clear a room. just be careful, ya know? if you blast yourself, you arent just taking 3 times as much damage. you're taking 18 times as much damage, since you did the damage yourself. Even if you are careful about blowing yourself to liquid shit, you also need to be a good dodger. without any armor, 2 direct shots from a normal shottie can kill you. 1 SSG blast will pop you. you cant take any more than 1 cell's worth of lightning. get yourself some red armor, stand back, squeeze your trigger, and watch the fun. Be forewarned, if you have Berserk and you run across someone with Vengence, it's in your best interest not to attack them. It should be obvious why, but they have a better chance of surviving your attack than you do. You'll feel 3 times the pain that you deal upon them

    Rune of Radiation-
    Radiation is a cheap, but effective rune. Find an area that is often populated with other players trying to gun eachother down, spread some radiation and run. you then have 30 seconds to find either a strength rune, a quad damage, or a berserk rune. equip any of those and watch your score climb the ranks. when effecting unarmored players, radiation normally does 5 damage per second for 30 seconds. with runes and/or powerups, you can turn this into 10, 20, 30, 40, up to 120 damage per second, depending on how lucky you are.

    Gas Grenades-
    Remember, Gas Grenades can harm enemies hiding behind walls. So when Happy Bunny is camping the elevator in E4M3 or the RL Armor secret in E4M1, just thump a few Gas Grenades underneath or next to his little "burrow" and listen to the screams of pain from within. I love it

    Freehook-
    To you veteran CTF players out there, your long Axe hook CFGs are useless here. The Axe Hook and +hook are the exact same hook. the EXACT same hook. there are NO differences, one is not faster or stronger or more accurate than the other. you cant even use both hooks at the same time. my advice to you is, if you're going to play Runequake often, come up with a new cfg and ditch the axe hook bind. its just a waste of time switching back and forth between weapon and axehook when you can just press a button and off you go.

    Survival Advice-
    When having bad luck with runes, dont automatically ditch the one you got. If you have a rune you dont want and there are no other runes in sight, hang on to the one you got until you can find another one. Even though some runes are comparitively worthless, each one still has some use that can aid you in either dodging enemy fire, or escaping enemies all together. The exception to this advice would be if you have a rune you believe will only get you killed faster, like Berserk.

    Be Nice-
    Remember, the point of Runequake is to have fun. Sure, it sounds cliche, but remember this. People accuse it all the time of being a stupid mod where only newbs, skillless players, and people who need runes for crutches play. Runequake is not about competition or improving your skills at Quake. Well...maybe a little competition, but not like CA or CTF. Its just a way for people to have a little fun. If you dont like Runequake, or you think like I described above, perhaps you should play somewhere else instead of ruining the fun of those who enjoy it. They aren't here to impress you or entertain you.

    Happy Fragging,
    -Death Knight
    Last edited by Shadowswift; 11-26-2006, 10:27 AM. Reason: Regen and Haste extras added. thanks to Baker for reminding me - added Death Spot strategy - added Ice Traps and Blizzard - added Berserk strategy

    Comment


    • #3
      My 2 cents:

      get Monk or Regen and toy with the runequakers as long as possible

      Comment


      • #4
        Regen is an excellent rune for amazing players. ive seen Sole and Frenzy keep a Regen rune for an entire map and win

        Comment


        • #5
          I never keep regen rune. Regen rune is useless to me. Since I'm an attacker and agressive player most of the time, regen doesn't heal fast enough. I'd much rather ditch it for something like resist or a trap rune.

          The best rune to have in a multiplayer (more than 2 players) game is Jack of all Runes. The best rune to have in a 1v1 is Armor Piercing. It's as simple as that. With Jack you regen your health, armor and ammo constantly and you get the special bonuses on a rotating basis (resist, haste, strength). I have gone a couple maps in a row without dying using Jack rune.

          Some of my tips:

          - Use trap runes wisely. Instead of just placing your 3 death spots right next to each other, stick them on portal spawn points or around sharp corners. Spread them out. Loop through the map in a circular fashion and keep replenshing your death spots as people hit them. (same goes for ice)

          - If you get Bezerk rune, try to get enough ammo and a super nail gun. Then simply launch some time bombs in an open area and watch your frag count jump up!

          - Immediately drop runes like Phasing and Athletic and grab another one. Athletic is completely useless with a hook and Phasing is only good when you want to run away or enter a closed off room.

          - Get headphones. If you want to be a pro player you need to learn the sounds that players make and learn where the sounds are coming from. Many times people (including me) get called bots by the noob lamers because of shooting around corners or hitting people who are "hiding" - the trick is to track them using sound. When someone grapples up to the ceiling and camps like Surfer Girl you can hear the grap hook being shot. When someone around a corner jumps or fires a weapon you'll hear it. When someone around a corner picks up a health box or ammo pack you'll hear it. You need to use sound to your advantage.

          - As I stated earlier, a good way to navigate maps is to stay in the same circular pattern (in general). If you start at one end of the map, loop through the whole map and start over again. You can get lots of quick frags doing this because you'll always run into players when the server is fairly full. On e1m1 for instance, beginning at start run through the map like normal and when you get to the exit go through the secret door at the end to the underwater tunnel and restart your path. Keep looping through. Every once in awhile go a different route or whatever.

          - Don't always take the obvious portals when there's other ways to navigate. On e1m1 for example, don't go through the exit portal all the time. Most players stick traps on the spawn point and you'll surely get stuck or die. On e1m3 at the exit don't take the portal to warp you to the top next to the exit door. Instead why not just grapple up the long shoot? You won't have to worry about traps at the spawn point up above. Think and play smart and you'll die less often.

          Comment


          • #6
            The immunity to splash damage by Zen Monk makes it one of the best. Steve doesn't seem to like Regen, but Regen comes with the ability to instantly use it up by pressing Rune-Use which is an excellent "2nd chance" in a tough fight.

            Remember, the point of Runequake is to have fun. Sure, it sounds cliche, but remember this. People accuse it all the time of being a stupid mod where only newbs, skillless players, and people who need runes for crutches play.
            This isn't true. In fact it is a very complicated mod and requires a great deal of skill, especially with the full-time hook.

            BUT when the "spam maps" are playing, like Start, it can be annoying to me.

            I prefer to play the E4Mx type of maps and maps like DM6.

            Most of the players that consistently win convincingly at Rune Quake are players that are formidable playing any type of Quake (CTF, CA, DM).

            I think the players that think Rune Quake is skill-less either judge that by the spam maps (START, E1M7) or don't understand how to play it.

            I think Rune Quake on a non-spam map is deathmatch with extra factors, only players with a lot of reflexes, excellent aim and the ability to think fast do well.

            I personally don't think Rune Quake is very good at developing aim at all. Unlimited or near-unlimited ammo mods like CA, RA, IHOC or practice mode are much better for that --- which is why player that play multiple mods do better at Rune Quake.
            Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

            So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

            Comment


            • #7
              i was trying to get at that, Baker, but i was also trying to tell certain losers to quit bashing RuneQuake cause they THINK they are better at Quake than anyone who plays it.


              some moron named LivingLegend was playing on Shmack the other day (Cookie and Saurak will remember him, a few others probably will too) thinking he was the God of Quake, even going so far as to call Frenzy "trash". He took every opportunity to call everyone on the server "awful" or "bad" or "scrubs" or "trash". those were the only 4 insults he used. Even when someone would kill him, he called them "bad". even still if it was a skillful kill, like a 1on1 rocket fight with no runes involved. I fought with him without a rune on me with my rocket launcher. we both grappled around the room we were in. he didnt hit me once. not once. i killed him. he said "god, you are possibly the worst player Quake has ever known."
              i couldnt help but laugh. he then challenged me to a 1on1 at 26001, i declined. my reason was "we just did 1on1. i won. i dominated you. i have no need to further prove myself to you."
              he wasnt even winning, either. all three maps that he and i were both there, it was either Thresher (Cookie) or me in first place.

              however, me, cookie, and saurak did eventually play him at RA and CA, and he wiped the floor with us.

              long story short, if such an amazing player can suck so badly at RuneQuake, it is obviously not a skillless mod.

              some of you would do well to remember that.

              Comment


              • #8
                Rune Quake is always going to be perceived as a skill-less mod, even though that couldn't be further from the truth.

                Here is why:

                Most of the players that join a Rune Quake server and complain are ones that would rather be playing something else but there isn't anything going on at where they want to play.

                They are dying for some Quake so they connect to Shmack.

                Shmack has a small but vocal minority of players that simple "don't get it" and think everyone is cheating and make absurd cheating accusations. Those players really give Rune Quake a bad name and seem oblivious to things like cheat-free servers, etc. Trinicom until last year was constantly busy and you never heard cheating allegations there, even though some of the regulars were average players just like at Shmack. IHOC never had that problem (much), not like at Shmack or the former Widomaker server.

                I know some of the persistent cheat accusers at Shmack don't even have things like strafe keys bound, so you know they honestly don't understand how some of the players can be doing so well.

                Anyway, it isn't going to change ... at least not anytime soon. I can think of ways the problem would be eliminated but those are unlikely to happen anytime soon.
                Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                Comment


                • #9
                  Originally posted by Death Knight View Post
                  "we just did 1on1. i won. i dominated you. i have no need to further prove myself to you."
                  "STFU and PLAY NEWB!"

                  Comment


                  • #10
                    thats pretty much what he said, actually

                    Trinicom until last year was constantly busy and you never heard cheating allegations there
                    bullshit! gameslut and friends did their shit there just as much as, if not more than, they do at Shmack!

                    Comment


                    • #11
                      anyway, i dont really want to start any arguements or anything negative in this thread. the real reason i made this thread is to help out the Quakeone.com community.

                      i like to help out when i can.

                      Comment


                      • #12
                        Originally posted by Solecord View Post
                        well he said a bunch of things... But he mentions he likes to use trap runes.
                        Hey Everyone! Whenever you see Sole in RuneQuake, use the Environmental Rune!

                        pwnd

                        Comment


                        • #13
                          I made a guide to RuneQuake's runes and posted it to runequake.com a while back. I would like you (Death Knight) to take a look and see if anything should be added, if you want. Though, it does not have anything about hook or the alternate weapons.

                          Crazicracker was going to make an html version of the guide and add pics (which we made), but he's been away/busy for a few months now.

                          Comment


                          • #14
                            ill be happy to look at it and see if i can lend any additional advice. could you link it please?

                            Comment


                            • #15
                              Personally Death Spots are my favorite. Even on a map with no teleporters, I love to place them where someone wouldn't expect, like just around a corner or right behind a door, or even if there's a place someone would drop down (say, the end shaft on E1M7 if they wanted to get a lightninggun), place a buttload of them right there and wait to get some frags.

                              I am really good at remembering where my death spots are so I rarely kill myself with my own. The one thing I hate though is when I place a death spot, remove the rune, and then accidentily pick up Rune of Repulsion right off, which immediately pushes my death spot to one side where it would be useless.

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