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  • #16
    Ya that's it. The sound file i have is the waiteress saying spam once.
    http://www.quakeone.com/qrack/grenade.wav


    I was doing a little testing...
    in w_fireGrenade i increment a counter, self.lip + 0.25;
    in player prethink i reduce the self.lip - 0.1; once per second
    then in w_attack
    Code:
    	if ((self.weapon == IT_GRENADE_LAUNCHER))
    	{
    		if (self.gl_attack_finished < time)
    		{
    			player_rocket1 ();
    			W_FireGrenade ();
    			self.attack_finished = (time + 0.6);//Keep this counter incase we switch weapons
    			self.gl_attack_finished = (self.attack_finished + (self.lip));//increment this in case we spam
    		}
    	}
    each time u shoot it adds about 0.2 to the delay. The more u spam, slower it shoots and longer it takes to return to normal.
    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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    • #17
      so everytime a grenade is fired you hear "SPAM!" rofl


      [ame]http://www.youtube.com/watch?v=V5iiC6FIAE8[/ame]
      I had to, sorry
      Last edited by Mindf!3ldzX; 10-18-2012, 11:36 AM.
      Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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      • #18
        I think takin away the ability to use or.limit any gun is unwarranted. The gun as designed to be a weapon of choice. Learn how to dodge it or get in on where a spammer is at. When they added the 5 gren spam protection onto crmod.. i was fuming even though i do not use the gl like most.. i shoot a few grens toward my target to deter you from coming or to hope you run into them. Everyone has their opinion but since we are used to limited gl.. keep it that way.

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        • #19
          Doubled it.
          Last edited by bluntz; 10-19-2012, 08:26 AM.
          WARNING
          May be too intense for some viewers.
          Stress Relief Device
          ....BANG HEAD HERE....
          ---------------------------
          .
          .
          .
          .
          .--------------------------

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          • #20
            What is the obsession with ruining the GL?As if unlimited LG time is sacred and not spam?It is almost criminal to let a lpb have full use of LG and remove the only answer a hpb has to it ,The GL shower.You folks have completely ruined it as an effective weapon already by making the LG and the RL able to deflect grenades as it is.Is this not enough for you?
            The GL sits all alone in the corner with nobody even going for it unless it is the only weapon left in every TDM game I play,it is a sad day and I say who pines for the pine?
            Screw your spam protection I say give me back my fkn GL as it was before all you whiney lpbs screamed SPAM!
            The only concession I would even consider is if it missed its mark let it disappear, then how would anyone be able to cry?That means put it back to undeflectable status.I would like some revenge actually,I say make the grenades magnetic so if you were to use the lg against it would not deflect but attract them,ooooo yea I said it. and while your at it put it back to 120 damage too!
            Any honest attempt to equalize its "spam" ability would have been to give it the same fire rate as the RL,but Noooooooooooooooo you had to completely trash it.
            To put it Bluntly!
            Last edited by bluntz; 10-18-2012, 11:19 PM.
            WARNING
            May be too intense for some viewers.
            Stress Relief Device
            ....BANG HEAD HERE....
            ---------------------------
            .
            .
            .
            .
            .--------------------------

            Comment


            • #21
              I don't think anyone is proposing to modify the GL in TDM, it's mostly in other mods like CAX, for example.

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              • #22
                All weapons should remain fully functional and have it's abilities used during any type of game play. If you want to hang out at the mound with your LG all day, (like myself) and someone spams a shit load of GL's down at you, you asked for a fight and now you are getting one.. Get on their level and go head to head. If they want to use GL as a preference, good let them, But be smart and wait for them or go after them. Eventually they will cave if you have ignored them every single game/match etc. I learned along time ago before CRMOD got the spam protection in PMODE that if someone wants to sit and spam mound, move the fight to another area, and if they show up and spam, move again.. Keep ignoring their presence and move around until they either Rage Quit or just flat out stop using the GL.

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                • #23
                  I give spammers/campers the attention (or frags) they deserve!
                  Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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                  • #24
                    Be like mike brah, Go in for the KO!

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                    • #25
                      Originally posted by Mindf!3ldzX View Post
                      I give spammers/campers the attention (or frags) they deserve!
                      Hell yea, I aint fraid a no spam! Spammers tastes like Chicken...Bawk...Bawwwwwk.
                      WARNING
                      May be too intense for some viewers.
                      Stress Relief Device
                      ....BANG HEAD HERE....
                      ---------------------------
                      .
                      .
                      .
                      .
                      .--------------------------

                      Comment


                      • #26
                        It really bothers me that there are those out there who think if you don't play the game their way, then you're not playing it the "right" way.

                        I was watching a little of that CA tourney a few weeks ago, and I remember one match where it was down to Doug (a veteran CA player) and Vintage (a less experienced CA player). Vintage had fallen into the water, and Doug pursued him. Vintage then retreated to the outside area, at which point Doug complained about Vintage's retreat, an chastised him for it. Because Vintage was somewhat inexperienced, he thought that he had made some CA faux pau, and came back to the water area via the water tunnel, at which point Doug's position made it trivial for him to dispatch Vintage. This is just an example of what I mean by some players believing you should play a certain way, and if you do not, you're somehow playing the game the wrong way. I hate this attitude, and it has really no place here. We want as many players as possible, and we want different play styles to make for more varied game play.

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                        • #27
                          All depends on who's doing it.... take for example if I'm occupying mound and the enemy knows I am there. I'm going to be pissed when I see them dumping (cough Jbone) 4 grenade bursts at mound.

                          Reverse the role and I see 1 or more enemies GO TO mound, there is a really good chance I'll do the same.

                          Or another example gLO and his infamous "Keep a wall between you and I / Shoot the doorway" , this has to be the most irritating play style in Quake and it pisses me off to no end , but I'm really good about understanding what works for me doesn't work for the next guy,and ultimately it ends up being your form of wu shu vs my form of wu shu [ame]http://www.youtube.com/watch?v=DrPhLIZR1MI[/ame]
                          Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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                          • #28
                            Originally posted by bluntz View Post
                            What is the obsession with ruining the GL?As if unlimited LG time is sacred and not spam?It is almost criminal to let a lpb have full use of LG and remove the only answer a hpb has to it ,The GL shower.You folks have completely ruined it as an effective weapon already by making the LG and the RL able to deflect grenades as it is.Is this not enough for you?
                            The GL sits all alone in the corner with nobody even going for it unless it is the only weapon left in every TDM game I play,it is a sad day and I say who pines for the pine?
                            Screw your spam protection I say give me back my fkn GL as it was before all you whiney lpbs screamed SPAM!
                            The only concession I would even consider is if it missed its mark let it disappear, then how would anyone be able to cry?That means put it back to undeflectable status.I would like some revenge actually,I say make the grenades magnetic so if you were to use the lg against it would not deflect but attract them,ooooo yea I said it. and while your at it put it back to 120 damage too!
                            Any honest attempt to equalize its "spam" ability would have been to give it the same fire rate as the RL,but Noooooooooooooooo you had to completely trash it.
                            To put it Bluntly!
                            True gl fires faster than rl, and raising the delay would curve the spamrate.

                            GL does 120 damage, but is based on radius
                            Code:
                            void() GrenadeExplode =
                            {	
                            	T_RadiusDamage (self, self.owner, 120, world, "grenade");
                            The RL has max damage of 120 but 100 is constant while the latter 20 is random, that's id software's idea.

                            Originally posted by PapaSmurf View Post
                            I don't think anyone is proposing to modify the GL in TDM, it's mostly in other mods like CAX, for example.
                            I've just reverted the GL totally back to normal, in the next version of CAx. -1 nade, time + 0.6, no bounce by rl splash... might as well try to keep people happy.

                            Spam protection originally started with Nails, as spamming nails back in the day would LAG an HPB. So would all the explosions from the grenade.
                            Shaft cant do anything to the nades. Rl can push them away.
                            Around 2007 there was a huge uproar about nade spamming, i think they were mad at frenzy. So limitations were put in place.


                            But this is talking about CA, Baker is talking about for TDM.
                            Last edited by R00k; 10-19-2012, 10:29 AM.
                            www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                            • #29
                              Originally posted by R00k View Post
                              I've just reverted the GL totally back to normal, in the next version of CAx. -1 nade, time + 0.6, no bounce by rl splash... might as well try to keep people happy.
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                              • #30
                                Originally posted by syluxman2803 View Post
                                This will probably piss people off cuz as soon as it happens I just got a fn clear runway for grape landing zone (right at their feet,or face) ha ha.

                                SRSLY, this un-obstructed GL aim will be a clear winner !!!
                                Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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