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  • #16
    Originally posted by Ranger View Post
    Personally, Quake's story line was mashedup.
    At minimum, a new game would clear up the info a bit.

    Say, do you guys know what the story line of Quake is?
    Quake's vagueness, lack of explanation and clarity is something that made it a classic.

    Was "Quake" defeated? What happened? What started it?

    Fear and the unknown!

    In Q1 you see Strogg crates in the slipgate complex
    Any hardcore Quake 1 fanatic believes -- as stated on wikipedia -- that the "sequels" to Quake aren't actual sequels except in name only.

    So there aren't any Strogg in Quake. Quake 2 was supposed to have a different name but they couldn't get the name they wanted so instead decided to call the game "Quake 2'.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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    • #17
      Oddly I played all ExM1 maps last night hmm they were all same texture based.
      its like why shove marine style strogg-ish then melt into the lovecraft mishmash (oh this isnt THOR vs fantasy game?)

      E1M1 - Slipgate Complex
      E2M1 - Installation
      E3M1 - Termination Central
      E4m1 - Sewage System

      All look like a mini game departed from Quake, eh?
      www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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      • #18
        So long as they got a team of guys that "get it" (eg the guys that made Quoth, coupled with a few of mappers and modders in this community), it would be awesome- and the best part is it COULD translate into a modern story-based, logical game without being lamed down.

        Plot- you are one of a bunch of badass people recruited to go through the slipgates and scout/invade because some totally evil multi-dimensional entity is sending dangerous outer-dimensional monsters/alternate reality slaves (all nutcases) over to invade- and has converted (via implants, drugs, surgery and occasional enticement) many earth armymen to support its cause (the entity (QUAKE) will most likely be that amorphious, shapeless, Egyptian-ish-named shapeshifting entity that's always trying to awaken azazoth (forget his name)- which completes the lovecraft reference and provides a villain that remains every bit as bizarre and mysterious even when he's introduced).

        Keep all of the old monsters (and retain their old original appearances- shaggy shamblers DO look fucking scary, mummified zombies are a must), add a few new ones on top (use Quoth as a good example), and simply keep the more memorable weapons and replace their redundant secondaries with something else (eg replace one shotgun and one nailgun with a pistol and a machinegun), maybe add a few new ones?

        Seriously, keep the theme (gritty, dark, raw, alien, satanic, lovecraft, techno-gothic and futuristic in a nice bundle), keep the old monsters and heavy action-oriented gameplay they can probably do a wide range of things and it will still be good.

        I would LOVE to see a Doom3 (or perhaps Doom 4 (more action oriented)) done to Quake.
        Check out my awesome Deviant art page!
        Quake fanart (obviously included)!

        http://harry-the-fox.deviantart.com/

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        • #19
          You kiddin' man?

          Shamblers are fluffy teddys, Death Knights are just people with bad days;
          and the pentagrams etc. were just things from Doom

          Quake is a magical place, unpleasant, but not evil.

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          • #20
            Seriously dude, fluffy monsters really DO look a lot scarier than they sound!
            I've seen a sculpture of a fluffy yellow chicken monster with gaping blood-stained alien jaws- the fluffiness kinda accentuates the bloody gruesomeness of the rest of it!
            It depends on the fur texture- if it sticks out like a fuzzy cat or poodle- it looks silly- but if its more like the ratty, mottled fur of a grizzly bear or a lion's mane (or the occasional long-hair wooly dog), it looks freaky and nasty! (think Yetis and sasquach too).
            It all depends on how you portray anything (same deal with the knights and death-knights- the ordinary grumpy human faces of the original don't cut it- but a creepier full-helmet covering them- or maybe some freakier facial mutilations/surgery will fix that!

            I reckon Pentagrams had their place (much of Quake seemed to be dimensions controlled by magic practitioners who scribbled summoning circles and sacrificial altars over the place- not necessarily based on hell- they just look freaky. Similar with the crucifixes- they look all scary and gothic- and technically not Christian as they were originally pagan roman torture/execution devices.

            Partly agree on the evil part about the Quake universe- although I'd imagine any dimension under the control of Quake would have had some redecorating. >
            Check out my awesome Deviant art page!
            Quake fanart (obviously included)!

            http://harry-the-fox.deviantart.com/

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