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  • #76
    Originally posted by Death Knight View Post
    I find this all highly amusing.
    Yes it is,
    .
    Last edited by bluntz; 09-26-2011, 07:16 PM.
    WARNING
    May be too intense for some viewers.
    Stress Relief Device
    ....BANG HEAD HERE....
    ---------------------------
    .
    .
    .
    .
    .--------------------------

    Comment


    • #77
      You have my official seal of approval, sir.

      Comment


      • #78
        You guys have completely derailed the thread.. get back on point and talk about the original issue.. Tremor, get CF/Anti-hack for your server.

        Comment


        • #79
          He obviously is not going to change it. People have complained for months about it. People should just play at a better server.
          Cbuf_AddText (va("say ZeroQuake GL version 1.10\n"));

          Comment


          • #80
            If the majority of DM'ers didn't like it, they wouldn't play there. Fact remains, they play there because we (the majority) like the server.

            If omi had a big dick he'd find a way to complain about that too.. He complains about everything.

            Comment


            • #81
              Originally posted by omicron View Post
              Perhaps you should play this 150 pinging player, as he does not play at all like an HPB. Actually scorp would beat all of you on dm6, and you're all lpbs. There's no point, just stfu.
              Make thread then tell everyone who responds to "stfu"?

              Omicorn, I was glad for some reason to see you come back after your hiatus but it looks like you're slipping back into 2008 status.

              Hopefully you're not the old Omicron we remember!

              In your screenshot you posted its obvious of your annihilation 3 to 6 DM style. You posting it here (and you being who you are *basically unliked by most*) so posting it here would obviously bring out the "Haha Omicron got knocked the fuck out" posts etc etc etc...


              basically long story short Omi, I hope you're back for the better of the community, not for yourself (or the preservation of that asshole mentality you had/have)
              QuakeOne.com
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              Qrack 1.60.1 Ubuntu Guide
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              • #82
                Originally posted by Phenom View Post
                Make thread then tell everyone who responds to "stfu"?

                Omicorn, I was glad for some reason to see you come back after your hiatus but it looks like you're slipping back into 2008 status.

                Hopefully you're not the old Omicron we remember!

                In your screenshot you posted its obvious of your annihilation 3 to 6 DM style. You posting it here (and you being who you are *basically unliked by most*) so posting it here would obviously bring out the "Haha Omicron got knocked the fuck out" posts etc etc etc...


                basically long story short Omi, I hope you're back for the better of the community, not for yourself (or the preservation of that asshole mentality you had/have)
                I couldn't had said it better myself.
                Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

                Comment


                • #83
                  This thread is, as well, on the verge of being closed. I ask the ones of you that are responding with such negativity to please tone it down a notch. Being disrespectful to each other is getting none of you anywhere. At all. It's a poop throwing contest. Majority of you are grown men right? Lets act like it.
                  uakene.com

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                  • #84
                    Yes, atm it's more like

                    Comment


                    • #85
                      Hey Frenzy,
                      You asked what my reasoning was for not putting sv_cullentities 1 in the server config...
                      I responded to this in a thread awhile back - I guess you were probably moving and missed it.

                      Anyway, I had some requests from the older dm'ers to set it at 0. Their reasoning was the same as what Rcade responded to earlier - That if cullentities is set at 1, you cannot see quad or pent glow unless you see the player model - With it set to 1, you can see it behind walls, coming around corners, and so on. And really, this is what the glow is for in the first place. I remember this being the way classic CRMOD was set up back in the 96-98 era... Baker did respond to the previous thread on this topic and said that he would "put it on the list" to allow both Glow (only for the player with the powerup) and Anti-wallhack at the same time...so hopefully soon we will have the best of both worlds.

                      I know having it set to 0 does allow the possibility of a player to wallhack, but I'm with Rcade - I haven't personally seen or had any experience with people shooting me around corners suspiciously, and I play on my server quite a bit. Perhaps I'm retarded, but that's been my experience.

                      I remember before I opened up my server, I was playing on CRMOD and noticed all the quad guys could very easily run into the RA room on Dm3 and wipe it clean very easily due to the fact that no one could tell when it was coming in. With the glow, it is much more difficult to simply waltz in a room and mow everyone down. Kind of evens out the playing field.

                      For the record, I do not support cheating and/or cheaters, but I do feel like the benefit of powerup glow is greater than the risk of a wallhack. I feel like it gives the team without powerup control a greater chance of getting back into the game.

                      Also, sorry it took me a while to respond - been on a lake trip with some old friends all weekend

                      Comment


                      • #86
                        Guys, guys, fixing the Quad/Pent glow for antiwallhacking is a one-liner!
                        Code:
                        		if ((strcmp(pr_strings + seen->v.classname, "player") == 0) && ((seen->v.items & IT_QUAD) || (seen->v.items & IT_INVULNERABILITY)))
                        			return false;
                        Last edited by R00k; 08-08-2011, 03:20 PM.
                        www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                        Comment


                        • #87
                          Hmm. Thanks Rook.

                          Perhaps I'll see about putting this in the source and compiling.
                          Also, which file does this go in and in what section/line?

                          Comment


                          • #88
                            In ProQuake's source (4.51), add it within
                            qboolean SV_InvisibleToClient(edict_t *viewer, edict_t *seen)
                            like this...
                            Code:
                            qboolean SV_InvisibleToClient(edict_t *viewer, edict_t *seen)
                            {
                            	int i;
                            	trace_t tr;
                            	vec3_t start;
                            	vec3_t end;
                            
                            //	if (seen->v->solid == SOLID_BSP)
                            //		return false;	//bsp ents are never culled this way
                            
                            	//R00k: Dont cull Quad/Pent owners...
                               	if ((strcmp(pr_strings + seen->v.classname, "player") == 0) && ((seen->v.items & IT_QUAD) || (seen->v.items & IT_INVULNERABILITY)))
                            	{
                            		return false;
                            	}	
                            
                            	//stage 1: check against their origin
                            	VectorAdd(viewer->v.origin, viewer->v.view_ofs, start);
                            	tr.fraction = 1;
                            
                            	if (!Q1BSP_Trace (sv.worldmodel, 1, 0, start, seen->v.origin, vec3_origin, vec3_origin, &tr))
                            		return false;	//wasn't blocked
                            
                            
                            	//stage 2: check against their bbox
                            	for (i = 0; i < 8; i++)
                            	{
                            		end[0] = seen->v.origin[0] + ((i&1)?seen->v.mins[0]:seen->v.maxs[0]);
                            		end[1] = seen->v.origin[1] + ((i&2)?seen->v.mins[1]:seen->v.maxs[1]);
                            		end[2] = seen->v.origin[2] + ((i&4)?seen->v.mins[2]+0.1:seen->v.maxs[2]);
                            
                            		tr.fraction = 1;
                            		if (!Q1BSP_Trace (sv.worldmodel, 1, 0, start, end, vec3_origin, vec3_origin, &tr))
                            			return false;	//this trace went through, so don't cull
                            	}
                            
                            	return true;
                            }
                            Now, this is only a 99% antiwallhack fix, as anyone wall-hacking can STILL see players through walls that have Quad/PEnt.
                            I'll see if I can get it to send the glow but not the player model...
                            Last edited by R00k; 08-08-2011, 03:54 PM.
                            www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                            Comment


                            • #89
                              I see.
                              Well, the box I'm running is Debian linux, so I'm running the proquake for linux dedicated server 3.90. The source available for download is the same version..

                              Comment


                              • #90
                                There aren't exactly a lot of us left. I'm surprised cheating is even an issue with a core of enthusiasts like this one. We're not a random collection of kids.

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