Originally posted by the_f0qer
View Post
Announcement
Collapse
No announcement yet.
New project site: freequake.net
Collapse
X
-
Hey guys
www.freequake.net is proud to present you the first complete version of freequake!
All maps of the original Quake are in the release, bundled with darkplaces engine.
Some sounds are still missing and the the models are not the final ones, but better than nothing
This is version is fully playable-just download & unrar.
Get it here:
Freequake.v09.rar
More Images are here:
http://www.freequake.net/gals/fq09
Comment
-
Tnx, but i just retextured the maps and put it all together, here are the real heros:
Credits:
Lord Havoc-Engine and Help
Rygel-Textures and Help
Openquartz-Sounds and "Inspiration"
Quoth-Some Models & Sounds
Moo-MD3 Playermodel
Nehahra Project: Some Models and Sounds
Randy & Kazashi-MD3 Shamblermodel
Quake Remodeling & Retexture Project-Textures
ID Software-Engine and Map Sources
Note:
-This is a totally free version! No copyright! No shareware wad needed!
-freequake is not fully finished yet-but help the project and drop a line in the forum @ freequake.net.
Tnx and have a lot of fun (and a real phat PC for RTL),
Doc Lulle
Comment
-
wow, really amazing work. i tested it out and i was impressed.
first impressions: make a licensing statement saying it's GPL. think the textures are a bit hi res (130 mb??), cuz the maps took about 15 seconds to load on my computer (AMD Athlon 64 X2 4200, 2 mb ram, radeon x1600 256mb PCI-E). some of the models are pretty funny! like the zombies, and the tarantula in place of cujo, lol. i enjoyed them. but i know u are still working on it. keep it up!
Comment
-
Originally posted by spooker View Postwow, really amazing work. i tested it out and i was impressed.
first impressions: make a licensing statement saying it's GPL. think the textures are a bit hi res (130 mb??), cuz the maps took about 15 seconds to load on my computer (AMD Athlon 64 X2 4200, 2 mb ram, radeon x1600 256mb PCI-E). some of the models are pretty funny! like the zombies, and the tarantula in place of cujo, lol. i enjoyed them. but i know u are still working on it. keep it up!
You can delete the file ID/textures.pk3 and darkplaces loads faster-but HiRes Textures are also gone ...You can try to switch on/off compressed textures in the option, maybe it helps...
-GPL is nice, but I cant GPL FreeQuake yet because there are still some nonGPL contents in. I'm working on it, but GPL'ing is the last step. I need the final models/sounds etc. first.
-Some of the monsters are just put in to give you something to play with.
The Zombie is the incredible melting man now and some animations are really silly, I know. I did also the textures of the IMM, thats why it looks not very professional. The Spider is the only model I found that looks nice.
I couldnt manage to find a dog, only some bizare-looking-dog-alike monsters.
I wanted to make a complete release very early to give the pplz something to download and test (and hopefully give me a feedback)
Tnx for your posting,
DLLast edited by Doc.LuLLe; 11-13-2007, 06:13 AM.
Comment
-
Sounds like a very worthy project. Difficult as well.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
Comment
-
doc lulle i like the approach you take, of making yourself a facilitator, organizer, and distributor, rather than trying to do all the laborious programming yourself. very efficient; i just hope there are enough good, reliable people out there willing to contribute
Comment
-
It's the animations that would do the leap from "nice pic" to "good model". I have seen several remodeling attempts in the past but they never succeeded/worked on the animations.
Comment
-
Actually, I think the largest problem with any Quake remake is ...
the sounds, the sounds and the sounds!
Quake has VERY nice sounds. Most games don't. Half-Life doesn't (think of the monster sounds). Quake 3 doesn't (sounds like a zoo).
Sounds I think are hardest to replace are things like the teleporter sounds, the quad damage sound and the player sounds.
When you play Quake, you never think about the sounds or get annoyed by them because they are so perfect for the game.
/One thoughtQuakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
Comment
Comment