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  • DM3 Remix: The Alternate Base

    Zop has been at me for months yelling and screaming at me for a map idea.

    Well, the last two days we've been working on putting something together.

    I've heard tons of people say they'd like a remix of dm3. BlackKnight did a remix, but it was far too drastic to get regular play. The format was completely changed, and it was confusing as hell.

    So what we've decided to do, is keep the layout of DM3, so players still feel "at home" but make some changes that will help make gameplay much more enjoyable.

    First and foremost, we removed the boxes from the supernailgun area. This will make the fights so much more fun in our opinions, and others have said the same.

    In the back hall area that connects the Red Armor to the Supernailgun, spam has been a major issue. What we did, was keep the layout, BUT, we added gaps with water undernath so the spam from grenades will fall in, but you can't. This is awesome.

    Now walking into the Red Armor area from the back hall has always had 2 ways to go... either rocket jump up to the Red Armor, or go left around. Well, Zop decided to create another way: to go right, around the side, which is awesome.

    Now, an idea I've had for years, but couldn't have done because the source wasn't released which I feel is the best part of this new map called "The Alternate Base". When walking up to the red armor from the mound, you always had the steps. But now, we've included something that is just "truly spectacular" as Sting says. Now, when you walk into the red armor tunnel, you can still go left as always up the steps to the Red Armor, but NOW, you can go RIGHT, up the steps we've added, which come out where you ask? The 100 health hole that has been at the SNG for years. This is the best addon I think that's even been thought of.

    The map is currently still being worked on, but if you want to preview what is done, feel free to download it:

    http://download.yousendit.com/B222522D01ECE2E9

    The rest of the adjustments will be left "secret". The plan is to have this map up and running and ready to play in the 2-2 CA tournament that is held weekly on this up and coming Sunday. Opinions, thoughts, complaints, are always welcome.
    uakene.com

  • #2
    Id like to see a version of dm3 made according to Romero's original designs, just to see how the various differences impact (such as being able to see the entrance to the GL/Shaft/RL room from the rl cubby) the gameplay.

    Inside3d - Because you can't be Outside 3D!

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    • #3
      I really like that idea, how the RL cubby is done, with the water entrances. This may be used, thanks for the input.
      uakene.com

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      • #4
        Sounds like it might work, interested in seeing this.

        scratch that i just d/l'd. I really like the idea to reduce nade spam in theory.

        Sng seems a little bland and more like a mini rocket arena. maybe add a 'mini-mound'(or table-top think tony hawk) along the wall. Like the hieght of two steps. the size of 4 by 4 floor tile squares.

        Try experimenting with more nade spam reduction in other areas if possible-- ie upper mound corners. Or anywhere that might work well that you think.

        Mutiple pathways are a great idea and would shake up people who've been aiming on sound for awhile.

        Keep it up!

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        • #5
          Thats a nice twist to those areas on DM3, I'm really feeln the slots in the ground to reduce spam damage in those areas. The box area seems kind of barren however, maybe add some random stuff to the far wall do liven that room up?

          That little spot in the tunnel that leads up to the mega health is genius!
          QuakeOne.com
          Quake One Resurrection

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          • #6
            I guess I misread about the part of this map not being completed weeeeeeeeeeeeeeeeeeeee I'm fallinggggggggggggggggg

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            • #7
              scarecrow that sketch is interesting. where did you get it and how do you know it was romero's?

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              • #8
                downloading right now. Would be nice if this was on port 26005.I forsee DM3 being replaced completely (minus you know,nostalgia voted gaming) but over all, this is nice shit.

                If I might suggest an extra window to outside,that way you have two options for GL+RJ'ing up to the room leading to bridges and quad , there for eliminating the whole "he's outside" or "he's at pent windows" , stand and spam / stand and be ready to LG. that alone would create some diversity and create more "stay on your toes" for at the end of a round.

                also, it would be nice if there was underwater passage way's leading to "immediate" other area's of the map. Currently ,it leads to outside and lower bridge only. Vague idea yes,but an idea none the less.

                for outside,it would be nice if there was a ledge like on q1edge SWAMP area , for the outside in DM3, leading all the way around the outside perimeter.

                PS : RESIZE THAT DAMNED PIC. SCROLL OVER---------------------------------------------------------------------------------> HERE SUCKS ;D
                Last edited by Mindf!3ldzX; 03-19-2007, 01:08 AM. Reason: PS for Scarecrow
                Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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                • #9
                  FYI: The map owns so far. Great ideas all around. Much improved. Never thought I'd say that about dm3

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                  • #10
                    i think removing the boxes in the supernailgun is a horrible idea. So its now an empty room? lol.

                    The boxes were kind of trademark for that area. They are fun to fight in and sometimes unpredictable. Not everything has to be straight forward empty room Rocket arena style.

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                    • #11
                      I haven't downloaded it yet... I will when i get home and check it out..

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                      • #12
                        I gotta agree with Disco on that. if your going to take out the main attraction in the box room at least replace it with an easy to maneuver interior.

                        Leaving the box room empty would be like not having marsh mellows in your luckycharms.
                        QuakeOne.com
                        Quake One Resurrection

                        QuakeOne.com/qrack
                        Great Quake engine

                        Qrack 1.60.1 Ubuntu Guide
                        Get Qrack 1.60.1 running in Ubuntu!

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                        • #13
                          sng feels 100% now. keep up the good work in the other areas.

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                          • #14
                            Originally posted by spooker View Post
                            scarecrow that sketch is interesting. where did you get it and how do you know it was romero's?
                            You're forgetting that he actually interviewed him last year...
                            16:03:04 <gb> when I put in a sng, I think I might need nails
                            16:03:30 <gb> the fact that only playtesting tells me that probably means that my mind is a sieve

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                            • #15
                              Lardarse is spot on, Romero sent it to me while I had him digging around his old hard drive for the map sources. It was the Pot"D" on Inside3d for a while.
                              Inside3d - Because you can't be Outside 3D!

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