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  • Reverse Deathmatch

    How long it would take (starting from a generic programming experience in C, Java and Python and master degree in computer science) to make a mod like the one described here.

    (the idea is based on rocket arena description read in wikipedia and other games I played during my time)

    - maps have no items (a part maybe temporary power ups like quad damage, but their respawn must be totally unpredictable)
    - players start or respawn with Red Armor, all Weapons, all Ammo and zero Frags
    - players has only n lives, after then can only stay as spectator
    - when a player dies drops one coin for each frags he has plus one. Coins not picked up disappear after a while.
    - picking up one coin gives one frag
    - the game ends when there in only one player with nonzero lives or he reached a certain number of frags

    Probably it is a good idea that all players start at the same time...

    What do you think? Is it doable? Do you find the idea fun?
    Thanks
    Contradiction is truth. Fear is freedom. Rights are privileges. Job is a commodity. Ignorance is strength.

  • #2
    Mario Coins?

    Sounds like CAx, the basic description anyway.
    Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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    • #3
      This CAx?
      http://quakeone.com/forums/quake-hel...n-cax-mod.html
      Contradiction is truth. Fear is freedom. Rights are privileges. Job is a commodity. Ignorance is strength.

      Comment


      • #4
        This CAx
        http://www.nextgenquake.com

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        • #5
          The page does not state much about rules. Does CAx use coins and no items?

          About the topic, how do you think it would be difficult to make? Do you think it would be fun?
          Contradiction is truth. Fear is freedom. Rights are privileges. Job is a commodity. Ignorance is strength.

          Comment


          • #6
            CAx is just a modern version of Clan Arena. Like Rocket Arena but with teams.
            Everyone spawns at random locations, fully equipped. A 10 second countdown begins the round. Last man standing wins the round for his team. Best of 9 rounds wins the match. Usually played with two teams (my preference) though there can be up to 4 teams competing at once with a max limit of 4 per team in this situation. As players die they become spectators until the round ends.

            I think for a challenging game would have players starting the game with only 2 weapons (including the axe). Let's say everyone starts with an axe and a shotgun. As you frag other people you "level up". If you die you drop your weapon, others can take. U will respawn with your level-upped weapon though, others who die also respawn at their weapon level. So its a balance. A "pawn" can pick up an rl and kill a top player, but when he dies he might respawn only with something like the nailgun. Ultimately the game will end with everyone running around with a lightning gun. Im sure this aspect could be more developed, though this was sort of the idea I had for an unfinished mode in CAx called Elimination.

            Unlike the DM community, CAx has become this sandbox of sub game-mode ideas. Nothing set in stone, but allows something different.
            www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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            • #7
              Nice ideas, but I wanted a game where resources can only go down.
              You start or respawn totally equipped, but you lost a life. So something is lost even in this case. Coins are frags, the max number is well known (number of players X number of lives) and they can disappear.

              The only exception might by the bonuses like quad or empathy shield, but they should be rare and unpredictable to make the game more different.

              About balance, the idea is that if you many frags people will want to kill you since you have many coins and probably you have less weapons. Probably I would implement a ``frenzy mode'' when a player is with only the axe. (e.g., free quad damage and increased speed of 1.3)
              Contradiction is truth. Fear is freedom. Rights are privileges. Job is a commodity. Ignorance is strength.

              Comment


              • #8
                So, the more awesome you are during the game, the harder it becomes by stripping you of weapons / whilst letting people know,your easy picken's cuz you have a shit ton of coins showing up on your back...



                replace those runes with coins, which indicates that you have lesser weapons / easy mark cuz of lesser weapons / tons of coins availible? I think the mechanics of the mod would seem more fun if everyone starts off with axes / coins enable another weapon slot, but will lead to noobs getting no weapons / Muller has RL/LG all time.com

                Muller would enjoy this mod all the way to the bank.
                Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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                • #9
                  I guess I should try implement this mod after all... After all, only trying it we can be sure if it is fun or not.
                  Contradiction is truth. Fear is freedom. Rights are privileges. Job is a commodity. Ignorance is strength.

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                  • #10
                    To answer ur original question about a week to a month
                    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                    • #11
                      the first 90% of the work is quite easy, but the second 90% of the work is utterly soul destroying.

                      the only tricky part of your requirements is that you expect a spectator mode to actually exist already.
                      Some Game Thing

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                      • #12
                        got a first draft of the mod in question.

                        http://dl.dropbox.com/u/1776436/rdm.zip

                        there it is, source inculded if anyone wants to play with it.
                        I havent tested it much at all.

                        Left to include are random powerups and removing items from the world, both of
                        which I intend to adress tomorrow.
                        Gnounc's Project Graveyard Gnounc's git repo

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                        • #13
                          http://dl.dropbox.com/u/1776436/gnounc-rdm-v0.1.zip

                          Powerups randomized, items dissappear in a puff of smoke when you touch them.

                          Let me know if the mod is enjoyable, and what could be done to make it moreso.
                          Gnounc's Project Graveyard Gnounc's git repo

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                          • #14
                            What? Really? Wow, thanks.

                            I was just starting reading quakeC code to get an idea and you did it already... Thanks.
                            Contradiction is truth. Fear is freedom. Rights are privileges. Job is a commodity. Ignorance is strength.

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                            • #15
                              If you'd still like to learn QuakeC, lurk the #qc irc channel and I can show your way around the source code. I happened to have the more difficult bits already coded from a previous mod, so that made turnaround much quicker.

                              Also do tell if you enjoy it, and report any bugs please.
                              Gnounc's Project Graveyard Gnounc's git repo

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