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DM: Order of Operations

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  • #16
    Demos

    Watch more and more and more demos of good people. The more the better. Challenge-TV.com click on NQ and download as many demos as you can. Anyone have any better sites?

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    • #17
      I added this beneath the server browser maybe 2 hours ago (Direct links to the right Challenge TV pages):

      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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      • #18
        Originally posted by Cataklysque View Post
        Hold back + left before the match begins for your initial spawn.
        Thanks for the tips. Just a couple questions...

        What is the point of holding back + left @ beginning? Now is that "back-step and strafe left"? Sounds like you are avoiding getting spawn-fragged by side stepping.
        When you get quad or hear someone get quad, look at the clock on the screen. It will spawn at the exact same second the next minute.
        Good to know!!!
        Stop using a trackball, seriously.
        Ouch! Now it is really hard for me to explain and have others understand why I like the track ball... I am the kind of person who needs "room to operate"... and in some ways... I am kinda all over the place. When I use a regular mouse I'm knocking shit around (my KB and anything next to the mouse pad)...in an action intensive environment....you won't see me having fits like this @ work�unless the ticketing system becomes a FPS.

        Anyway... there is also a play value part of it that makes using it pleasant. With high sensitivity, a fraction of a ball rotation makes me do a clean 180 degree turn� been using it for years�and you know�I�m hooked.
        At least my unique human interface device allows my movements to be unique enough to tell me apart from a doppelganger with my screen name.

        The nailgun is worthless. Use shotgun over nailgun. Supernail gun is not worthless, but quickly becomes worthless long range.
        All things considered equal (meaning if everyone on both teams has amazing aim, including you, or if everyone has shitty aim on both teams) then Armor > Weapons.
        Good to know.

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