I have compared Tenebrae and Darkplaces with the texture packs, and my opinion is that Tenebrae still has best lighting and effects, despite the fact development was stopped 5 years ago.
The questions are:
1. Can I feed it with external ogg or mp3 music?
2. Why doesn't Rygel's pack work with it the way it should? I have unpacked it, put its content into tenebrae/override subfolder. The first problem is that engine says it doesn't work with 'type 2 tga' about .gloss textures. Second is that it seems, all additional effects textures, except .luma are ignored. Is it engine's limits or I am doing something wrong way?
So, in general, what can be done with Tenebrae and available models/testures/etc to make it look as perfect as it can?
The questions are:
1. Can I feed it with external ogg or mp3 music?
2. Why doesn't Rygel's pack work with it the way it should? I have unpacked it, put its content into tenebrae/override subfolder. The first problem is that engine says it doesn't work with 'type 2 tga' about .gloss textures. Second is that it seems, all additional effects textures, except .luma are ignored. Is it engine's limits or I am doing something wrong way?
So, in general, what can be done with Tenebrae and available models/testures/etc to make it look as perfect as it can?
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