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  • NewDM Armour input

    My main intention for NewDM was to see how quake would run with few alterations to increase the deathmatching pleasure. On the top of my head of getting the first build up I nerfed the armour to be one colour down. Two people have disagreed with this and so I want to call a vote. I totally agree with any opinions.

    My reasoning for nerfing the armour: Red Armour (200 of 80% absorb) plays a huge part of map control. Anyone with Red Armour will last for a very long time and anyone controlling the Red Armour pickups will definitely win the match. This is why I made green armour the norm and the yellow armour to be the best (unless you got quad). Yellow armour absorbs 60% which is still good and a lot better than 30%. As Papasmurf said, the YA is just like the GA but I must add that you will survive longer with YA than you would with GA.

    Red Armour is almost like a powerup that respawns every 20 seconds. It's better than the quad. It's probably the most powerful item in the game. This is why I took it out and replaced the Pent with red armour (and 5 seconds invuln). Armour shouldn't play a HUGE role in protecting you.

    Anyways, I successfully changed the weapons in deathmatch without having to change the GL and RL so perhaps I should treat armour the same way. Or perhaps give GA and YA other benefits that RA doesn't have. Give input.

    If I change the armour back, I will have to change the PENT powerup to something else. I don't really want to change it back to 30 invulnerability but here's a thought. How about for 30 or 60 seconds, damage taken is retorted back to the attacker. Similar to the rune of vengeance in runequake. Just a thought. I could make it so all weapon damage is retorted except for axe.

    So vote and give input. I think this is a touchy subject.
    6
    Keep it the way it is
    16.67%
    1
    Change it back to vanilla quake
    0.00%
    0
    other (specify in thread)
    83.33%
    5
    Last edited by Canadian*Sniper; 07-04-2007, 10:43 PM. Reason: wrong pent time

  • #2
    The last time I played, the green armor gave 100 green I believe, and yellow was 150 green, and pent was 200 red?? I like it that way...

    And I am strongly against damage being thrown back at me if I shoot someone... that's just gay... a seasoned runequaker with vengance is impossible to kill almost... whatever you do to him, he does damage to you and you pretty much damage yourself trying to kill him. The only option is to get quad or bezerk and blast his ass off the rest of his body, pretty much.
    e|------------------------0---------------
    B|---------------0^1----------------1----
    G|---------------2------2------0^2-------
    D|---------------2-------2--2-------------
    A|---------------0------------------------
    E|----------------------------------------

    Comment


    • #3
      Originally posted by the_f0qer View Post
      The only option is to get quad or bezerk and blast his ass off the rest of his body, pretty much.
      that would just harm you even more lol. But this would be for 30 or 60 seconds only. Nothing permanent.

      Originally posted by the_f0qer View Post
      The last time I played, the green armor gave 100 green I believe, and yellow was 150 green, and pent was 200 red?? I like it that way...
      Then vote lol

      Comment


      • #4
        Originally posted by Canadian*Sniper View Post
        that would just harm you even mor
        Yes, but it gets rid of the bastard with vengance
        e|------------------------0---------------
        B|---------------0^1----------------1----
        G|---------------2------2------0^2-------
        D|---------------2-------2--2-------------
        A|---------------0------------------------
        E|----------------------------------------

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        • #5
          I voted other. I don't think there's anything wrong with vanilla quake armor, but i think the way it is now doesn't make a lot of sense.

          My suggestion for armor: GA = 50 green, YA = 100 yellow, RA = 150 red. This way each armor actually gives you the right color (it's kinda annoying that it doesn't do that now), and with each armor upgrade you are able to take an additional 50 damage. As it is now, there is no upgrade going from GA to YA. I also think pent should give 400 red armor, and no temporary invulnerability.

          Comment


          • #6
            Originally posted by PapaSmurf View Post
            there is no upgrade going from GA to YA.
            My opinion is YA preserves your health a lot better in battle situations rather than long term.

            Originally posted by PapaSmurf View Post
            I also think pent should give 400 red armor, and no temporary invulnerability.
            I gave the temporary invuln so players could get to the quad secret in e1m8

            Comment


            • #7
              People play on e1m8?
              e|------------------------0---------------
              B|---------------0^1----------------1----
              G|---------------2------2------0^2-------
              D|---------------2-------2--2-------------
              A|---------------0------------------------
              E|----------------------------------------

              Comment


              • #8
                Originally posted by the_f0qer View Post
                People play on e1m8?
                Supa and I were there and I think a few other games were there. e1m8 was the only map in the old quake survey that had more dislikes than likes. Probably due to the gravity change. Supa and I played on normal gravity.

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                • #9
                  I agree with Papa, touching YA and getting 100 GREEN armor is dumb

                  Comment


                  • #10
                    I also agree with papasmurf. But the 400 RA on pent is a bit excessive. Maybe give like 200 or 250 RA and increase the time of protection just a bit ?

                    Comment


                    • #11
                      monster, pent is only every 5 minutes, so it's not like it's that powerful.

                      Comment


                      • #12
                        i like papasmurfs option.. makes more sense to me.. and its still not that huge of an upgrade compared to vanilla.. sounds like the perfect compromise to me!

                        Comment


                        • #13
                          Supa and I were there and I think a few other games were there. e1m8 was the only map in the old quake survey that had more dislikes than likes. Probably due to the gravity change. Supa and I played on normal gravity.
                          Thanks for forgetting me =( Especially being as how I won... e1m8 is interesting on normal gravity though. Some good ambush and surprise spots for suddenly flooding your opponent with attacks. And it has a ring, which is always good for NewDM.
                          Inside3d - Because you can't be Outside 3D!

                          Comment


                          • #14
                            I'm still letting the vote fly for a bit but if I do change the armour to [GA = 50 green, YA = 100 yellow, RA = 150 red] then help me think of a better use of the pentagram's 200 RA + 5 seconds invuln. Should I change it back to 30 seconds invuln? I kinda disliked how the ring sucked ass compared to the pent yet they both respawn at the same length of time. I increased the duration of the ring and added that axe bonus but 30 seconds of invuln would still be the best. At least with a quad user you can fight back.

                            I think giving more than 200 RA is dumb but that's my opinion only

                            Comment


                            • #15
                              I only went with PENT giving more than 200 RA because of how you changed to giving armor in the first place. I just felt if it was gonna give armor, make it give more armor than 200 because it is on a 5 minute timer. But certainly making it do something different would be nice.

                              How about PENT makes you take half damge...or better yet, quarter damage...quad damage's inverse.

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