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DM3 Remix: The Alternate Base

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  • #16
    As for the boxes, ya it's great like it is in dm3 but the idea here is to that dm3 is a great map but played to death, so changes like removing the boxes make it fresh and new. Actualy, I think the there should be some boxes left in the room in piles like on basarena or ctf8, and maybe make the room a bit wider too?
    uakene.com

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    • #17
      ctf8 style crates would be good, and would give a little "function" to the room as well.
      Inside3d - Because you can't be Outside 3D!

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      • #18
        Question...what would CA'ers think about the water being vis'ed for this map on rage?



        And btw you can download current version here: http://quakeone.com/maps/dm3again8.bsp
        It's running on rage 26001-26005 but isn't in the warp menu yet, you'll need a admin to warp there until I add it later tonight.
        uakene.com

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        • #19
          Originally posted by Yellow No. 5 View Post
          Question...what would CA'ers think about the water being vis'ed for this map on rage?
          Frenzy and every other non-GL user will hate you
          Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

          So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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          • #20
            Since you guys are upgrading dm3, you should add tits. I always thought dm3 was missing tits.

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            • #21
              Originally posted by Baker View Post
              Frenzy and every other non-GL user will hate you
              Well good maybe it will motivate them to get their opengl on.
              uakene.com

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              • #22
                Originally posted by Canadian*Sniper View Post
                Since you guys are upgrading dm3, you should add tits. I always thought dm3 was missing tits.
                Then just put it on shmack, and it will have tits galore...
                16:03:04 <gb> when I put in a sng, I think I might need nails
                16:03:30 <gb> the fact that only playtesting tells me that probably means that my mind is a sieve

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                • #23
                  Originally posted by Yellow No. 5 View Post
                  Question...what would CA'ers think about the water being vis'ed for this map on rage?
                  I'll stalk you and light your ass on fire Jesse. How's that for what I think?

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                  • #24
                    Originally posted by Disco Rockstar View Post
                    i think removing the boxes in the supernailgun is a horrible idea. So its now an empty room? lol.

                    The boxes were kind of trademark for that area. They are fun to fight in and sometimes unpredictable. Not everything has to be straight forward empty room Rocket arena style.
                    Not an empty room. That's purely false as a statement. The fights there now are even more unpredictable because of the staggered alignment of the 4 pillar boxes. They can be used as cover, as a means of acquiring the high ground in a fight, or as a means to escape. Very useful and equally unpredictable, just in a NEW kind of way. What is so wrong about that? Besides, fights at sng are inherently predictable based upon numbers and locations inside the box complex itself; there are particular exceptions to these rules, especially dave (spoon), exalt, and vis, but thats about it.

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                    • #25
                      Stung is right , most people (myself included) do one of two things,if not both while someone is in boxes.

                      1]wait for them to RJ up and LG/RL them on their way up.
                      2]spam the inside of boxes.

                      OMG,we lost so much gameplay at SNG,I'm going to cry.
                      Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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                      • #26
                        Actually I think Frenzy is planning on putting something in that room, he's just undecided.

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                        • #27
                          Mindz, ever notice that you and I have the exact same fight every time at sng? rofl. Groundhog day.

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                          • #28
                            Originally posted by scar3crow View Post
                            Lardarse is spot on, Romero sent it to me while I had him digging around his old hard drive for the map sources. It was the Pot"D" on Inside3d for a while.
                            you got a transcript somewhere scarecrow?

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                            • #29
                              16:03:04 <gb> when I put in a sng, I think I might need nails
                              16:03:30 <gb> the fact that only playtesting tells me that probably means that my mind is a sieve

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                              • #30
                                I guess I could dig it up from my desktop pc, but it is a private conversation and I dont feel like quoting from it every single time someone asks, especially on minor matters. That and it was on Yahoo which has very easy to fake logs anyways.
                                Inside3d - Because you can't be Outside 3D!

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