This isn't for standard DM or CA, but I want to collect ideas on how to reduce the use of rocket/grenade spam in games.
Historically different ways have been tried:
1. Trinicom would remove your grenade launcher if you threw 3 grenades in a row.
2. Canadian Sniper/Monster in the "New DM" mod reduced ammo in ammo pickups.
#1 was kind of unfair in CTF because if you were unarmed except you got a grenade launcher, you really couldn't use it.
#1 also kinda of failed in a CA implement attempt because smart players would fire a grenade, then shoot RL, and then back to grenade.
#2 is inappropriate in most mods.
One thought: If a grenade or rocket explosion isn't within a radius of 100 from an opposing team player ... reduce shooter's rockets by an additional 2, 3 or even 4? [Then again, what if the shot almost hit a player but was a close miss and the rocket keeps going ...]
Historically different ways have been tried:
1. Trinicom would remove your grenade launcher if you threw 3 grenades in a row.
2. Canadian Sniper/Monster in the "New DM" mod reduced ammo in ammo pickups.
#1 was kind of unfair in CTF because if you were unarmed except you got a grenade launcher, you really couldn't use it.
#1 also kinda of failed in a CA implement attempt because smart players would fire a grenade, then shoot RL, and then back to grenade.
#2 is inappropriate in most mods.
One thought: If a grenade or rocket explosion isn't within a radius of 100 from an opposing team player ... reduce shooter's rockets by an additional 2, 3 or even 4? [Then again, what if the shot almost hit a player but was a close miss and the rocket keeps going ...]
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