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  • #31
    just unzip into your quake directory.

    use glpro or dx8, it doesnt matter, whatever you want to use.
    I prefer dx8, but most use glpro

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    • #32
      i got this weird problem, sometimes when i'm going down or up a ramp, i get "stuck" and i have to jump or turn or whatever to get unstuck. do you guys know what would cause that to happen?

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      • #33
        and it also happens when i'm trying to go up a lift,

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        • #34
          In single player or multiplayer?

          In single player, this can be due to your maxfps setting if you are using ProQuake or Qrack because a high maxfps messes up the physics calculations.

          In multiplayer connected to a server, the server does the physics calculations so this is a non-factor.

          In single player, do pq_maxfps 72 and see if problem goes away and if so that's what's up. (Don't use maxfps 72 playing multiplayer, use something higher like 150 to 300 ... your mouse aim will be smoother).
          Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

          So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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          • #35
            ah yeah, that's what the problem was! thanks baker.

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            • #36
              [ame=http://www.youtube.com/watch?v=itvJybdcYbI]What's Up (Hey, What's Going On) [Best Version (mp3)] He-man AMV LMAO!!! (Mp3 link)! - YouTube[/ame]

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              • #37
                AHAHAHAHAHAHAHAHAHAHAHAHAHAHA

                whattup ramp.

                ok, another question for y'all. how do i get the sounds so that i hear it when it says, "Fight!"

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