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Help me with scripting please! One simple thing

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  • Help me with scripting please! One simple thing

    Hi!

    First of all, Safe3 is the BEST quake map i have ever played. Ever. It is absolutely the essence of Quake.


    Now, I need help deleting lines of text from the console. I used to do this all the time in my scripting but I can't remember the command!

    I'm obviously not referring to clear. I need the one that deletes the last line or two or three only. Please help, thank you.


    (As for why: I am trying to smooth out the display of edicts so that less extraneous information is printed.)

  • #2
    Welcome to the forums, but I've not got the slightest idea what you are talking about when you say you need help deleting lines of text from the console.

    I do admit the edicts command prints too much stuff and not very concisely.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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    • #3
      it's extremely simple.

      you press ~ and the console comes down.
      you type in "echo Hi"
      then "Hi" is the last line in the console.
      there is a command that i used to use all the time which would strike Hi from the console and raise the bottom level up one line. it would "delete the last line of text from the console", i don't understand what's unclear about that hehe

      Comment


      • #4
        Thats a new one on me too. I know there are settings to control the number of seconds the con messages will display, but have not heard of this one. Checked here, could not find one that matches your description:

        Quake Console Commands

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        • #5
          con_notifylines 0?
          Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

          So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

          Comment


          • #6
            Is that really Omicron? seriously. I don't get it....
            Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

            Comment


            • #7
              The Omicron bot was a singleplayer bot.

              I think he is trying to spam the entities command to show when powerups are available, but doesnt want to see the other garbage.
              There used to be a special character to hide the contents of a string of text that followed.

              In the end, I think he may be confused with either QuakeWorld or Q2, or some kinda alias command that his college buddies put together to cheat vs clientside bots...
              www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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              • #8
                wow hah i didn't expect hostility over this question r00k. here's the aliases in question, but the edict number changes every map spawn last i checked so i'd have to manually reconfigure that every game.
                the point of the question was what you said, and what i said earlier: to clean up the display after nextthink or think.


                did you know if you see someone take a rocket launcher you can add 30 seconds to the clock, and then you'll know when it respawns? is that cheating?
                other alternatives are creating a 30 second .wav file with 25-27 seconds of silence which then counts down, then you just press the key to play it whenever you see it taken or take it yourself.

                it's not like i'm using godmode. lord knows all decent bots use nextthink in their logic. is it cheating that i make my crosshairs change based on the weapon, and flashup/down in size when i'm firing Q3A style? is any client other than the original winquake cheating?

                i played q3a a lot competitively and i prefer fullbright worlds/models, no weapon visible, etc... customizing the UI is a huge appeal for the quake genres.

                i used fov 115 as a minimum the first time i discovered you could change it. i've tried to crack into 150 before but i can't manage anything past 140 reliably. my sensitivity is 30 and i'm hoping to progress it slowly up to 40. is that cheating? am i really that unusual? i can show you all my aliases etc. if you want

                i'm just surprised by the reaction and i'm very new to the community. please reply and go on.

                // only worked for one game
                alias +checkrock "con_notifylines 25;con_notifytime 5;edict 50"
                alias -checkrock "con_notifylines 4;con_notifytime 3;clear"

                alias +checkarmor "con_notifylines 25;con_notifytime 5;edict 61"
                alias -checkarmor "con_notifylines 4;con_notifytime 3;clear"

                alias +checkpwr "+checkrock"
                alias -checkpwr "-checkrock;+checkarmor"

                bind f +checkpwr

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                • #9
                  It's like tossing a anvil on one side of a "Balance"
                  and then wondering why it would be such an issue.

                  I think its great you can script, but so far I haven't seen any forthcoming information that this would be used by anyone but you, hence the analogy of a balance being over weighed on one side.

                  If someone created a DeathMatch compatible system that provided EVERYONE with the ability to know when shits availible to be picked up, it looks entirely different of a situation. But, requesting assistance to super-uber-tweak your shit for yourself only is definately in the realm of cheating.

                  What if the team your opposing doesn't have some mega-leet coder like yourself barking out spawn times and weapons/powerups being taken at different times, you don't see the anvil breaking the balance?


                  There are probably even easier ways of doing this shit, as im pretty sure some Quakers do use timer's in some fashion,im pretty sure there are Quakers doing it by LEGIT means as well,using their brain and not some Quake coded jargon to assist in breaking the balance scale Doing it mentally makes you a better Quaker IMHO.
                  Last edited by Mindf!3ldzX; 03-18-2011, 12:51 PM.
                  Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

                  Comment


                  • #10
                    i understand what you're saying, and i agree. it gives information you might not have. but doesn't something as simple as turning the gamma up on your screen do the same thing?
                    i'm being absolutely sincere in that i want to understand the general perspective of the community, and where you draw the line.
                    because nothing prevents you from using the same scripts i do, or creating better ones, i have a hard time viewing it as cheating.

                    i don't want to annoy you, just show good faith. here's a section of the config file.

                    // 4. Weapontype
                    alias +rocket "impulse 7;wait;xhairrocketup;+attack"
                    alias -rocket "-attack;xhairrocket"
                    alias +lightning "impulse 8;wait;xhairlit;+attack"
                    alias -lightning "-attack;xhairdefault"
                    alias +grenade "impulse 6;wait;xhairgren;+attack"
                    alias -grenade "-attack;xhairdefault"
                    alias +rocket2 "xhairrocket"
                    alias -rocket2 "impulse 7;wait;+attack;wait;-attack;xhairdefault"
                    alias +lightning2 "xhairlit;impulse 8;wait;+attack"
                    alias -lightning2 "-attack;xhairdefault"
                    alias +grenade2 "xhairgren"
                    alias -grenade2 "impulse 6;wait;+attack;wait;-attack;xhairdefault"

                    alias +ssg "xhairssg;impulse 3;wait;+attack"
                    alias -ssg "-attack;xhairdefault"

                    bind shift +ssg
                    bind mouse1 +rocket
                    bind mouse2 +lightning
                    bind mouse3 +grenade2


                    // 5. Dynamic crosshairs
                    alias xhairssg "crosshair 4;crosshairalpha .4;crosshaircolor 60;crosshairsize 7"
                    alias xhairlit "crosshair 2;crosshairalpha .2;crosshaircolor 109;crosshairsize 5"
                    alias +xhairlit "crosshair 2;crosshairalpha .2;crosshaircolor 109;crosshairsize 7"
                    alias -xhairlit "xhairdefault"
                    alias xhairrocket "crosshair 6;crosshaircolor 11;crosshairsize 3;crosshairalpha .2"
                    alias xhairrocketup "crosshair 6;crosshaircolor 11;crosshairsize 3.25;crosshairalpha .2"
                    alias +xhairrocket "crosshair 6;crosshaircolor 11;crosshairsize 3;crosshairalpha .2"
                    alias -xhairrocket "xhairdefault"
                    alias xhairgren "crosshair 3;crosshaircolor 80;crosshairsize 3;crosshairalpha .8"
                    alias +xhairgren "crosshair 3;crosshaircolor 80;crosshairsize 3;crosshairalpha .8"
                    alias -xhairgren "xhairdefault"
                    alias xhairaxe "crosshair 5;crosshairalpha .5;crosshaircolor 25;crosshairsize 1"
                    alias xhairdefault xhairaxe

                    Comment


                    • #11
                      Originally posted by omicronbot View Post
                      i played q3a a lot competitively and i prefer fullbright worlds/models, no weapon visible, etc... customizing the UI is a huge appeal for the quake genres.
                      >implying UI refers to the whole game, not just menus and HUD

                      Comment


                      • #12
                        Originally posted by metchsteekle View Post
                        >implying UI refers to the whole game, not just menus and HUD
                        my intention is not to imply anything. i don't use fullbrights in quake one because joequake doesn't allow it.
                        in q3a, at least in quake live, you could set fullbrights just by your config file.

                        Comment


                        • #13
                          Originally posted by Mindf!3ldzX View Post
                          There are probably even easier ways of doing this shit, as im pretty sure some Quakers do use timer's in some fashion,im pretty sure there are Quakers doing it by LEGIT means as well,using their brain and not some Quake coded jargon to assist in breaking the balance scale Doing it mentally makes you a better Quaker IMHO.
                          listen i absolutely agree. and i said in my post that you can just add 30 seconds to the game clock in your head. the fact is i like the challenges scripting offers.

                          years and years ago i played quake 3 on the dreamcast online. i wrote a qbasic program for the pc that was also in the room. the qbasic program had pretty colored text on black backgrounds, and it listed items of interest.

                          for a while there i had my awesome little sister manning the program while i played and she could tell me "5 seconds to quad!" hahaha. good times.

                          that program, completely outside what you can type in to the game manually, seems to cross a line which being creative about using "play *.wav" and "edict #" does not

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                          • #14
                            rather than just go on and on, please articulate - what is acceptable?

                            do you all use fov 90?

                            edit: furthermore, if there was community interest in seeing just how elite a script could be developed to enhance the UI within the client, i would absolutely love to collaborate and see what we could develop for general use.

                            as user friendly, easy to navigate and adjust as possible, etc. i realize i'm posting too much in this thread also.

                            Comment


                            • #15
                              I think if you're good at scripting and the game allows you to do it it's not cheating. (On the other hand, if you modified the source of your client to accomplish the same thing I'm pretty sure I'd call it cheating.)

                              My opinion on the item timer is that it's an interesting thing to script but a bit lame to use it and my feeling on maxed gamma and picmip is that they make the game ugly . Of course I'm not a competitive player at all.

                              I use fov 105 and in q3a osp/cpm I use the bright green player models, they help a lot (and save my teammates in CTF/TDM) and look great.

                              I got a feeling that if you played q3a on a high level in some tournament with judges around they wouldn't let you use an item timer. But if you just play on the internet everybody is free to do what the game and server allows imo.
                              dfsp*spirit
                              my FPS maps

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