3d mortal combat style using only Quake monsters
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Best Quake Mod Ever
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love kleshik myself too, and would love to be able to play it together with peoples some time.
so far have only been able to play it offline sp. still fun though but would be awesome in coop with peoples
EDIT:
btw random questions deadtenor...
did you modify that kleshik version you uploaded to quaketastic?
and also, why is it version 1.21? cuz theres already a 1.3 version uploaded to quaketastic tooLast edited by talisa; 01-25-2013, 02:31 PM..are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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@amon26
quaketastic - multiplayer mods.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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@splitterface
Yeah that's my bad.... There was some confusion because after a certain point the author stopped labeling the version numbers some time ago, so the newer version is actually labeled by the revision number on sourceforge as opposed to the version number, which is a higher number.
Worse case scenerio is if someone snags the older version 1.3, they can just go the update folder and get the updatekleshik.bat will bring them to the latest version, as well as download any missing files.Last edited by DeadTenor; 01-26-2013, 12:08 PM.
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Wow, that's the weirdest install ive ever seen.
-oh! but back on topic, lets see. My dream quake mod??
Software engine on steroids, blood/bullet decals, (basically qbism, so we got that covered)
New assets designed to match stock graphics/models style. (im very oldskool)
Each weapon (1-is actually a weapon slot. various shotgun/supershotgun/nail/sng/etc class weapons with different attributes.
mild rpg/sruvival mechanics. lower health = worse aim, slower running. eating/drinking things to stay alive (including water, pure = best, stagnant = ehh, if health low enough eat gibs) maybe even potions
able to use any weapon an enemy carries. grunt shotgun/enforcer blaster/ ogre grenade launcher, maybe some are one-time use?
slightly randomized enemies or enemy classes.
human sacrifice
as players acquire runes they slowly become more godlike, culminating in the death of shub niggurath. As she dies, the player mutates into the new reigning elder god and rules over the realm of Quake for eons to come. Thus completing the circle.
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Hello Amon26,
Originally posted by Amon26 View PostEach weapon (1-is actually a weapon slot. various shotgun/supershotgun/nail/sng/etc class weapons with different attributes.
Originally posted by Amon26 View Postable to use any weapon an enemy carries. grunt shotgun/enforcer blaster/ ogre grenade launcher, maybe some are one-time use?
Originally posted by Amon26 View Postslightly randomized enemies or enemy classes.
Originally posted by Amon26 View Postas players acquire runes they slowly become more godlike, culminating in the death of shub niggurath. As she dies, the player mutates into the new reigning elder god and rules over the realm of Quake for eons to come. Thus completing the circle.
As you see, we have already many parts for your favorite mod...
Now grab one by the hand and forge it together
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I would love to see something like dmsp that utilizes all of the enemies and could be used for any level set. Including the expansion pack enemies/weapons and levels. Quoth would be great too.
Aside from that, an arcade style mod would be great too. Not a side scroller mod, but a mod that adds a point system, in-game high score screen, and a lives system/perma-death.
Or a first person hockey mod! (off-sides rule taken into account of course to avoid goal camping.)
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What about a pacman mod?
floating bullets could be the average dots and a gun to fire them would represent the power pellets. The AI could be revamped to hunt (with a kind of "we know where you are" system).
I'm torn between a standard time limit to attack after "eating a power pellet" (like pacman) or just dumping not enough bullets into the board. Maybe the latter and to balance it out you get points for all your remaining bullets. This would of course deter killing and promote running, so maybe the other way is better
create a splash screen that emulates the pacman one but Quaked. Like the 1 player button can have a shambler {RAWG} instead of the {ba-boink}
as the levels increase the standard pellets become better bullets and the power pellets become better guns and you move up a notch on the monster chain
dog & grunt
grunt & ogre
ogre & enforcer
enforcer & wizard
wizard & demon
demon & shambler
shambler & vore
somethin like that, or maybe 3 types per map would be better
I left out zombies cause they don't move a whole lot and obviously a rotfish would be equally useless.
maybe the board could even be heavily laden with traps or something, giving quake man something to watch out for but also giving him something to use as a weapon if he can draw the "ghosts" into it.
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I just thought of a mod to this mod ...lol
x amount of players are the ghosts and 1 player is Quakeman....totally the same game as I stated above otherwise.Last edited by MadGypsy; 02-02-2013, 03:30 AM.
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Originally posted by MadGypsy View PostI left out zombies cause they don't move a whole lot and obviously a rotfish would be equally useless.
Originally posted by MadGypsy View PostI just thought of a mod to this mod ...lol"Through my contact lenses, I have seen them all, I've seen wicked clowns and broken dreams / Crazy men in jumpsuits trying to be extreme and messing around with your computer screen" - Creative Rhyme (03/23/2012)
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