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  • #16
    Hacked models are always cheats,period.
    WARNING
    May be too intense for some viewers.
    Stress Relief Device
    ....BANG HEAD HERE....
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    • #17
      Originally posted by bluntz View Post
      Hacked models are always cheats,period.
      Qrack has a feature to replace all models with a really odd style 2D replacements. It's neat feature that I have no clue how to enable custom models cant be considered hacks flat out,with all this custom content floating around and sv_cullentities breaking any wallhack at the server level.

      I want to change my grenade to look like a fn
      Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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      • #18
        TF requires custom player models, which allows for class-specific skins. With QuakeWorld not downloading such models, and different people with different versions etc of different mods, such models are generally not there for the purposes of cheating.
        You can easily enough get the wrong player model from running the game with the wrong -game argument.
        Blacklists are fine, but whitelists are often too restrictive.

        regarding trails, lots of engines have cvars to customize trails one way or another (or even full scriptableness). Even in vanilla you can use the -particles 512 argument to greatly reduce the number of particles shown, for both performance and visibility reasons.
        As already mentioned, rockets will be harder to dodge, but if you're shooting then your vision won't be obscured by them. I don't personally consider it a cheat, but then I also don't play competitively.
        Vision obstruction is a major pain when trying to make pretty rocket trail effects!

        regarding predicted lightning beams, there are people within the QW community who consider predicted lightning beam (ends) as a cheat. There are also others who consider it counter productive. If you can see the periodicty of it updating, you can gauge your latency more easily (for nq, you can see exactly how much you are off by), plus you only have to get it to contact every 1/10th of a second rather than being unsure about the exact times it updates.
        straight/pencil shafts probably should be classed as cheats though the exact degree is complicated by engines that have particle-based lightning beams and thus have a wigglyness different from vanilla for technical reasons rather than any intentional cheat reasons.

        FTE has a cl_pure cvar, which causes the client to use only paks/pk3s which match the version on the server, supposedly. The biggest issue here is that it needs the servers to install content updates, and you don't get much of a choice regarding the appearance of quake.
        As a QuakeWorld engine, it also has an 'f_modified' chat response, which will report any 'sensitive' content that doesn't match a known-safe hash. Yes, its a whitelist. But at least its a) optional, b) checks only sensitive models.
        It also has an 'f_ruleset' cvar which can be used to check which cheaty-grey cvars are enabled. To make a point and encourage people to actually check (when it matters), the rulesets are enforced only on query in FTE.
        Some Game Thing

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        • #19
          doesnt darkplaces have a footsteps feature? but this couldnt be translated into netquake...or could it? Just asking since this thread brought up more questions than answers for me....

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          • #20
            Originally posted by smokey View Post
            doesnt darkplaces have a footsteps feature? but this couldnt be translated into netquake...or could it? Just asking since this thread brought up more questions than answers for me....
            I dont think it will do anything,as its probably only tied to "your movement". Im curious now too HAH,loads darkplaces/finds failure even locating a footsteps cvar. I think anything you find will only produce footsteps for 'your movement' as walking/running in Quake has zero sounds sent to server / you'll hear nothing.
            Last edited by Mindf!3ldzX; 10-04-2012, 08:32 PM.
            Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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            • #21
              Qrack has footsteps but had to specifically disable it for online play as one could hear others walking about even when out of sight
              Hmm that was before cullentities so I'm not sure it works like that anymore
              www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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              • #22
                Originally posted by R00k View Post
                Qrack has footsteps but had to specifically disable it for online play as one could hear others walking about even when out of sight
                Hmm that was before cullentities so I'm not sure it works like that anymore
                haha, walk-hax. lol Rook you should try and see if cullentities fixed it Just for 'curiosity sakes' ....
                Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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                • #23
                  Model hacks were common back when.Some included long bars added to the front of missiles and player to gain a sight advantage,you wonder even now how some folks seem to be walling?Those bars are visible when they are behind a wall cause it sticks out into the doorway.I personally dont consider the available model swaps provided by the client authors hacks but anything made by the player certainly is in MP since your not on an equal footing and there is no control of what they are doing to them.
                  It certainly should not be allowed in any tourney event.
                  WARNING
                  May be too intense for some viewers.
                  Stress Relief Device
                  ....BANG HEAD HERE....
                  ---------------------------
                  .
                  .
                  .
                  .
                  .--------------------------

                  Comment


                  • #24
                    The way that sv_cullentities entities works is:
                    [the server is god and controls all visible items (except the map (not doors))]

                    * 1st it aims from You to all players anywhere, to it's centerpoint
                    and culls false if its found. simplest method and faster too.

                    * 2nd
                    picks a random point of 128 of that entities bounding box
                    this just basically shoots 128points within its bbox at the model and sees what hits.

                    The bbox dimensions are a fixed value in the server.
                    so u can honestly have the biggest player model and
                    the server will only allow u to see it when it says u can based on the size of the orginal model.
                    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                    • #25
                      ive never had any problems at all connecting to any servers using any replacement models.
                      i also never had probs to even use a custom particle-font texture and effectinfo with custom particles for stuff no problems when playing on any server.
                      .
                      are you curious about what all there is out there in terms of HD content for quake?
                      > then make sure to check out my 'definitive' HD replacement content thread! <
                      everything that is out there for quake and both mission-packs, compiled into one massive thread

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