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  • #16
    Here's a quick synopsis of the rules:

    - 2 Teams Maximum, RED vs BLUE
    - the BALL spawns at MOUND (dm3)
    - the idea of the game is to take the ball and carry it to the OPPONENTS goal.
    - you MUST select AXE to carry the ball, switching to anything else DROPS the ball.
    - respawns are active randomly
    - the round ends when a BALLCARRIER touches the opponents GOAL
    red team's goal looks like PENT (nailbox area on DM3)
    blue teams's goal looks like QUAD (in YA room on DM3)
    - ball carriers gain 1 point health for every second they hold the ball.
    - the ball is affected by splash damage, causing it to bounce around.
    - if someone drops the ball and its not touched in 20 seconds it respawns at mound.

    FEATURES:
    In addition to the normal gameplay of CA, in speedball u can bunny hop 110% faster
    Double walljumps are enabled.

    TIPS:
    To toss the ball to a teammate, aim at them and select the AXE
    to POWERTOSS the ball press and HOLD
    JUMP while selecting AXE
    OR
    +ATTACK and SELECT AXE

    to catch the ball being tossed to you, select AXE before the ball touches you
    Mark this is from a post 2 years ago http://quakeone.com/44810-post1.html

    It's opposite of CTF, where you take the ball to the enemy's base not yours, like soccer or rugby.
    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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