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  • #16
    Originally posted by gnounc View Post
    If you'd still like to learn QuakeC, lurk the #qc irc channel and I can show your way around the source code. I happened to have the more difficult bits already coded from a previous mod, so that made turnaround much quicker.

    Also do tell if you enjoy it, and report any bugs please.
    This is multiplayer online right? The best play testing happens when it goes on server / players like myself and others can jump onto the server / run it through the paces!

    Did the coin idea remain intact?
    Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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    • #17
      I tested this, and it is hilarious

      It's something much better than coins.
      Scout's Journey
      Rune of Earth Magic

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      • #18
        Originally posted by Mindf!3ldzX View Post
        This is multiplayer online right? The best play testing happens when it goes on server / players like myself and others can jump onto the server / run it through the paces!
        I don't know anything about hosting a server, I just figured if the mod was fun enough someone would
        host it.



        ------------------------------------------------------------
        very very trivial update. just makes the "coins" deploy more
        fantastically, forgot to do that on last release.

        http://dl.dropbox.com/u/1776436/gnounc-rdm-v0.2.zip
        Last edited by gnounc; 08-21-2012, 11:43 AM.
        Gnounc's Project Graveyard Gnounc's git repo

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        • #19
          I could not test seriously, but I noticed the player does not start with red armor and they get the keys and its frag point is not reset to zero. It should be trivial to fix.

          About the coins, what did you do exactly? I tried suiciding with rockets, but I could not get anything from my remains.

          Question, why you did not started from the multiplayer code, but you got the complete one?
          ( http://www.inside3d.com/gettingstarted.php )

          Since there is no way to replish resources (a part of dying), it would be nice that once you pick-up a backpack another one with the extra ammo is spawned. (There is a tutorial in inside3d about how do that)

          I will host it guys, do not worry. I just need few days (bad moment right now)
          Last edited by ezzetabi; 08-22-2012, 01:13 AM.
          Contradiction is truth. Fear is freedom. Rights are privileges. Job is a commodity. Ignorance is strength.

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          • #20
            a few ideas to consider
            the trophies could leave trails, blood trail or whatever..
            random trophy models

            Originally posted by Mindf!3ldzX View Post
            ...I think the mechanics of the mod would seem more fun if everyone starts off with axes....
            i think the idea of just an axe is good, allthough i would go with axe + shotguns
            ::Ruohis.com :: Total Remodeling Progress :: Monster Remodelling Project :: New Player Model ::

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            • #21
              Originally posted by ezzetabi View Post
              I could not test seriously, but I noticed the player does not start with red armor and they get the keys and its frag point is not reset to zero. It should be trivial to fix.
              Thats because I was lazy and used a new stat in place of frags.
              I didnt want to go through the code and look for every place where a frag
              was modified. Thinking back though, its likely only modified on death and
              suicide, so I'll go change it back to modifying frags directly.
              This should also be good for setting game parameters the standard way.

              For giving all armor and weapons I just used the id impulse 9 cheat. Ill look into it.


              Originally posted by ezzetabi View Post
              About the coins, what did you do exactly? I tried suiciding with rockets, but I could not get anything from my remains.
              I set every death to drop a head for every head you had collected plus your own. not sure why
              suiciding doesnt work, but if you want to see the effect, kill a grunt. they are set
              to carry 10 heads by default for testing purposes.

              Originally posted by ezzetabi View Post
              Question, why you did not started from the multiplayer code, but you got the complete one?
              ( http://www.inside3d.com/gettingstarted.php )
              Because I generally make single player mods. So I had netquake code laying around.
              I'm told many of the mods in play are netquake anways, if the general concensus is that quakeworld
              is desired I can port it over.

              Originally posted by ezzetabi View Post
              Since there is no way to replish resources (a part of dying), it would be nice that once you pick-up a backpack another one with the extra ammo is spawned. (There is a tutorial in inside3d about how do that)
              You mean the ammo past what you can carry? That would leave a lot of trivial little backpacks laying around. If its what you want though I can do that.

              Originally posted by ezzetabi View Post
              I will host it guys, do not worry. I just need few days (bad moment right now)
              awesome.
              Last edited by gnounc; 08-22-2012, 12:31 PM.
              Gnounc's Project Graveyard Gnounc's git repo

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              • #22
                Originally posted by Ruohis View Post
                a few ideas to consider
                the trophies could leave trails, blood trail or whatever..
                random trophy models
                They are heads, so they do : )

                i think the idea of just an axe is good, allthough i would go with axe + shotguns
                You might be interested in my and ceriux's version of gunMod?

                http://quakeone.com/forums/quake-mod...eathmatch.html

                You start with the axe and shotgun and work your way up to better weapons, or back down if you get blasted.
                ---------------------------------------------------------------------------------
                RDM

                -Red armor is now given.
                -Keys are not
                -You now drop your own head when you die (as was noted, you didnt previously)
                -heads are now counted as frags and not as weight

                -lives are still hardcoded. you have 3. I'll need to look into how to make that a setting.
                my understanding is you register cvar in darkplaces or fte, but the extension is required.
                I think by hosting using fte i can use the extension.

                http://dl.dropbox.com/u/1776436/gnounc-rdm-v0.4.zip
                Last edited by gnounc; 08-22-2012, 01:11 PM.
                Gnounc's Project Graveyard Gnounc's git repo

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                • #23
                  I would host with darkplaces-dedicated, so if you need its extension it should be fine.

                  About spawning the backpacks with remaining ammo, I see your point. But rember you cannot gain ammo anyway a part of dieing. However a timeout of a minute or so might be a good idea.

                  Other sets of weapon/ammo are a good idea, if you discover how to use server variable we can make a settings.
                  Contradiction is truth. Fear is freedom. Rights are privileges. Job is a commodity. Ignorance is strength.

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                  • #24
                    So from what I get this won't function in QuakeWorld?

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                    • #25
                      run it with an fte server and any nq or qw client can then connect.
                      Some Game Thing

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                      • #26
                        since spike is here I guess I will use fteqw, if I can compile it as there is no package for archlinux

                        Seeing some QuakeC code I think we can safely use the deathmatch and coop variables if we cannot add new ones.

                        For example deathmatch might contains the number of lives and coop a bitset of unavaiable weapons.
                        E.g.
                        0 all weapons available
                        1 axe not available
                        128 lightinbolt not available
                        224 rockets launcher, grenade launcher and lightingbolt not available.
                        Contradiction is truth. Fear is freedom. Rights are privileges. Job is a commodity. Ignorance is strength.

                        Comment


                        • #27
                          Originally posted by Spike View Post
                          run it with an fte server and any nq or qw client can then connect.
                          does this mean NetQuake client ----> FTWserver <------QuakeWorld client , at the same friggin time?!?!
                          Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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                          • #28
                            ezzetabi, autocvars (fte/dp only), or the set command(a large number of clients) already provide ways to create additional cvars if needed, so it shouldn't be an issue.

                            mindz, yes. beware of the default port though.
                            (if you ran an old version of fte, you might also need/want to set sv_listen_nq to 2, to override a value that may have been saved into your config).
                            Some Game Thing

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                            • #29
                              The FTW server
                              Scout's Journey
                              Rune of Earth Magic

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                              • #30
                                Originally posted by golden_boy View Post
                                The FTW server
                                oops. typo, I shall leave it in place just for you lol.
                                Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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