I've pretty much been playing zoid's (threewave) ctf off and on since it's inception in late 1996, and one of the first things that drew me to this mod was the grapple hook. It was amazing; it allowed you to gain access to places that were otherwise impossible to get to, and it introuduced a new element of gameplay.
Now, however, I feel that with the introduction of "new" (circa 1999) grapple hook techniques, the hook detracts from the core gameplay of CTF. I find with the rather high speed grapple hook, matches turn into more of running and chasing rather than fighting your way through a defense to obtain the flag. I feel there is less strategy involved, whereas before a team would usually need to mount a coordinated attack to breakthrough their opponent's defense to obtain the flag, now it is all to easy to simply grapple in, grab flag and get out. Then the match reduces to simply chasing the flag carrier all over the place. Now, I can understand the appeal of this gameplay, it's fast, high tempo, but it is all too one dimensional.
What this really boils down to is defensive minded CTF vs. offensive minded CTF, but that's just my take.
Now, however, I feel that with the introduction of "new" (circa 1999) grapple hook techniques, the hook detracts from the core gameplay of CTF. I find with the rather high speed grapple hook, matches turn into more of running and chasing rather than fighting your way through a defense to obtain the flag. I feel there is less strategy involved, whereas before a team would usually need to mount a coordinated attack to breakthrough their opponent's defense to obtain the flag, now it is all to easy to simply grapple in, grab flag and get out. Then the match reduces to simply chasing the flag carrier all over the place. Now, I can understand the appeal of this gameplay, it's fast, high tempo, but it is all too one dimensional.
What this really boils down to is defensive minded CTF vs. offensive minded CTF, but that's just my take.
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