Is there a possible way to make water transparent through the console?
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Water transparency question
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Long ago, I seem to remember a r_wateralpha or gl_wateralpha
Add a 1 or 0 at the end of it. 1 = on, 0 = off.
Someone correct me. I think it was gl_wateralpha 0 to mak eit transparent. I'm sure I botched this up.
I will find you... it's only a matter of time.
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r_wateralpha 0.5 (value can be 0 to 0.9)
r_novis 1
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ya, but u cant see items thru water unless the map is vis'ed.
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YOU don't need vissed maps if you're using r_novis 1. The server needs vissed maps. Don't worry about it.e|------------------------0---------------
B|---------------0^1----------------1----
G|---------------2------2------0^2-------
D|---------------2-------2--2-------------
A|---------------0------------------------
E|----------------------------------------
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Originally posted by the_f0qer View PostYOU don't need vissed maps if you're using r_novis 1. The server needs vissed maps. Don't worry about it.
r_novis is a server reliant command. If it's 1 then any client on the server can use the r_wateralpha command to see through the water properly. The maps do not need to be vis'd. If the server doesn't use r_novis 1, then you won't be able to see mdls thru water
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Unless you have powerful space-age NASA computer, its normally not a good idea to have r_novis 1 on. Because what it does is eliminate the vis calculations of a map, and therefore, the entire map will be drawn, even in areas you can't see. And this can have either a small, or very large impact on fps, depending on the map.
Besides, most maps now-a-days are vissed for transparent water, so using r_novis 1 isn't even necessary anymore.
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All of ID's maps should work fine, and most custom ones too.
*ORL's maps suck with r_novis 1e|------------------------0---------------
B|---------------0^1----------------1----
G|---------------2------2------0^2-------
D|---------------2-------2--2-------------
A|---------------0------------------------
E|----------------------------------------
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