Well, it seems the issue at hand has already been addressed by players and developers alike, "What will propagate and extenuate the future of q1?"
Coders such as mhquake, Baker, R00k, and Sp1ke have all endured to this cause by developing newer, more modern engines to accomodate the interests of modern players.
But what sets games like BF3, CS, TF2, and other games with a 1,000+ player base, from Q1 today?
In my pov, it seems that the one thing these newer games have in common that differentiates them from q1 is a unified team of developers that all collaborate together and address each issue at hand one at a time as a team.
Sure there are developers for q1, but most of them work independently of one another, developing their own projects, rather than working on one common project.
Thus there is at least 5 different engines in q1, such as fitzquake, proquake, qrack, enginex, etc.
If all the developers within q1 today worked as a team on one unified project at a time, rather than independently of one another on their own projects, i feel that the team as a whole would be able to produce a much more advanced and complete work.
Coders such as mhquake, Baker, R00k, and Sp1ke have all endured to this cause by developing newer, more modern engines to accomodate the interests of modern players.
But what sets games like BF3, CS, TF2, and other games with a 1,000+ player base, from Q1 today?
In my pov, it seems that the one thing these newer games have in common that differentiates them from q1 is a unified team of developers that all collaborate together and address each issue at hand one at a time as a team.
Sure there are developers for q1, but most of them work independently of one another, developing their own projects, rather than working on one common project.
Thus there is at least 5 different engines in q1, such as fitzquake, proquake, qrack, enginex, etc.
If all the developers within q1 today worked as a team on one unified project at a time, rather than independently of one another on their own projects, i feel that the team as a whole would be able to produce a much more advanced and complete work.
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