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  • the future of q1

    Well, it seems the issue at hand has already been addressed by players and developers alike, "What will propagate and extenuate the future of q1?"
    Coders such as mhquake, Baker, R00k, and Sp1ke have all endured to this cause by developing newer, more modern engines to accomodate the interests of modern players.

    But what sets games like BF3, CS, TF2, and other games with a 1,000+ player base, from Q1 today?

    In my pov, it seems that the one thing these newer games have in common that differentiates them from q1 is a unified team of developers that all collaborate together and address each issue at hand one at a time as a team.

    Sure there are developers for q1, but most of them work independently of one another, developing their own projects, rather than working on one common project.

    Thus there is at least 5 different engines in q1, such as fitzquake, proquake, qrack, enginex, etc.

    If all the developers within q1 today worked as a team on one unified project at a time, rather than independently of one another on their own projects, i feel that the team as a whole would be able to produce a much more advanced and complete work.

  • #2
    The future of QuakeOne.com hopefully does not have you in it Kimp.

    QuakeOne.com
    Quake One Resurrection

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    Great Quake engine

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    • #3
      But the DM community LOVES kimp...

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      • #4
        DM has gone to shit period. If i want to waste my time i will do it on another game instead of waiting 30 mins to play a 20 minute match and listen to people whine and bitch.

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        • #5
          I'm still new here... and even I have heard of the shenanigans and out-right deceitfulness of Kimp. Like to hack? Like to screw with people? Perhaps sir, you can kindly find another place to 'fit in.'

          A Magical place where you'll be surrounded by like-minded, power hungry, sh*t throwing liars.

          YouTube would suit you very well.
          Last edited by QuakeRoot; 06-23-2012, 08:22 PM.

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          • #6
            It's really the kimps that kill most games.
            SURGEON GENERAL WARNING:
            THE IMITATION OF ANY OR ALL MANEUVERS EXECUTED BY A BB2 H23A1 4WS PRELUDE IS HAZARDOUS TO YOUR CAR'S HEALTH. DRIVING A PRELUDE MAY CAUSE LOSS OF INTEREST IN OTHER CARS, WOMEN AND SPEED LIMITS. OTHER SYMPTOMS INCLUDE SLEEPLESS NIGHTS, COLD SWEATS AND OTHER SYMPTOMS RELATED TO ADDICTION. IF THE SYMPTOMS PERSIST,DRIVE!
            sigpic

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            • #7
              I don't know Kimp beyond everything that I have read here. It would seem he is incredibly disliked. I would like to quote Mindzx "People disregard the message due to the messenger". I don't have to be Kimps buddy to agree that what he is saying makes a lot of sense. His message has actually been echoed throughout history and is practically common sense. A group of people working together toward a common goal will always accomplish more and better things than multiple independent entities. I second the motion - there should be a core development team dedicated to the entirety of Quake.

              Same message - new messenger,
              Michael
              http://www.nextgenquake.com

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              • #8
                many developers have a lot invested in some project or other, such that they'd generally prefer to not ditch it all just to follow someone else's ideal.

                Additionally, quake just isn't modular enough, generally, for lots of people all hacking away on different modules. this results in a lot of conflicts if its not handled properly.
                This results in quite a lot of fun. Especially if the different contributors are not tied together somehow like the same office or irc channel. As far as I'm aware, mh, r00k, nor baker ever use irc.

                In theory what kimp says is true. I practise, it would reduce motivation+activity of most of the contributors.

                That said, if mh, R00k, Baker, Sp1ke (whoever he is), or anyone else wanted to contribute to FTE, let me know and I'll give you commit access as soon as I can remember my sauceforge password.

                Imho, the biggest problem is the lack of a goal, rather than the number of projects. This is true for me, at least, resulting in lots of random features rather than practical user-level functionality/examples.

                Imho, the one thing that differenciates quake from more recent games is that quake has models/maps/textures dating back to the 90s, while more recent games have large teams, managers ordering the developers around, actualy proper design documents with proper goals, and the fear of getting sacked if you don't implement the features/etc your manager is ordering you to finally get working before the deadline. Salarys are awesome for establishing a proper, enforcable chain of command, if you get what I mean.
                Some Game Thing

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                • #9
                  I'm a console gamer. That is 100% noob. I know nothing about this kinda stuff. Discovered Quake/community for 2 weeks ago. But if k1mp is right what he's saying, why can't the Quake community spread the word? Through banners in different Quake/modding forums or simply spreading the word?

                  This is only my speculation, but i think that nobody really cares anymore?

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                  • #10
                    Then you all woke up!

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                    • #11
                      Post filled with cancer, like most of k1mp's threads.

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                      • #12
                        Doesn't work. Has never worked in any similar community as far as I know.

                        Largely due to the fact that no paychecks are involved.
                        Scout's Journey
                        Rune of Earth Magic

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                        • #13
                          Originally posted by Spike View Post
                          .." you don't implement the features/etc your manager is ordering you to finally get working before the deadline. Salarys are awesome for establishing a proper, enforcable chain of command, if you get what I mean."
                          If a group of programmers could work at the same time on each feature, one at a time, each feature would be more thoroughly and perfectly implemented, imho.

                          Such would result in a more completely implemented feature, rather than if each feature was assigned to a separate programmer.

                          For instance, if one feature assigned was to build a chatroom into the engine, all 5 programmers (i.e. R00k, Baker, Sp!ke, etc) would work together and collaborate on the same code base simulateously, with each programmer evaluating another's work and making suggestions, having them implemented if the whole group of programmer's see it as the best way to implement it.

                          Thus each programmer in the group would be looking at the same codebase and the codebase each programmer has at any given time wouldnt vary in any line of code from that which another programmer has.

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                          • #14
                            Programmers aren't like the Borg (unless paid really well to make it worth their time).

                            Engine coding is only a small part of any game, too.
                            Scout's Journey
                            Rune of Earth Magic

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                            • #15
                              Originally posted by Kaiser View Post
                              I'm a console gamer. That is 100% noob. I know nothing about this kinda stuff. Discovered Quake/community for 2 weeks ago. But if k1mp is right what he's saying, why can't the Quake community spread the word? Through banners in different Quake/modding forums or simply spreading the word?

                              This is only my speculation, but i think that nobody really cares anymore?

                              This community does spread the word, we do not need Kimp for any kind of assistance. In fact it's guaranteed that if Kimp is involved you can bet it will be flawed and corrupt from the beginning, how ever so innocent it may seem.

                              Kimp seems to show very sociopathic tendencies.

                              Kimp brings disease.
                              QuakeOne.com
                              Quake One Resurrection

                              QuakeOne.com/qrack
                              Great Quake engine

                              Qrack 1.60.1 Ubuntu Guide
                              Get Qrack 1.60.1 running in Ubuntu!

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