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  • #16
    Originally posted by the_f0qer View Post
    You can use Orgo's monster skins which Gunter modififed. Includes every monster, including Chthon and Shub.
    That are only the skins, you still need the nonfree models for the skins.

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    • #17
      Hey guys
      www.freequake.net is proud to present you the first complete version of freequake!
      All maps of the original Quake are in the release, bundled with darkplaces engine.
      Some sounds are still missing and the the models are not the final ones, but better than nothing
      This is version is fully playable-just download & unrar.

      Get it here:
      Freequake.v09.rar










      More Images are here:
      http://www.freequake.net/gals/fq09
      Last edited by Doc.LuLLe; 11-12-2007, 01:03 PM. Reason: More piX

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      • #18
        rofl , freequake looks better than idsoftware quake.

        EXCELLENT WORK MAN.!
        "

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        • #19
          Tnx, but i just retextured the maps and put it all together, here are the real heros:

          Credits:
          Lord Havoc-Engine and Help
          Rygel-Textures and Help
          Openquartz-Sounds and "Inspiration"
          Quoth-Some Models & Sounds
          Moo-MD3 Playermodel
          Nehahra Project: Some Models and Sounds
          Randy & Kazashi-MD3 Shamblermodel
          Quake Remodeling & Retexture Project-Textures
          ID Software-Engine and Map Sources

          Note:
          -This is a totally free version! No copyright! No shareware wad needed!
          -freequake is not fully finished yet-but help the project and drop a line in the forum @ freequake.net.

          Tnx and have a lot of fun (and a real phat PC for RTL ),
          Doc Lulle

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          • #20
            wow, really amazing work. i tested it out and i was impressed.

            first impressions: make a licensing statement saying it's GPL. think the textures are a bit hi res (130 mb??), cuz the maps took about 15 seconds to load on my computer (AMD Athlon 64 X2 4200, 2 mb ram, radeon x1600 256mb PCI-E). some of the models are pretty funny! like the zombies, and the tarantula in place of cujo, lol. i enjoyed them. but i know u are still working on it. keep it up!

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            • #21
              Originally posted by spooker View Post
              wow, really amazing work. i tested it out and i was impressed.

              first impressions: make a licensing statement saying it's GPL. think the textures are a bit hi res (130 mb??), cuz the maps took about 15 seconds to load on my computer (AMD Athlon 64 X2 4200, 2 mb ram, radeon x1600 256mb PCI-E). some of the models are pretty funny! like the zombies, and the tarantula in place of cujo, lol. i enjoyed them. but i know u are still working on it. keep it up!
              -Yeah, the loading time is a problem of darkplaces, other engines are faster. The textures a resized to about a quarter of the original size and just a "selection". If you put Rygels full pak in, loading takes ages
              You can delete the file ID/textures.pk3 and darkplaces loads faster-but HiRes Textures are also gone ...You can try to switch on/off compressed textures in the option, maybe it helps...
              -GPL is nice, but I cant GPL FreeQuake yet because there are still some nonGPL contents in. I'm working on it, but GPL'ing is the last step. I need the final models/sounds etc. first.
              -Some of the monsters are just put in to give you something to play with.
              The Zombie is the incredible melting man now and some animations are really silly, I know. I did also the textures of the IMM, thats why it looks not very professional. The Spider is the only model I found that looks nice.
              I couldnt manage to find a dog, only some bizare-looking-dog-alike monsters.
              I wanted to make a complete release very early to give the pplz something to download and test (and hopefully give me a feedback)

              Tnx for your posting,
              DL
              Last edited by Doc.LuLLe; 11-13-2007, 06:13 AM.

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              • #22
                0.91 out!
                Good news: got response from 2 very talented mappers. They are working on replacements for monster chars. You can take alook at thier awesome work on the the gallery at freequake.net.

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                • #23
                  Sounds like a very worthy project. Difficult as well.
                  Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                  So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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                  • #24
                    doc lulle i like the approach you take, of making yourself a facilitator, organizer, and distributor, rather than trying to do all the laborious programming yourself. very efficient; i just hope there are enough good, reliable people out there willing to contribute

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                    • #25
                      Yes, there are some ppl to contribute. This is no "2-weeks-project" - things need time...
                      And sometimes there are real highlights:

                      (WiP shot from Jules)

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                      • #26
                        Here's another *hot* WiP shot for you:
                        The fish.

                        WiP shot - untextured. Model by ThatSoundAgain
                        10. Dec 2007

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                        • #27
                          It's the animations that would do the leap from "nice pic" to "good model". I have seen several remodeling attempts in the past but they never succeeded/worked on the animations.
                          Quake 1 Singleplayer Maps and Mods

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                          • #28
                            Actually, I think the largest problem with any Quake remake is ...

                            the sounds, the sounds and the sounds!

                            Quake has VERY nice sounds. Most games don't. Half-Life doesn't (think of the monster sounds). Quake 3 doesn't (sounds like a zoo).

                            Sounds I think are hardest to replace are things like the teleporter sounds, the quad damage sound and the player sounds.

                            When you play Quake, you never think about the sounds or get annoyed by them because they are so perfect for the game.

                            /One thought
                            Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                            So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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