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  • #16
    Note- sorry for long-winded post- got overly excited- feel free to skip it!

    I reckon a Quake 1 sequel/remake would be bitchin so long as:

    1- used at minimum Quoth2, Quake Episode 1 (esp E1M5), Armagon -ALL in DP with Rygel and Pretty-WAter- as bare minimum standard to improve upon (and not software 1995 Quake). Also need Doom3, Shambler's Castle, Half-Life 1 and 2 (and OpFor), and Quake 3 Arena for additional inspiration.

    2- Kept balance between hitech, gothic, alien, lovecraftian, satanic and other styles for monsters and levels (not just 1 base and a bunch of castles). Also mix the styles a bit (like Q3A). All old enemies, with a few new ones.

    3- Got rid of double weapons (eg 1 type of shotgun, 1 nailgun-type weapon) and made at least 8-9 unique ones with unique ammo (pref 1 accurate-ish pistol and one machinegun (Quake doesn't feel quite complete without one). Quake 2/Half-Life had a good example of weapon balance- mostly. They should also do decent damage- possibly slightly more than original Quake 1's guns.

    4- Cut out puzzle-monster bosses completely (all bosses FIGHT), go easy on traps, jumps, enemy spawn-ins, cutscenes/ scripted sequences (games seem way too dependent on them these days). And more -semi-open areas.

    5- Developer preferably id, Ritual (Armagon team), quake fans (esp Quoth Team) or possibly John Romero's company (so long as they learnt their lesson from Diakatana)- unfortunately Raven don't seem to have a knack for remakes- ironically they seem to be able to turn the lamest TV shows into badass games (StarTrek Elite Force one of my fav games), but turn badass games into- well, something else (hated Quake4- a lot).

    6- Hub-Episodes were a nice touch- but I'd rather a single progressive game that got gradually more challenging, instead of repeating an easy-to-hard episode four times over.

    7- No 90s rave vampire themes, possessed evil kids (especially long-haired girls in white hospital gowns), medieval villages, 'scourge across the land', chosen warrior etc themes, Atlantis, Egypt, or heaven-vs-hell- they are either overrused, every other game are using them (and better suited to use them), or they are simply REALLY lame- especially Atlantis.

    8- Make more of a plot. Rationalize the setting (ie make excuses for how the universe/story fits together). You are an unusually strong, fit person (possibly amongst many others) sent into the Slipgate to explore/invade Quake's dimensions. Quake is evil, and so are his minions- his human/humanoid minions are all mentally-damaged, surgically-altered, brainwashed or just generally not nice people- not zombies or possessed demons- that should also be clear. Doom3-style PDA/recordings are also awesome for fleshing the plot.

    9- Use an engine that can at least do everything HL2Source and DP can- and makes good lifelike flesh, fur, metal, wood and stone textures- sadly id engines of late make everything look like plastic (mainly I think because every surface reacts the same to light- from skin to metal to plastic etc).

    10- good interface- run, jump, duck, crawl, aim smoothly- NO Stamina bars- although I'd be willing to have gun ammo capacities/weapon-reload (these days infinite ammo feeds just seems to arcadey to me and I find myself hitting 'r' anyway).

    That's my modest wishlist. If I ever get around to it (or, if I'm honest, some mapping and level-programming mastery) I might try to make some maps/artwork and stuff to illustrate- I'll at least have a Deviant Art page soon.
    Check out my awesome Deviant art page!
    Quake fanart (obviously included)!

    http://harry-the-fox.deviantart.com/

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    • #17
      Originally posted by King Hazza View Post
      (hated Quake4- a lot)
      Hi King Hazza.

      Yeh Raven suck.

      Quake 4 was aload of old tripe.

      The other Raven game i got was Jedi Knight II, which was shit compared to Jedi Knight I.

      Quake = 10/10 (Classic)
      Quake II = 9 / 10 (Excellent)
      Quake III = 8 / 10 (Great Fun)
      Quake 4 = 2 / 10 (Absolute Shit)

      Radec

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      • #18
        Originally posted by =peg= View Post
        damn its a shame my pc can barely handle doom3 but.. i just tried that Shamblers Castle mod and boy does it look sweet!! playing it at 10 fps wasn't so great tho.. but maaaaan if only quake (the quake we all love so much) looked this good!

        Just played that too , played it out with 1 life =)
        This was great fun , and wow this looks sweet !
        My servers for the gamers:
        bigfoot.servequake.com / damage.servequake.com

        port 26000 EuroQuake
        port 26001 EuroQuake Coop


        newyork.quakeone.com
        Offline ATM
        fvf.servequake.com
        flanders.servegame.org / flanders.servequake.com
        Offline ATM
        newdm.servequake.com
        port 26010

        http://bigfoot.servequake.com (EuroQuake)
        sigpic

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        • #19
          i dont qite agree with four, tricks and traps with quirks is great fun

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          • #20
            Originally posted by metchsteekle View Post
            i dont qite agree with four, tricks and traps with quirks is great fun
            I kinda like them too- the problem is some developers REALLY go overboard making them hard (Half-Life and Levelord in particular). Stuff like Quake Episode 1 were awesome (as there were always clear visual hints especially).
            Anything else should either be an elaborate barricade (eg instead of a gold door there's a laser web- kinda like RickyT23's remix map), or you can shut it off via hidden switch or jump up some crates to a hidden ledge which sneaks around it.

            Originally posted by Radec View Post
            Hi King Hazza.

            Yeh Raven suck.

            Quake 4 was aload of old tripe.

            The other Raven game i got was Jedi Knight II, which was shit compared to Jedi Knight I.

            Quake = 10/10 (Classic)
            Quake II = 9 / 10 (Excellent)
            Quake III = 8 / 10 (Great Fun)
            Quake 4 = 2 / 10 (Absolute Shit)

            Radec
            Hey Radec!

            Same scores for me (Quake 3 also gets artistic merit on top- except nobody would ever notice because they're too busy not getting killed by other players, bet meh).

            For Quake 4- the scariest scenes they got from Star Trek- that really speaks for itself. Even the stroggification ghost-train scene was more comical than scary.

            You wouldn't happen to do reviews officially would you? If so please link!
            Check out my awesome Deviant art page!
            Quake fanart (obviously included)!

            http://harry-the-fox.deviantart.com/

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