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  • Water transparency question

    Is there a possible way to make water transparent through the console?

  • #2
    Long ago, I seem to remember a r_wateralpha or gl_wateralpha

    Add a 1 or 0 at the end of it. 1 = on, 0 = off.

    Someone correct me. I think it was gl_wateralpha 0 to mak eit transparent. I'm sure I botched this up.

    I will find you... it's only a matter of time.

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    • #3
      Hm, is it supposed to make a confirmation after you hit enter?

      Comment


      • #4
        No. But if your staring at the water, say in CTF1, the changes would be instant.

        I will find you... it's only a matter of time.

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        • #5
          r_wateralpha 0.5 (value can be 0 to 0.9)
          r_novis 1
          www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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          • #6
            Does this work for all clients? I'm mainly using joequake.

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            • #7
              ya, but u cant see items thru water unless the map is vis'ed.
              www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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              • #8
                And how would I go about getting vis'ed maps?

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                • #9
                  YOU don't need vissed maps if you're using r_novis 1. The server needs vissed maps. Don't worry about it.
                  e|------------------------0---------------
                  B|---------------0^1----------------1----
                  G|---------------2------2------0^2-------
                  D|---------------2-------2--2-------------
                  A|---------------0------------------------
                  E|----------------------------------------

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                  • #10
                    Thanks

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                    • #11
                      Originally posted by the_f0qer View Post
                      YOU don't need vissed maps if you're using r_novis 1. The server needs vissed maps. Don't worry about it.
                      ugh let me correct these statements.

                      r_novis is a server reliant command. If it's 1 then any client on the server can use the r_wateralpha command to see through the water properly. The maps do not need to be vis'd. If the server doesn't use r_novis 1, then you won't be able to see mdls thru water

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                      • #12
                        Unless you have powerful space-age NASA computer, its normally not a good idea to have r_novis 1 on. Because what it does is eliminate the vis calculations of a map, and therefore, the entire map will be drawn, even in areas you can't see. And this can have either a small, or very large impact on fps, depending on the map.

                        Besides, most maps now-a-days are vissed for transparent water, so using r_novis 1 isn't even necessary anymore.

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                        • #13
                          Does it matter if I'm just playing single player? Just type r_wateralpha 0.9 into the console and hit enter, right?

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                          • #14
                            type r_wateralpha 0.5 and type r_novis 1

                            you need r_novis 1, and you can adjust r_wateralpha between 0 and 1 to set your taste.

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                            • #15
                              All of ID's maps should work fine, and most custom ones too.
                              *ORL's maps suck with r_novis 1
                              e|------------------------0---------------
                              B|---------------0^1----------------1----
                              G|---------------2------2------0^2-------
                              D|---------------2-------2--2-------------
                              A|---------------0------------------------
                              E|----------------------------------------

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