One reason I don't like Darkplaces is for thr way it handles lightning. If you don't use smooth-sweep lightning, it looks like crap. If you do, the lightning on your screen isn't where the lightning is in the packets going to/from you and the server.
Announcement
Collapse
No announcement yet.
Opinion: Best Quake 1 GL exe?
Collapse
X
-
Originally posted by LockNLoad View PostDarkplaces has a powerful separate multi-player(up to 64 players!) and amazing lighting!
Darkplaces has a powerful separate multi-player(up to 255 players!) and amazing lighting!
Originally posted by the_f0qer View PostOne reason I don't like Darkplaces is for thr way it handles lightning. If you don't use smooth-sweep lightning, it looks like crap. If you do, the lightning on your screen isn't where the lightning is in the packets going to/from you and the server.
As for the lightning looking like crap, change it. lol
Comment
-
No, I mean that it doesn't track like it does in all other engines.. it's weirde|------------------------0---------------
B|---------------0^1----------------1----
G|---------------2------2------0^2-------
D|---------------2-------2--2-------------
A|---------------0------------------------
E|----------------------------------------
Comment
-
wow, I had no idea it went that high.
Comment
-
Honestly, Lord Havoc's Dark Places is the hands down best coded Quake engine.
So much thats at some perspective its not quake anymore. But a great engine to mod into a fresh game (Nexius). But, DP supports a shitload of options across the board. I'd be wrong not to say that LH hasnt pathed the golden brick road for the rest of us little people follow. At times i feel Qrack is a bloated mess. It's kinda like ezQuake minus the groat of 1000 users. But for me if i had to vote on the accomplishments of a Quake engine, Dark (fuckin) Places wins without a doubt. But in the end, it really depends on your preference, and your rig.
bottom line- Quake on..!
Comment
-
Originally posted by R00k View PostHonestly, Lord Havoc's Dark Places is the hands down best coded Quake engine.
So much thats at some perspective its not quake anymore. But a great engine to mod into a fresh game (Nexius). But, DP supports a shitload of options across the board. I'd be wrong not to say that LH hasnt pathed the golden brick road for the rest of us little people follow. At times i feel Qrack is a bloated mess. It's kinda like ezQuake minus the groat of 1000 users. But for me if i had to vote on the accomplishments of a Quake engine, Dark (fuckin) Places wins without a doubt. But in the end, it really depends on your preference, and your rig.
bottom line- Quake on..!
I'll always like Qrack the best.
Comment
-
Darkplaces might be a greatly coded engine, but it is not the best coded Quake engine. It breaks way too many maps and mods.
Comment
-
qrack has delayed movement + shooting, i press the buttons and i dont get instant response or rockets not coming out fast enough, i felt it when i played it, thats why i dropped it fast. and it's not my comp, i have a high end system, its the engine. it doesn't happen with the others, as a comparison. thats my only beef with it. features are great, eveything is great, but if the gameplay has this major flaw, it is unusable for competition gaming, something that handicaps me it is not acceptable.
if whoever coded this engine fixes this, so the response time is on par with glpro (or fasterand include some qw code in there for high pings (so i can play overseas), i will deff. switch to it permanently, but until then no. and by the way, graphically i love it. but if i were to choose graphics over gameplay, i choose gameplay. fix this, and it would be great, as it would have both.
rook, u responsible for this, no? also why when i die, u respawn so slowly, i press space bar multiple times and it seems it takes me an extra second or two, to get back into the game, why? and yes death motion blur was turned off, i must see where the enemy is after i die and where they are going so that when i respawn i can go after them.
thanks for listening, this was my input.Last edited by Paradi$e; 11-30-2007, 09:06 AM.
Comment
-
Paradise, see my post over in the Qrack thread:
http://www.quakeone.com/forums/showt...t=2371&page=26
I don't have any problems with delayed movement here.
Comment
-
Originally posted by Spirit View PostDarkplaces might be a greatly coded engine, but it is not the best coded Quake engine. It breaks way too many maps and mods.
Comment
-
Yeah, I'm using Qrack with Malice, one of the best FULL modded addons I've see and it's great! No log, sound is on, graphics, lighting and shading is very responsive and accurate. I don't notice any lag either, and I'm NOT on a high end system atm... The only thing(s) that bother me about Qrack is that it doesn't like holding certain settings like: always run OFF. I don't want to play the game going 50mph, I'd like to SEE the textures and add a little difficulty to it Vs circle strafing around everything and destroying them before they can even get a shot off etc... And it doesn't like to use my edited config.cfg settings some times. But either way I've got it working the way I like and them's the breaks!
Again... HOW can I get email notification of these posts? I cannot find the setting?
Comment
-
Originally posted by v12v12 View PostThe only thing(s) that bother me about Qrack is that it doesn't like holding certain settings like: always run OFF. I don't want to play the game going 50mph, I'd like to SEE the textures and add a little difficulty to it Vs circle strafing around everything and destroying them before they can even get a shot off etc... And it doesn't like to use my edited config.cfg settings some times. But either way I've got it working the way I like and them's the breaks!
Comment
-
Canadian*Sniper: Many hacks don't work with it because "bugs" are "fixed"
Items fall out of maps sometimes etc.
Also it uses QW physics per default for Singleplayer and that sucks.
Comment
Comment