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What is wrong with FFA DM and why it will change (but not today)

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  • #31
    The weapons in SuperCoop are actually optimized for DM (and then the monsters are ballanced to the weapons). Each weapons ammo supply = about 2000 damage if all shots hit directly.
    Shotguns are slower and more powerfull aiming to emulate Doom to some extent. (The super shotgun delivers 105 points of damage, but the spread makes it virtually impossible to put that on one target unless you go muzzle to belly with them, the shotgun does 55 and is much more efficient.)
    The Nailguns do the same damage but are extremely good at penetrating armour (reducing it's effectiveness by 75%). The SNG will kill faster than a rocket launcher against red armour.
    The Grenade and Rocket launchers are considered untouchable handling wise but are reined in by limited ammo supplies (2/4 per box and 20 max).
    The lightning-gun is also more or less untouched. I would like to up the frame rate on it, but I'm worried about how that will work with low spec machines that can't manage 20+ fps easily.
    Qoetia B4 == 1.93Mb

    Expo Booth '08
    !AXATAXA! == 355.24 Kb Want to take on Quake with only your axe?
    Hunting shamblers since 1996.

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    • #32
      That's a neat idea with the nails against armour

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