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  • #16
    Myself am also a Tenebrae fan, I remember when it was being worked on.

    I still hope that new textures will work with it. The technology may be "old", but still it looks fantastic.

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    • #17
      Originally posted by R00k View Post
      until the media meets the demands of the engine its just square fluff
      This, oh yes.
      IT LIVES! http://directq.blogspot.com/

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      • #18
        Originally posted by R00k View Post
        ..and DP also supports quake3/q2, hl1
        This support has been around for a while, and I've seen some experimental hl maps for DP, but I've never seen any q3, q2, or hl models, weapons or effects in any quake engine or screenshot. I think I heard about someone making hl player models for DP, but it never went anywhere. It's not so novel if it never gets used, is all I'm saying.

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        • #19
          you can play music with a media player in the background.

          for rygels HIGH set working with tenebrae, what I did was delete all the gloss textures and then i resized down the textures over 1024...like 7 or 8 textures, the doors and i think a lgmetal or two...all of them have the biggest file size...took me five minutes with find files named gloss and photoshop.
          Last edited by seanstar; 04-25-2010, 08:35 PM.

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          • #20
            Originally posted by Baker View Post
            A better question is where can you download Tenebrae?

            It seems that the Tenebrae site is down and has been down for months.
            TenebraeInstall.exe
            Check the download.txt file for other downloads from original site.

            There's also a site with Unofficial Tenebrae builds.
            Last edited by Moon[Drunk]; 04-22-2010, 03:43 PM.
            � Moon[Drunk]'s Quake Graphics
            � Quake Revitalization/Retexturing Project

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            • #21
              Also check out this build I made of it: http://www.quaketastic.com/upload/fi...ebrae_2010.zip

              You'll need it to run on 64-bit Windows, but otherwise there's no difference to the original.

              If you're not aware of it, Quaddicted has a great engines archive here: Quaddicted.com: Quake Engines Archive

              There are quite a few Tenebrae builds and files there, but I'm not certain which ones you need.
              IT LIVES! http://directq.blogspot.com/

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              • #22
                mhquake, HUGE, HUGE thank you for the modification. I finally could run the engine on my Windows 7 x64.

                Here's the result. I wonder, is it possible to further improve the engine?

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