I'm guessing that he saw the old code, and then changed it...
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Make keys spawn in one of the monsters randomlythat will keep it fresh
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Originally posted by Canadian*Sniper View Postjust look at the original progs.dat and see how coop multiplayer mode allows players to take the key but the key entity doesn't disapear
Basicaly it's a great idea untill it falls in lava.
Originally posted by Lardarse View PostI'm guessing that he saw the old code, and then changed it...
Originally posted by Phenom View PostMake keys spawn in one of the monsters randomlythat will keep it fresh
Qoetia B4 == 1.93Mb
Expo Booth '08
!AXATAXA! == 355.24 Kb Want to take on Quake with only your axe?
Hunting shamblers since 1996.
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Originally Posted by Phenom View Post
Make keys spawn in one of the monsters randomly that will keep it fresh
Waaaaaaaaaaaaaaaaaaaaaaaay too easy.
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[QUOTE=Senban;25876]If you don't set teamplay (or set it to 0) you get the normal quake key behaviour. The logic behind having someone carry the key is that it gives the team a (bit of) focus. It also somewhat mitigates the difficulty of the monsters by allowing the team to advance with the key.
Basicaly it's a great idea untill it falls in lava.
with coop, teamplay generally loses focus because of the conveyorbelt of newspawned players (people who died) running from the start to catch up with the battleFront. now that supercoop has monsters spawning behind the Front, the conveyorbelt is interupted and newspawned players are divided from their team by (sometimes) a lot of gibbing. while i like this project ALOT, it is going to need some balancechanges to see it's full potential.
did anyone have an opinion on my last post, with dead players spawning at their corpses to keep teams together, and a form of 'unit HP'? silly? unrealistic?
peace,
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Originally posted by kaeser View Postdid anyone have an opinion on my last post, with dead players spawning at their corpses to keep teams together, and a form of 'unit HP'? silly? unrealistic?
The problem here is that I've got quite a lot to be getting on with as it is, both IRL and in developing SuperCoop, so it'll be a while before I start working seriously on this issue, although one thing that I am plannning on working on soon will be to change the way mega-health works in teamplay games, turning it in to a "weapon" (from a controls and coding point of view) that is used to heal teammates. It will also be able to "resusitate" dead players who have yet to respawn (I have a feeling thats going to bring with it a hellish amount of debugging). This will come in to it's own when I get Last Man Standing mode implemented and players have limited respawns (typically none, but I plan to use the fraglimit cvar as the number of lives each player gets.) All these things should encourage a degree of cooperation.Qoetia B4 == 1.93Mb
Expo Booth '08
!AXATAXA! == 355.24 Kb Want to take on Quake with only your axe?
Hunting shamblers since 1996.
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Originally posted by Canadian*Sniper View PostI like SuperCoop the way it is. Just needs a few fixes here and there to be complete.
I'm not getting any traction on the shambler crash you mentioned before, so that'll have to wait. Including a server side only build won't be difficult at all so that'll be there too. Chthon will be fixed and possibly even upgraded if I can make him act sensibly once he is.
Anything else you can think of?Qoetia B4 == 1.93Mb
Expo Booth '08
!AXATAXA! == 355.24 Kb Want to take on Quake with only your axe?
Hunting shamblers since 1996.
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i understand completely! i just suggested it to improve the 'coop' part. like i said, i'm really enjoying supercoop. i've never played halo, so i didn't realize.
when you said using a health as a weapon, were you suggesting a 'healer' group member?! lol
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Originally posted by kaeser View Postwhen you said using a health as a weapon, were you suggesting a 'healer' group member?! lolQoetia B4 == 1.93Mb
Expo Booth '08
!AXATAXA! == 355.24 Kb Want to take on Quake with only your axe?
Hunting shamblers since 1996.
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Originally posted by Senban View PostI'm not getting any traction on the shambler crash you mentioned before, so that'll have to wait.
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Oh... I thought you were saying that the level changed while you were telefragging a shambler and Phenom crashed!Well that's that bug fixed.
Goofy obituaries I can live with for just now and random crashes while loading I'm almost certain won't be caused by progs.dat info, I think that would almost always be a crash in the engine.Qoetia B4 == 1.93Mb
Expo Booth '08
!AXATAXA! == 355.24 Kb Want to take on Quake with only your axe?
Hunting shamblers since 1996.
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