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Clearly.
By the way -- Get rid of that dumb fucking sig at the bottom of your posts.
None of us give a shit about what linux distro you're running, and we all can very easily find out our own ip address if we want. We don't need you taking up a fourth of our screen with stupid shit every time you post.
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Originally posted by spectreI'm there anonymously because I don't want to talk and I just want to play without anyone bothering me for any reason.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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Yeah, Baker, that's the biggest thing for me.
I completely understand why it was created, and the more I think about it, the more I think it's actually a useful tool.
Having more information is always a good thing, regardless of what you're referring to. The problem is that people get so caught up in uncovering who other players are. They get frustrated when they can't figure it out and start asking questions and firing off guesses. I just want to play, damnit. Leave me alone.
It's not the system itself that I find a problem, it's the people using it.
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Originally posted by spectreIt's not the system itself that I find a problem, it's the people using it.
Those modified engines would not be able to do ProQuake cheat-free mode, unless we could get the ProQuake author to "cheat-free sign" them.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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Originally posted by spectreHow hard is it to get a hold of those guys to have them "cheatfree'd?"
Something I forgot to mention ... mods can have the IP addresses masked on the QuakeC side, which doesn't require any changes to the ProQuake engine -- it's just a change in the QuakeC.
So any mod with the QuakeC source available (making CA+, as far as I know, an impossibility), this can be done without having a modified ProQuake on the server.
I'll have to check to see if this feature is already built into CRMOD.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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Originally posted by spectreGet rid of that dumb fucking sig at the bottom of your posts.
None of us give a shit about what linux distro you're running, and we all can very easily find out our own ip address if we want. We don't need you taking up a fourth of our screen with stupid shit every time you post.
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Heh, flame warz are fun.
But seriously, anyone who has used the intenet or played online games for any length of time -- especially Quake -- has already been in a lot of them. After a while it isn't so interesting.
But everyone likes to read them in the forums. :d :dQuakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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