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Is the grapple hook in ctf too fast?

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  • #16
    Originally posted by Yellow No. 5 View Post
    I see things rather differently. It seems papa thinks the slow hook makes it easier for newbs. Thats not the case. All the best ctf players are lightening fast with slow hook + bunny hopping etc. The faster the hook, the easier it is for newbs to keep up, because they don't need to have every perfect hook spot and bunny hop down pat like the top players.
    I think bunny hopping skills help out the faster hook more than the slower one. With a faster hook, the bunny hopping technique allows you to maintain your high speed, thus you are faster for a longer period of time than a newer player who doesn't know the technique. With a slower hook, the bunny hopping doesn't really help you out as much, because you're not going as fast to begin with.

    But, that's not really my main issue with the current speed of the hook. My main issue is that with the fast hook it takes away teamplay and team coordination from the game. As it is, it is all too easy for a single player to zip in to the base grab the flag and zip out. I just have a different philosophy, and feel like there should be more of a coordinated effort to actually get the flag.

    I want to clarify that the speed of the hook i'm talking about is the pull speed, ie, how fast you are pulled by the hook, not how fast hook itself travels.

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    • #17
      people like fast hook
      people like slow hook

      how do we even this out? Put the hook down and rocketjump

      I think the hook should be like trinicom where it's fast on grapple but it's slow when pulling you. Almost dragging you. That means there would be no bunny hopping advantage for the pros and the hook would only be used to reach places that aren't accessible with a quick and fast rocketjump I also think again that flag bases need more than 2 entrances to prevent gay camping.

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      • #18
        It's not camping if you're defending your base. But, that's what I want, I want to break down the other team's defense.

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        • #19
          July 14th and my internet has yet to be cut off,someone forgot to flip the switch My TV is still connected as well, but back to the subject.


          Quit trying to reinvent the freaking wheel. Trinicom was trash, I could bunny hop faster than Trini's hook traveled. Hating CTF : Porkys Revenge "pub server" set the pace for great CTF action for pickup games. If you suggest modifying anything in 3wave , nearly every 3waver will smite you for it. Pub CTF for the most part had a typical speed hook,and Hating set that standard,but defiant servers like Trinicom for an unknown reason, slowed the hook down dramatically,and everyone put up with it because it was the only Pub-Pickup CTF server,but still enjoyed it (some might have complained,I know I did constantly,whenever I actually played there with [PoD]SmokeJ / Smokey....


          Slow hook wont do anything to help newbs, and experienced players will exploit anything given to them,including a newb without aim who relentlessly attempts to aim at the flag carrier or enemy. You can only coddle newb's so much before you start imposing on the key factors of the game/mod that make it fun to begin with,and in my opinion Trinicom did just that.
          Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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          • #20
            I don't want slow hook for newbs. I don't understand why people bring up this argument, I know I didn't.

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            • #21
              I just want people to play CTF like a team game, not deathmatch with some people you can't shoot and a +15 frags entity.

              And turn the runes back on, they balance each other well.
              Inside3d - Because you can't be Outside 3D!

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              • #22
                Everybody makes valid points in this thread, but lets face it: that's all that will come of it.

                CTF is not played enough, public or 3wave. There is not a large enough playerbase for any changeds to be implemented because those of us who do play on a regular basis, would hate whoever did it anyways. And besides, on crctf.clanhdz.com you can vote the hook speed to 3wave(slower) or CRCTF(faster).
                uakene.com

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                • #23
                  i never knew the difference between 3wave and CRCTF

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                  • #24
                    3wave was the original mod created by Zoid, back in 1996. ClanRing was an old "webring" for keeping track of clans in the early days and organizing matches etc. As the ring got bigger, clanring members created a mod that could easily facilitate matches, ie match timer, observer cameras, stats etc... This mod was called ClanRing CTF, (I think CRMOD came 1st for DM). CRCTF contains the exact CTF code from 3wave, but with the addition of the above mentioned, match timer,stats system. When I think PUB i think 3wave when I think matches I think of CRCTF. But since 3wave version 3.0 (zoid's mod) created new models and specific maps for CTF, most people call CRCTF, 3wave because of the maps.

                    Oh and btw the difference between the 3wave hook speed and the CRCTF hook speed it's just inverted. {R00k goes on a tangent}:
                    Version 1.0 3wave hook speed was 1000x1000 Firespeed/Pullspeed. Then in version 2.50 zoid reduced the firespeed to 800 making 800x1000. Variants of ctf abound and most (hating/mtown/etc..) modified the hook speeds. I found that inverting the speeds of the hook, gave better control of the hook, while not changing capture times, or off balancing the run-away nature of some maps. Crctf hook speed option sets the firerate to 1000 and the pullspeed to 800. (IMHO, a 2lb. spiked ball should throw faster than a 165lb player no? )
                    Last edited by R00k; 07-23-2007, 11:17 AM.
                    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                    • #25
                      when i think of pub i think of DM maps rotating one after the other till the end of an episode, when you go back to the start and pick a new episode. Max score of 150, slow hook, with runes.
                      ooh here's a question that might clear it up for me: does CRCTF use the strange hook model of the rotating claw type thing or does it use the axe? im still pretty confused as to the difference

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                      • #26
                        hehe ya, 3wave created the new hook model, (not the axe), plus maps for ctf specifically. CRCTF is just a mod that has match mode, (etc.) for 3wave...
                        www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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