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RuneQuake and You (pt 1)-by Death Knight

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  • #16
    hello again everyone. thought id let you all know that i just did a general update on this thing. if anyone saved a copy of it, or placed it in any strategy guide sections on their sites, you may want to update your copy as well.

    thank you.

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    • #17
      Oh, look, you responded! I forgot to check this thread! Anyway, it's at: http://forums.runecentral.com/viewtopic.php?t=1130 with its own thread.

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      • #18
        that one is quite...well, better than mine. though i should tell you, time bombs, whether theyre stuck to you or not, do not damage a zen monk.

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        • #19
          They do if he's moving.

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          • #20
            Originally posted by Canadian*Sniper View Post
            Hey Everyone! Whenever you see Sole in RuneQuake, use the Environmental Rune!

            pwnd

            Whenever I see Sole in Quake my only desire is to rocket launch his fishy butt.
            www.Net-Tyme.com
            Lifes a game.. It's time to Play!
            Quake.net-tyme.com Pick your Poison.

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            • #21
              Originally posted by Solecord View Post
              They do if he's moving.
              well DUH!

              mr captain-of-the-obvious

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              • #22
                Originally posted by Solecord View Post
                They do if he's moving.
                or attacking

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                • #23
                  ...now thats just dumb. youre fired

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                  • #24
                    Originally posted by Canadian*Sniper View Post
                    or attacking
                    or in water/slime/lava or being moved by the gravity ball or being tackled or

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                    • #25
                      Originally posted by Canadian*Sniper View Post
                      or in water/slime/lava
                      WRONG!!!! YOU ARE WRONG!

                      ive stood in lava with zen and didnt feel a thing. im sure if someone lobbed a bomb in me, i wouldnt have felt that either


                      i win

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                      • #26
                        lol k

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                        • #27
                          I poured over the code when I made the guide. I may need to recheck everything with the new 1.2 version having been released... Anyway, I never bothered to say anything about hook, alternate weapons, rotating armor, certain level pelicularities (ending teleports, crushing ceilings, etc), or any of the dozens of improvements, like the prevention of telefrags from players respawning. So, that's all up for grabs.

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