This is kind of a carry over from my alternatives thread.
For the sake of discussion, I was wondering, do you think CA is losing it's individuality in terms of skill level? I find CTF and DM has a lot of individuality in terms of skill. Defense, offense, middle controlling, and different grappling techniques as well as weapon and area control. Thats why it's all too sad CTF is not played enough.
All too often, it is apparent the majority of Quakers find "20 ping shafters" to be alike; claiming 20 ping is the reason for their shaft. Rocket spam is another major reason why kills and frags occur, leaving the few knowledgeable Quakers recognizing individual Quake talent. My question is, how do we improve this? How do we make a distinction between the best, and the worst? it seems everyone is picking up certain Rocket jumping maneuvers, aim techniques and tactics due to the overplaying of DM3 which has become routine and mundane with the over repetitiveness of playing and letting your muscle memory do the work for you.
Dredd had the idea down, implement the new maps and force people to see the distinction in skill level. Observe who really knows maps in and out only after a short while of learning. Observe who best adjusts to each individual map and is able to dominate on various maps because of their skill and not the fact your brain has seen the "replay" that is DM3 over and over again.
Are there other suggestions?
I would like new Quakers, new maps, and new experiences, if you're all still willing to play this game then clearly you still enjoy it on some level. I say, why not broaden your horizons while you're at it?
For the sake of discussion, I was wondering, do you think CA is losing it's individuality in terms of skill level? I find CTF and DM has a lot of individuality in terms of skill. Defense, offense, middle controlling, and different grappling techniques as well as weapon and area control. Thats why it's all too sad CTF is not played enough.
All too often, it is apparent the majority of Quakers find "20 ping shafters" to be alike; claiming 20 ping is the reason for their shaft. Rocket spam is another major reason why kills and frags occur, leaving the few knowledgeable Quakers recognizing individual Quake talent. My question is, how do we improve this? How do we make a distinction between the best, and the worst? it seems everyone is picking up certain Rocket jumping maneuvers, aim techniques and tactics due to the overplaying of DM3 which has become routine and mundane with the over repetitiveness of playing and letting your muscle memory do the work for you.
Dredd had the idea down, implement the new maps and force people to see the distinction in skill level. Observe who really knows maps in and out only after a short while of learning. Observe who best adjusts to each individual map and is able to dominate on various maps because of their skill and not the fact your brain has seen the "replay" that is DM3 over and over again.
Are there other suggestions?
I would like new Quakers, new maps, and new experiences, if you're all still willing to play this game then clearly you still enjoy it on some level. I say, why not broaden your horizons while you're at it?
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