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  • #16
    Originally posted by King Hazza View Post
    Fully agree- and in my opinion, the original combined the right amount of modern, sci-fi, alien, fantasy, gothic, satanic and lovecraftian themes- at least in the enemies and half the levels.

    It would be hard to remake Quake 1 for a modern PC world (eg emphasise on modern demands like story, dialogue, levels that have a 'realistic' purpose and stuff like weapon clip storage (all of which I support) without harming the Quakey-mood) although I think it's actually very possible.
    Just like with Unreal.

    In Unreal, there is no cutscene rubbish and you kinda have to guess the story as you go on, like you would in real life if you were on a prison ship which crash landed on an alien planet.

    But Unreal II (which i do have but in all honesty, i got so bored of the gameplay on the first level that i have yet to get past it, even after 18 months) they tried to make it like a modern game with a story which was so bland.

    I grew up with Quake II and i like it, but I do prefer Quake as i like gothic styling and its kinda like medival dark fantasy with Rune, Ogres and Dragons and i like that. It just has a feel to it that even Quake II doesnt.

    Anyways both great games.

    p.s i cant stress how fucking awful Quake 4 is. absolute fucking shit. ofcourse people like legend who prefer the dark fantasy of Quake to the sci-fi Quake II will hate Quake 4 even more but even I, a fan of Quake II and its alien counterstrike story, hate Quake 4 to the firey pits of Earth. I've had it for 4 years and only played it through once. sorry for the french.

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    • #17
      There's a quake 2?

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      • #18
        Damn straight Radec- Agree again:

        Unreal did a pretty good job of delivering an atmosphere (although personally the gameplay and level design got on my nerves- walking across an empty gazziolion-mile canyon, and even the low-end monsters had over 300 HP- more than the Fiend- and moved a gazzilion miles an hour against the clumsiest weapons ever- often with projectiles often slower than their jogging speed- blah!).
        However, it answered the question of techno-futuristic/ancient brilliantly by the simple answer that you are a prisoner on a high-tech transport crash-landed on a primitive medieval world, which itself colonized by creatures that are sort of primitive too (compared to future humans), but hire technologically advanced races to work for them.
        It was pretty darn clever- especially how they weaved the magic theme into the game- which fits like a glove and doesn't feel shoe-horned at all.

        Unreal 2 was pretty bad- there were some okay entertaining bits, but to be honest there was nothing much to remember- plenty of annoying 'protect this guy' and 'stop the enemy hordes reaching point B' missions though.

        Quake 4, however, makes Unreal 2 seem worthy of some kind of award. It achieved the impossible of actually making me think Strogg were lame. What gets me is some people say "Doom3 is more suspense oriented while Quake 4 is more action oriented"- except that Doom 3 probably actually had more action too- it's just that Quake 4 just cut out the scary and suspenseful bits so nobody was sure what else to call it. They even managed to make a Stroggification plant boring.
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        • #19
          i thought the part where u get stroggified was pretty groovy, at least the first time

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          • #20
            i'm not having a go at you spooker but bland story ideas like being stroggified half way through the game (something that doesnt even affect the gameplay except change the hud (big woop)) arnt my cup of tea.

            apart from anything else, i would have actully have liked to have been stroggified in Quake II and become a Gladiator or Gunner because the Strogg in Quake II were fucking awsome.

            Quake 4 Strogg (the same ones you play as in Enemy Terroirty) were fucked up versions of the ones in Quake II, which just rubs salt in the wound when you have to actully play as one of them..

            Compare that to running through gothic realms and fighting some of the most fun enemies i ever come across (Vores, Shamblers to name a couple) and the simplicity of running from A to B with no side missions to get up your ass and no big story to get in the way of the pure fun. You gotta remember Quake hasnt even got anything to do with Quake 4, its just by chance that they got the same name.

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            • #21
              Quake and then Quake II. Though I played one of the expansions for Quake II recently and it was a blast. Can't remember which is which, though it's not the one that's predominantly underground. Quake III has somehow lost all its luster.

              And you forgot Heretic II. Now that was an awesome game.

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              • #22
                Originally posted by spooker View Post
                i thought the part where u get stroggified was pretty groovy, at least the first time
                I admit it wasn't THAT bad- bit comical though (I was itching for the scene, expecting many little arms to dice you up, slice you open and start stuffing machine parts into you- maybe in some 'images before your eyes' choppy editing that only roughly gave you an idea of what was happening (admittedly animating something that detailed would look a bit silly on present game engines).
                I admit by the time I got to it I was too annoyed with the game to care- but still, the process being a ridiculously huge saw that only chops off your feet (I was actually eating dinner when watching it, and said "About time- maybe he'll start moving faster now"), a needle, a thing that bolts on a breastplate and suddenly your entire prosthesis is complete.

                Also Radec, one thing I particularly didn't like about the Strogg in Quake 4 was some sort of 'over-elaborateness' of them- the fact that the original Icarus had to lose both arms so they could fit his humungous propulsion system really captured the single-minded, primitive, uncaring and crude, budget-cutting wickedness of the strogg's human resources industry. Yet the fact that many of the Q4 Strogg have actually been outfitted with tiny anti-gravity seats and been lovingly assembled with fully articulate prosthetic hands (as if they started to feel sorry for them) kinda misses the mark for me.
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                • #23
                  Originally posted by terminus View Post
                  Quake and then Quake II. Though I played one of the expansions for Quake II recently and it was a blast. Can't remember which is which, though it's not the one that's predominantly underground. Quake III has somehow lost all its luster.

                  And you forgot Heretic II. Now that was an awesome game.
                  Heretic 2 was pretty good actually, I quite enjoyed it- although I played it when I was way younger so I'd have to give it another run. It was the first time in a fantasy about an evil wizard- that the evil wizard was super scary instead of camp and silly (although the ending when you beat him I'd rather forget about)

                  Also, it's hard to say as both expansions were mostly underground- but I think you're referring to The Reckoning- that was the one with the boomerang gun, exploding shell gun, the lizard enemies and the upgraded guards (hyperblaster, laser etc) and other improved monsters- and moonbase.
                  It was pretty awesome- although its lazy attempts at bosses was totally shameful (seriously, it's just the old tank boss with a forcefield and Makron again)!
                  If I were them, I would have had a Tank boss that instead fired rapid-fire Phalanx volleys and shot BFG blasts for the first boss.
                  For the second- hell, a flying boss would be fine- they wouldn't even have to animate him, if they were running out of time. He could loose out waves of boomerangs, shoot lasers and maybe even throw a few of those ghostbuster traps around whenever you take cover! Maybe even multiple BFG blasts instead?
                  A Pity- it would have OWNED for me otherwise.
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                  • #24
                    Originally posted by King Hazza View Post
                    Quake 4
                    As much fun as that was, this thread is about the best Quake game and by no means does Quake 4 take that trophy

                    Like i said before, i'm not surprised that its a landslide in Quake's favor and although its a bit weirde that the very best in the series is the very first, its not to say the others are total shit.

                    In Dissolution of Eternity the levels Blood Sacrifse and Last Bastion are just as good as anything in Quake (maybe a bit better) but one thing i hate about DOE is the overpowered weapons. It would be much harder and so more satisfiying if you just had the normal weapons.

                    New weapons in expansion packs are never any good.

                    My favorite weapon from Quake is the Perforator because ammo is plenty and it is the only weapon in the game that is easy to use in any enviroment and can easily kill any monster (even the shamblers). The Thunderbolt does all the same but it doesnt have unlimited range, and ammo isnt as plenty.

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                    • #25
                      SNG is pretty good in single player. Shaft is great but not very good underwater and ammo dries up quick. RL is pretty much king of player vs player.
                      e|------------------------0---------------
                      B|---------------0^1----------------1----
                      G|---------------2------2------0^2-------
                      D|---------------2-------2--2-------------
                      A|---------------0------------------------
                      E|----------------------------------------

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                      • #26
                        by posting the poll on a quake ONE website, you have already pre-selected the answer you are going to receive, so although I do think quake 1 is the best of all of them (obviously), i think this poll has no value

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                        • #27
                          Originally posted by spooker View Post
                          by posting the poll on a quake ONE website, you have already pre-selected the answer you are going to receive, so although I do think quake 1 is the best of all of them (obviously), i think this poll has no value
                          i agree with you completely. to be honest i didnt think about it much when i created the poll but i when i think back to it, it was always going to be a onesided arguement.

                          its been fun though, its been more of a discussion than a poll anyways, i hope people have enjoyed it. a look shows Quake wins and so i think its about time this aged thread comes to a well derserved death.

                          |||closed|||

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                          • #28
                            Elaborating on the obvious answer:

                            The first Quake is what this fansite happens to be dedicated to

                            The second Quake is the only other single-player Quake since made by id, hence why it may get some favor.

                            Which leaves Quake 3 Arena and Quake Live- the same game- and Quake Wars- both of which have no singleplayer at all.

                            The last seperate title is plain awful.

                            Which leaves everyone deciding whether or not they liked the expansion packs more, or feel that any one of them improved enough on the original game's foundations to warrant the award instead.

                            Anyway, Radec I disagree about Dissolusion's weapons- for what it was worth the meager ammo you get for them really makes them a welcome boost- especially the extra ammo freeing me from relying solely on nails and rockets, the occasional cell or else my shells- which I felt actually needed the boost more than any of them.
                            Although deep down I'd rather some actually new stuff (which is what annoyed me about this expansion- save the Dragon, Overlord and artwork, there was nothing remotely original at all- every single monster was essentially an existing monster with a different look and altered stats (the statues and Wraiths are probably the most different).
                            Besides, the Armagon and Quoth arsenal were both fantastic.

                            Also, another thing Armagon deserves credit for- fast introduction of weapons- in a surprisingly appropriate manner.
                            What I love about that pack is that the team KNEW everyone already knows how to play Quake, and also that we've already done the slow-buildup-to-better-guns over four times in the original Quake. And instead of jerk the player around by sticking him with the useless shotgun at simple enemies to repeat the cycle- you get thrown into a BIG nasty complex of hordes of grunts, enforcers, dogs and the new centroid (which is tougher than a Vore IMO), and decides you might as well have fun and get the supershotgun, LASER, prox mine AND rocket-launcher (I think Nailgun too, don't remember) all fairly early.
                            At that point, as far as I was concerned, any subsequent title that expects me to spend more time without at least two decent guns than I would have in any one of the starting levels in Armagon- I quit and uninstall it- it's come to the point where even thinking about the single shotgun bores me out of a level.
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                            • #29
                              HOW DO U PLAY THE GAME. Where do u click that will bring u up to the game. i want to play it but i cant.

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                              • #30
                                You need to be smart enough to buy the game.
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