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Bans are limited to 127, during initialization the mod has to process all these bans, which can take a few seconds. All these bans are reportedly just to keep 1 player out. Maybe it's best to have the server .exe handle bans, this would alleviate the mod's slow response during startup and allow up to 65535 ip addys.
Or in the meantime just bounce connections until everything is initialized.
Weird after 5 years this was never been a problem before. {kimp'ed}
Bans are limited to 127, during initialization the mod has to process all these bans, which can take a few seconds. All these bans are reportedly just to keep 1 player out. Maybe it's best to have the server .exe handle bans, this would alleviate the mod's slow response during startup and allow up to 65535 ip addys.
Or in the meantime just bounce connections until everything is initialized.
Weird after 5 years this was never been a problem before. {kimp'ed}
I'm sure Kimp has a method of changing his IP AND/OR IP spoofing. He likes to flaunt his IP on Quake when he gets kicked/banned. We really can't keep him out and keep things public.
Maybe we just all need to get RFID chips implanted into the back of our hand or into our foreheads so its obvious who's who and make RFID chip scanning mandatory in order to connect to ANY Quake server.
I'm sure Kimp has a method of changing his IP AND/OR IP spoofing. He likes to flaunt his IP on Quake when he gets kicked/banned. We really can't keep him out and keep things public..
what he said,is what I thought,and then I realized im still wasting my time.
Speedball fn rock's. It's just too bad that whenever you mention it, half a server says "HUH?" , one quater the server says NO! , other remaining quater says OK!
I made a map that had speed ball entities on it, but I didn't get it put it on server because I didn't think it was good enough, I'm going to redux it soon though I feel.
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