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  • #46
    Beta 2.5 released:

    OK. Got those bugs sorted out, so as promised here's beta 2.5
    >>>DOWNLOAD<<<(1.35M)

    From the readme:
    Changes since beta 2:
    ^SuperCoopLite included (server side only version, in SuperCoopLT.rar)
    ^Teamplay does not protect against self inflicted damage (such as rocket jumps or grenade spamming).
    ^Armour encumberance much improved (in code terms, probaly not too noticable in play).
    ^Lost keys are replaced two minutes after the backpack they went into was dropped.
    ^You can now scroll to unloaded weapons in teamplay 3/4.
    ^Chthon fixed (was using MOVETYPE_BOUNCE to launch missiles. Doh!)
    ^A couple of typo's put back (restored original ai.qc)
    Qoetia B4 == 1.93Mb

    Expo Booth '08
    !AXATAXA! == 355.24 Kb Want to take on Quake with only your axe?
    Hunting shamblers since 1996.

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    • #47
      I don't see the point of being able to scroll through weapons that can't be fired. Please explain.

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      • #48
        Originally posted by Canadian*Sniper View Post
        I don't see the point of being able to scroll through weapons that can't be fired. Please explain.
        In teamplay 3/4 you can only pick up two weapons (not counting the axe). This means that to pickup the nail-gun or double shotgun you need to ditch the normal shotgun. To ditch a weapon you need to select it first then use impulse 21 to throw it away. With teamplay set to 1,2 or 0 the weapon scrolling acts in the normal Quake fashion. This is what g_shot1.mdl is for.
        Qoetia B4 == 1.93Mb

        Expo Booth '08
        !AXATAXA! == 355.24 Kb Want to take on Quake with only your axe?
        Hunting shamblers since 1996.

        Comment


        • #49
          gotcha

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