omi, when you talk about hook speed there are two speeds to consider: throw speed (how fast the hook projectile travels) and pull speed (how fast the player is pulled by the hook).
The first 3wave hook speed (before ctf 3.0) was 1000 throw and 1000 pull, let's use the notation of throw_speedxpull_speed, so in this instance it would be 1000x1000. When ctf 3.0 came out (this introduced the first ctf maps, ctf1-ctf8 and custom models like star.mdl) the hook speed was changed to 800x1000. The CRCTF hook speed setting inverts the current 3wave hook speed and is set at 1000x800. So, even though you're throwing the hook at a slower speed of 800 with the 3wave hook speed, it's pulling you at a higher rate of 1000. In the end, it's probably a wash as to which is faster, but on servers with low ticrate, the higher pull speed will allow you to bunny hop a great deal more.
The first 3wave hook speed (before ctf 3.0) was 1000 throw and 1000 pull, let's use the notation of throw_speedxpull_speed, so in this instance it would be 1000x1000. When ctf 3.0 came out (this introduced the first ctf maps, ctf1-ctf8 and custom models like star.mdl) the hook speed was changed to 800x1000. The CRCTF hook speed setting inverts the current 3wave hook speed and is set at 1000x800. So, even though you're throwing the hook at a slower speed of 800 with the 3wave hook speed, it's pulling you at a higher rate of 1000. In the end, it's probably a wash as to which is faster, but on servers with low ticrate, the higher pull speed will allow you to bunny hop a great deal more.
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