gl_textureless seems to work in real time without restarting the map, what if the feature were left in the client but disabled in CAx the same way r_wateralpha and chase_active are?
Mod authors/server operators (RuneQuake, etc.) could decide if they want to disable the feature since it works in real time.
I raised the issue for discussion, but I am not trying to "mandate" anything, except I don't ...
a) ... want Quake ruined like Quakeworld is, with all the cheats becoming normal.
b) ... want cheated out of a fair game myself.
It REALLY burned me up when I found out that Shao was using gl_textureless. The feature is very unfair to other clients and if it were ever to be prevalent would be a horrendously bad thing and we would all be better off playing some other game.
And gl_textureless isn't eyecandy. No one would want to use that except to have an (unfair) advantage in game.
Mod authors/server operators (RuneQuake, etc.) could decide if they want to disable the feature since it works in real time.
I raised the issue for discussion, but I am not trying to "mandate" anything, except I don't ...
a) ... want Quake ruined like Quakeworld is, with all the cheats becoming normal.
b) ... want cheated out of a fair game myself.
It REALLY burned me up when I found out that Shao was using gl_textureless. The feature is very unfair to other clients and if it were ever to be prevalent would be a horrendously bad thing and we would all be better off playing some other game.
And gl_textureless isn't eyecandy. No one would want to use that except to have an (unfair) advantage in game.
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