last night we played a few 3wave 3v3 - 4v4 games at HDZ, with a 20 second weapon respawn and weapon stay.
Both are great additions to CTF, and unlike omi's arguments, weapon stay made sure no one jacked up on ammo and weapons.
When one had an RL you couldn't grab another RL unless you went and grabbed ammo, but if a player had no weapon, the weapon disappeared for 20 seconds (shorter respawn time). There was no weapon control, and the games were very close from beginning to end. When shao's team took a 3 cap lead and controlled the entire map we made a comeback and won the game due to grabbing weapons at crucial points in the game and turning the tide. The same situation occurred in the Egyptian pig factory, the opposing team took a 2 cap lead and we made a comeback instantly. There were still some respawn kills, but every player had equal chance at grabbing weapons and we all had to grab ammo to supplement those weapons.
I hope this addition in CTF stays, we'll definitely experience closer and more exciting games. rook, you should also look into what I was saying about adding some sort of noise to help track flags, there should be a drawback to holding the flag and not just hiding it away and wasting time until the flag is returned; this would help offset both over capping, or under capping.
Both are great additions to CTF, and unlike omi's arguments, weapon stay made sure no one jacked up on ammo and weapons.
When one had an RL you couldn't grab another RL unless you went and grabbed ammo, but if a player had no weapon, the weapon disappeared for 20 seconds (shorter respawn time). There was no weapon control, and the games were very close from beginning to end. When shao's team took a 3 cap lead and controlled the entire map we made a comeback and won the game due to grabbing weapons at crucial points in the game and turning the tide. The same situation occurred in the Egyptian pig factory, the opposing team took a 2 cap lead and we made a comeback instantly. There were still some respawn kills, but every player had equal chance at grabbing weapons and we all had to grab ammo to supplement those weapons.
I hope this addition in CTF stays, we'll definitely experience closer and more exciting games. rook, you should also look into what I was saying about adding some sort of noise to help track flags, there should be a drawback to holding the flag and not just hiding it away and wasting time until the flag is returned; this would help offset both over capping, or under capping.
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