FFA DM is what made Quake, you could even argue it IS Quake.
But in recent times, FFA DM has not been popular.
A few reasons that FFA DM isn't popular:
1. Standard FFA DM sucks
Players can't vote-map.
You can get telefragged by a new spawn -- very uncool.
Quad respawns too quickly; every 60 seconds is way too fast and ruins the flow of the map.
No decent observer system.
2. Why CRMOD can't "do it"
The biggest flaws I've noticed about CRMOD:
1. Weapon switching is SLOOOOW.
2. Can set a map rotation (as far as I know); no one that wants to play FFA DM wants to play 1 map over and over.
3. Support for only 10 custom maps. Uh ... 10 custom maps is not enough.
4. No hook capability as an option; the grappling hook adds speed to the game play.
Why this will get fixed:
Rune Quake can do all of this. Including the support for 200+ custom maps.
Why this won't get fixed today:
1. Not enough players
2. No servers.
3. Not de-QCCX'd; DarkPlaces can run it as a server right now.
4. DarkPlaces server debugging (needs road testing)
Why this will get fixed in the future (probably):
1. SynQ
2. Rune Quake
3. DarkPlaces server (anti wall-hack capabilities; auto download of maps for supporting clients -- which is only DarkPlaces right now and maybe for the indefinite future, but this could change)
But in recent times, FFA DM has not been popular.
A few reasons that FFA DM isn't popular:
1. Standard FFA DM sucks
Players can't vote-map.
You can get telefragged by a new spawn -- very uncool.
Quad respawns too quickly; every 60 seconds is way too fast and ruins the flow of the map.
No decent observer system.
2. Why CRMOD can't "do it"
The biggest flaws I've noticed about CRMOD:
1. Weapon switching is SLOOOOW.
2. Can set a map rotation (as far as I know); no one that wants to play FFA DM wants to play 1 map over and over.
3. Support for only 10 custom maps. Uh ... 10 custom maps is not enough.
4. No hook capability as an option; the grappling hook adds speed to the game play.
Why this will get fixed:
Rune Quake can do all of this. Including the support for 200+ custom maps.
Why this won't get fixed today:
1. Not enough players
2. No servers.
3. Not de-QCCX'd; DarkPlaces can run it as a server right now.
4. DarkPlaces server debugging (needs road testing)
Why this will get fixed in the future (probably):
1. SynQ
2. Rune Quake
3. DarkPlaces server (anti wall-hack capabilities; auto download of maps for supporting clients -- which is only DarkPlaces right now and maybe for the indefinite future, but this could change)
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